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Critical Moves - Strategy Gaming

Critical Moves Podcast
Critical Moves - Strategy Gaming
Nieuwste aflevering

106 afleveringen

  • Critical Moves - Strategy Gaming

    Does Balance Kill Fun in Strategy Games? (Ep. 105)

    30-10-2026 | 58 Min.
    Does balance kill fun in strategy games? Al, Drexy and new co-host Rob, the former founder of eXplorminate, try to settle it. It starts with William Harms, who wrote the story for Supreme Commander and Forged Alliance, explaining why the factions’ lore differences never made it into the gameplay. From there the conversation takes in single player versus multiplayer, patch culture, comeback mechanics, why tanks can’t kill infantry in Command & Conquer, and whether a game needs asymmetry at all. Drexy and Rob say yes. Al isn’t so sure.
    The Final Level: https://www.youtube.com/@TheFinalLevelPodcast
    More from Critical Moves Podcast:
    Web: https://criticalmovespodcast.com
    Forum: https://criticalmovesforum.com
    Newsletter: https://criticalmoves.beehiiv.com
    Spotify: https://criticalmovespodcast.com/spotify
    Apple: https://criticalmovespodcast.com/apple
    Amazon: https://criticalmovespodcast.com/amazon
    Discord: https://criticalmovespodcast.com/discord
    Facebook: https://www.facebook.com/criticalmovespodcast
    Twitter: https://twitter.com/CriticalMoves_
    Instagram: https://www.instagram.com/criticalmovespodcast
    Reddit: https://www.reddit.com/r/CriticalMoves

    Critical Moves examines strategy games through weekly Friday episodes and the occasional video essay. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
  • Critical Moves - Strategy Gaming

    Steam SlopFest: Has Next Fest Lost the Plot? (Ep.104)

    23-10-2026 | 59 Min.
    For our two year anniversary and 104th episode, Nuno, Adam, Drexy and Al look at Steam NextFest and ask whether it has become Steam SlopFest. With over seven thousand demos, unreliable tags and a lot of obviously AI generated filler, we ask whether last week’s democratisation verdict still holds. We talk about Greenlight, entry fees, verification and Valve’s AI disclosure rules, and why they are so hard to enforce. We also cover the Shogun 2 remaster row, the games we did enjoy, and a few worth putting on your wishlist, including Steel Company, Steel Wolverines, Arch Rebel, Red Recon 1944 and Stronghold 4.
    More from Critical Moves Podcast:
    Web: https://criticalmovespodcast.com
    Forum: https://criticalmovesforum.com
    Newsletter: https://criticalmoves.beehiiv.com
    Spotify: https://criticalmovespodcast.com/spotify
    Apple: https://criticalmovespodcast.com/apple
    Amazon: https://criticalmovespodcast.com/amazon
    Discord: https://criticalmovespodcast.com/discord
    Facebook: https://www.facebook.com/criticalmovespodcast
    Twitter: https://twitter.com/CriticalMoves_
    Instagram: https://www.instagram.com/criticalmovespodcast
    Reddit: https://www.reddit.com/r/CriticalMoves
    Critical Moves examines strategy games through weekly Friday episodes and the occasional video essay. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
  • Critical Moves - Strategy Gaming

    The Democratisation of Strategy Game Development (Ep.103)

    16-10-2026 | 59 Min.
    Anyone can now build and release a strategy game, but is that good for the genre? Al is joined by Jack, Adam and Drexy to debate whether free engines, asset packs and crowdfunding are producing the next Manor Lords or just a flood of forgettable releases. Along the way they ask what “indie” actually means, why Civ clones keep flopping while a ten person studio can thrive on a million sales, how publishers and fandoms shape what gets seen, and whether discovery is down to developers, press or streamers. Join the discussion on our Discord at the link in the description.
    More from Critical Moves Podcast:
    Web: https://criticalmovespodcast.com
    Forum: https://criticalmovesforum.com
    Newsletter: https://criticalmoves.beehiiv.com
    Spotify: https://criticalmovespodcast.com/spotify
    Apple: https://criticalmovespodcast.com/apple
    Amazon: https://criticalmovespodcast.com/amazon
    Discord: https://criticalmovespodcast.com/discord
    Facebook: https://www.facebook.com/criticalmovespodcast
    Twitter: https://twitter.com/CriticalMoves_
    Instagram: https://www.instagram.com/criticalmovespodcast
    Reddit: https://www.reddit.com/r/CriticalMoves
    Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
  • Critical Moves - Strategy Gaming

    Distant Worlds 2 and Shadows Rising with Elliot Gibbs (Ep.102)

    09-10-2026 | 1 u. 5 Min.
    Drexy is joined by Dastactic to talk to Elliot Gibbs of Code Force, the designer and programmer of Distant Worlds. They cover how the series began as a side project, the thinking behind its detailed resource and logistics simulation, and the rocky launch and long road of Distant Worlds 2. The conversation then turns to the Shadows Rising expansion, including shadow ports, Lone Pirate play, cockpit mode, smuggling and the new trade system, before a look at the Securan and Naxxilian factions planned next.
  • Critical Moves - Strategy Gaming

    Imperium: Reviving Ascendancy (Ep.101)

    02-10-2026 | 1 u. 7 Min.
    Al and Drexy talk to Dan, solo developer of Imperium, a spiritual successor to the 1995 cult classic Ascendancy. They cover the game's modular ship design, hybrid real-time/turn-based combat, 21 alien species, a rebuilt diplomacy system, and an honest look at how AI tools made a six-and-a-half-month solo passion project possible.
    More from Critical Moves Podcast:
    Web: https://criticalmovespodcast.com
    Forum: https://criticalmovesforum.com
    Newsletter: https://criticalmoves.beehiiv.com
    Spotify: https://criticalmovespodcast.com/spotify
    Apple: https://criticalmovespodcast.com/apple
    Amazon: https://criticalmovespodcast.com/amazon
    Discord: https://criticalmovespodcast.com/discord
    Facebook: https://www.facebook.com/criticalmovespodcast
    Twitter: https://twitter.com/CriticalMoves_
    Instagram: https://www.instagram.com/criticalmovespodcast
    Reddit: https://www.reddit.com/r/CriticalMoves
    Critical Moves examines strategy games through weekly Friday episodes and the occasional video essay. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
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Over Critical Moves - Strategy Gaming
Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics.These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics and design choices that shape the games we love.We're an RTS podcast, a 4X podcast, a place for smarter conversations about tactics and strategy gaming. Critical Moves is made for players who think about systems, mechanics, and design.New episodes every Friday.https://criticalmovespodcast.com
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