Tabletop Games Blog - board game reviews and discussions with a personal touch
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- There comes a time when you look at the rules for a new board game, when it suddenly stops feeling exciting and starts feeling intimidating. The rules are too long and convoluted, the main game board is cluttered, and every mechanism seems to have another exception. Complexity itself can be very appealing when it creates meaningful choices and rewards repeated play. However, complexity is also a kind of burden for the people playing the game. More complexity means more time to learn a game, more effort to remember everything, and more focus when playing it. In this article, I use episode 364 of Ludology as my starting point for examining where complexity adds interest to a game and where it simply makes it unnecessarily hard to play.
Read the full article here: https://tabletopgamesblog.com/2026/10/13/costly-complexity-the-limits-of-complexity-in-board-games-topic-discussion/
Useful Links
Ludology 364: The Cost of Complexity: https://ludology.libsyn.com/ludology-364-the-cost-of-complexity
Board Game Design Lab: Writing Rules: https://boardgamedesignlab.com/writing-rules/
Cardboard Edison: Best Practices 2026: https://cardboardedison.com/blog/2026/1/11/9agspyjczvqx2oa4yozay38xwr8tok
The Deep Blue – depth in board games article: https://tabletopgamesblog.com/2022/08/23/the-deep-blue-depth-in-board-games-topic-discussion/
Board Game Design Lab: Design Theory: https://boardgamedesignlab.com/design-theory/
Cardboard Edison: The Process: The Expanse by Geoff Engelstein: https://cardboardedison.com/blog/the-process-the-expanse
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Music: "Technology", "Corporate Motivation" and "Documentary" by AShamaluevMusic.
Website: https://www.ashamaluevmusic.com
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
(Photo by Susan Q Yin on Unsplash) - The early morning air is filled with birdsong. Colourful feathers catch the first rays of sunlight, while movement in the undergrowth reveals birds searching for food, possibly for the early worm. As a patient observer, you see a world of remarkable diversity, where every bird adds something unique to the landscape. Your trusty guide helps you identify every bird you see and every song you hear. It's like having a Wingspan Pocket by Elizabeth Hargrave from Stonemaier Games, with art by Ana Maria Martinez Jaramillo and Natalia Rojas.
Read the full review here: https://tabletopgamesblog.com/2026/10/10/wingspan-pocket-saturday-review/
Useful Links
Wingspan Pocket: https://stonemaiergames.com/games/wingspan/wingspan-pocket/
Rulebook: https://www.dropbox.com/scl/fo/ulyfze69rb24tsgip7mn7/AG2of3zBv7-xoO_7FIv94sU/Wingspan%20Pocket/WS-Pocket_Rulebook_r14.pdf?rlkey=0ejidzd7lktoa5hyrbkmy9xse&dl=0
Rules video: https://youtu.be/l6IsfY1vDZA?si=fOTmryLzVkX_aemg
Stonemaier Games: https://stonemaiergames.com/
BGG listing: https://boardgamegeek.com/boardgame/473508/wingspan-pocket
Reforest review: https://tabletopgamesblog.com/2026/10/03/reforest-saturday-review/
Wingspan review: https://tabletopgamesblog.com/2019/03/16/wingspan/
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Sound Effects: ZapSplat (https://www.zapsplat.com/)
Music: "Soulful", "Sun Rays" and "Garden" by AShamaluevMusic.
Website: https://www.ashamaluevmusic.com
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/ - A board game can feel very different depending on what surface it is played on. Cards slide differently across different surfaces, dice make different noises, and even picking up a small wooden token can become either effortless or frustratingly fiddly. A kitchen or dining room table has been doing the job perfectly well for generations, but a soft, printed mat can make the same game feel rather more special. Neoprene has become increasingly common, bringing cushioning, durability and a little sense of luxury to the table. Yet a gaming mat's life begins long before it reaches your table, and it may not end until a long time after we stop using it. So in this article, I want to look at neoprene's environmental cost across its full lifecycle.
