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The Tabletop Takeaway: A Board Game Design Podcast

Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel
The Tabletop Takeaway: A Board Game Design Podcast
Nieuwste aflevering

152 afleveringen

  • The Tabletop Takeaway: A Board Game Design Podcast

    145. Alchemists

    12-08-2026 | 28 Min.
    How do you determine who goes first? Should you place workers one at a time or all at once? Ananda, Charlie, and Trevor publish or perish in Alchemists.
  • The Tabletop Takeaway: A Board Game Design Podcast

    144. The White Castle

    05-08-2026 | 26 Min.
    How many turns does a player actually need? Should personal actions be less efficient than public ones? Trevor, Ananda, and Charlie cross the bridge in The White Castle.
  • The Tabletop Takeaway: A Board Game Design Podcast

    143. Architects of the West Kingdom

    29-07-2026 | 26 Min.
    Do workers need to block each other? How do you limit exponential growth? Charlie, Trevor, and Ananda free their workers in Architects of the West Kingdom.
  • The Tabletop Takeaway: A Board Game Design Podcast

    142. Gateway Games

    22-07-2026 | 28 Min.
    How do you identify genre-defining mechanics? When does replayability matter? Trevor, Ananda, and Charlie talk about Gateway Games.
  • The Tabletop Takeaway: A Board Game Design Podcast

    141. Small World

    15-07-2026 | 29 Min.
    What makes unique abilities legible to other players? When should victory points be spent as currency? Ananda, Charlie, and Trevor go into decline in Small World.
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Over The Tabletop Takeaway: A Board Game Design Podcast
Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!
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