Read the full article here: https://tabletopgamesblog.com/2026/10/06/pristine-neoprene-the-pros-and-cons-of-neoprene-topic-discussion/
Useful Links
Oath review: https://tabletopgamesblog.com/2021/11/27/oath-chronicles-of-empire-and-exile-saturday-review/
Molly House review: https://tabletopgamesblog.com/2025/05/24/molly-house-saturday-review/
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Horizons (Loop) by Corporate Music Zone | https://corporate-music-zone.bandcamp.com
Royalty Free Music by https://www.free-stock-music.com
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
(Photo by Susan Flynn on Unsplash) - The mountain was bare in places, green in others, but it was slowly filling with life. Small plants pushed through the soil, adventurously spreading across the lower slopes before taller growth began reaching upwards. Every new plant was different. While some thrived in sun, others lived in dappled shade. Rebuilding the mountain fauna was never going to be easy, but it was time to Reforest by Sébastien Bernier-Wong from Firestarter Games with art by Janine van Fram.
Read the full review here: https://tabletopgamesblog.com/2026/10/03/reforest-saturday-review/
Useful Links
Reforest: https://firestarter.games/products/reforest/
Rulebook: https://boardgamegeek.com/filepage/283343/reforest-rules-2nd-ed
Rules video: https://youtu.be/zg-uqLw_LBM?si=9muDl4YHxACm1OLP
Firestarter Games: https://firestarter.games/
BGG listing: https://boardgamegeek.com/boardgame/387276/reforest
Wingspan review: https://tabletopgamesblog.com/2019/03/16/wingspan/
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Sound effects: bbc.co.uk – © copyright 2026 BBC
Music: bensound.com
License code: CNGV9U5O0VZXO6H0
Artist: : Benjamin Lazzarus
Royalty Free Music: Bensound.com/royalty-free-music
License code: 22TOPDMLMLKXXSQK
Artist: : Diffie Bosman
Music: bensound.com
License code: AMQQFVJRNOWE1U8Q
Artist: : TURNIQUE
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/ - Board games that represent real historical events face a problem that fiction can largely avoid. The designer can't start with a blank page. Players are going to expect that the game somehow mirrors what actually happened in the past. Yet, a board game can't faithfully reproduce an entire historical period. The designer has to select and simplify, turning the subject into rules and mechanisms. A historical board game can't ever be completely accurate. The question really is how designers decide which parts of reality belong in the game, which can be abstracted, and which should be left out. In this article, I look at this question from the perspectives of five designers, each with a different answer to the problem.
Read the full article here: https://tabletopgamesblog.com/2026/09/29/reality-realisation-how-board-games-represent-reality-topic-discussion/
Useful Links
Votes for Women review: https://tabletopgamesblog.com/2024/02/10/votes-for-women-digital-eyes/
Pax Pamir 2e review: https://tabletopgamesblog.com/2022/08/27/pax-pamir-second-edition-saturday-review/
Sebastian Bae, "Designing Littoral Commander: Indo-Pacific, a professional educational wargame": https://sdhist.com/designing-littoral-commander-indo-pacific-a-professional-educational-wargame/
Mark Herman, "Empire of the Sun: Monograph on U.S. Air Operations versus Japanese Fleet Bases - Truk example": https://medium.com/%40markherman54/empire-of-the-sun-ca2287fe3eff
The Players' Aid interview with Tory Brown, Designer of Votes for Women from Fort Circle Games: https://theplayersaid.com/2020/09/07/interview-with-tory-brown-designer-of-votes-for-women-from-fort-circle-games-currently-on-kickstarter/
Game Design Deep Dive interview with Cole Wehrle: https://www.buzzsprout.com/1993070/episodes/12096335
SDHistCon, "Designer roundtable: Gaming the unpleasant": https://sdhist.com/designer-roundtable-gaming-the-unpleasant/
Amabel Holland, "Theme & Mechanisms": https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/theme-mechanisms
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Music: "I Want To Go Out" from the soundtrack to SILO: Season 1 by Atli Örvarsson, copyright by Apple Video Programming LLC
Music: "Fate", "Fragile Hope" and "Our World" by AShamaluevMusic.Website: https://www.ashamaluevmusic.com
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
(Photo by Birmingham Museums Trust on Unsplash)
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Tabletop Games Blog podcast explores board games, card games, dexterity games, and modern hobby games, delivering in-depth reviews, thought pieces, and audio articles for all types of players. Since 2018 it has covered strategy games, family favourites, party games, and indie gems, focusing on gameplay, design, table presence, and player experience. Originally on a strict weekly schedule, from 2025 episodes now release when ready, prioritising quality. Tune in for engaging board game reviews, tabletop gaming discussions, tips, and commentary on the ever-growing world of modern board games.
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