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Critical Moves - Strategy Gaming

Critical Moves Podcast
Critical Moves - Strategy Gaming
Nieuwste aflevering

103 afleveringen

  • Critical Moves - Strategy Gaming

    Imperium: Reviving Ascendancy (Ep.101)

    02-10-2026 | 1 u. 7 Min.
    Al and Drexy talk to Dan, solo developer of Imperium, a spiritual successor to the 1995 cult classic Ascendancy. They cover the game's modular ship design, hybrid real-time/turn-based combat, 21 alien species, a rebuilt diplomacy system, and an honest look at how AI tools made a six-and-a-half-month solo passion project possible.
    More from Critical Moves Podcast:
    Web: https://criticalmovespodcast.com
    Forum: https://criticalmovesforum.com
    Newsletter: https://criticalmoves.beehiiv.com
    Spotify: https://criticalmovespodcast.com/spotify
    Apple: https://criticalmovespodcast.com/apple
    Amazon: https://criticalmovespodcast.com/amazon
    Discord: https://criticalmovespodcast.com/discord
    Facebook: https://www.facebook.com/criticalmovespodcast
    Twitter: https://twitter.com/CriticalMoves_
    Instagram: https://www.instagram.com/criticalmovespodcast
    Reddit: https://www.reddit.com/r/CriticalMoves
    Critical Moves examines strategy games through weekly Friday episodes and the occasional video essay. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
  • Critical Moves - Strategy Gaming

    The Great Big AI Game Dev Debate Ft. BATTLEMODE (Ep.100)

    25-09-2026 | 1 u. 28 Min.
    Critical Moves hits episode 100. To mark the milestone, Al is joined by regular co-hosts Drexy and Jack for a big debate on generative AI in game development, plus a special guest: Ben, known to many as Battlemode.
    The panel gets into whether AI is good or bad for the games industry, why developers at GDC are growing more worried about it every year, whether players actually notice or care if a game was made with AI, and where the real ethical line sits between using a tool and stealing someone's work. Along the way: the Shadow Empire AI art controversy, the Clair Obscur: Expedition 33 story, Stardock as an AI power user, and what happens to art when you can no longer tell if a human made it.
    Thanks for sticking with us for a hundred episodes. If you enjoyed the show, like, subscribe, and share it with someone who needs convincing.

    More from Critical Moves Podcast:
    Web: https://criticalmovespodcast.com
    Forum: https://criticalmovesforum.com
    Newsletter: https://criticalmoves.beehiiv.com
    Spotify: https://criticalmovespodcast.com/spotify
    Apple: https://criticalmovespodcast.com/apple
    Amazon: https://criticalmovespodcast.com/amazon
    Discord: https://criticalmovespodcast.com/discord
    Facebook: https://www.facebook.com/criticalmovespodcast
    Twitter: https://twitter.com/CriticalMoves_
    Instagram: https://www.instagram.com/criticalmovespodcast
    Reddit: https://www.reddit.com/r/CriticalMoves
    Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
  • Critical Moves - Strategy Gaming

    Gamescom & BlizzCon Roundup, Humankind 2, Rainbow Six Tactics, Warcraft 3 Reforged & More (Ep.99)

    18-09-2026 | 1 u. 7 Min.
    Jack hosts this week with Drexy and Joe as they run through a stack of strategy adjacent announcements from Gamescom and BlizzCon. Topics include Lego Skylines, Paradox's new post apocalyptic title Afterworld, the surprise reveal of Humankind 2 and its civilization switching mechanic compared to Civilization VII's recent anniversary update, Tom Clancy's Rainbow Six Tactics (aka SixCom), Ubisoft's Heroes of Might and Magic III remake, Warcraft III Reforged's new campaign, a wave of Blizzcon reveals including Starcraft and Diablo 5, War for Westeros, Worms Galactic Tactics, Transport Fever, Conquesta and more Total War: Warhammer 40,000 chatter.
    More from Critical Moves Podcast:
    Web: https://criticalmovespodcast.com
    Forum: https://criticalmovesforum.com
    Newsletter: https://criticalmoves.beehiiv.com
    Spotify: https://criticalmovespodcast.com/spotify
    Apple: https://criticalmovespodcast.com/apple
    Amazon: https://criticalmovespodcast.com/amazon
    Discord: https://criticalmovespodcast.com/discord
    Facebook: https://www.facebook.com/criticalmovespodcast
    Twitter: https://twitter.com/CriticalMoves_
    Instagram: https://www.instagram.com/criticalmovespodcast
    Reddit: https://www.reddit.com/r/CriticalMoves
    Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
  • Critical Moves - Strategy Gaming

    The Last General Dev on Drones, Delays and Doing It All Alone (Ep.98)

    11-09-2026 | 46 Min.
    Alejandro Nunez is building The Last General entirely alone: a massive scale RTS where you command thousands of troops with high level strategic orders, then jump into any tank, plane or drone in first or third person whenever you want. We sat down with him to talk about the game's rapid rise to 158,000 wishlists, the FPV and kamikaze drones inspired by the war in Ukraine, why early access has slipped from 2025 to May 2027, and what's eaten up that extra time. We also get into the twelve fictional nations, their asymmetric designs, the campaign structure, and yes, whether there will be nukes.
    https://store.steampowered.com/app/2566700/The_Last_General/
    https://discord.com/invite/thelastgeneral
    https://www.thelastgeneral.com

    More from Critical Moves Podcast:
    Web: https://criticalmovespodcast.com
    Forum: https://criticalmovesforum.com
    Newsletter: https://criticalmoves.beehiiv.com
    Spotify: https://criticalmovespodcast.com/spotify
    Apple: https://criticalmovespodcast.com/apple
    Amazon: https://criticalmovespodcast.com/amazon
    Discord: https://criticalmovespodcast.com/discord
    Facebook: https://www.facebook.com/criticalmovespodcast
    Twitter: https://twitter.com/CriticalMoves_
    Instagram: https://www.instagram.com/criticalmovespodcast
    Reddit: https://www.reddit.com/r/CriticalMoves
    Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
  • Critical Moves - Strategy Gaming

    Can RTS Be Saved? (Ep.97)

    04-09-2026 | 53 Min.
    RTS isn't the genre it once was. Al is joined by Jack and Nuno to work through why real-time strategy fell off the map - the shift from PC to console, the rise of FPS, mobile and MOBAs, and the loss of Westwood and Blizzard's hold on the genre - and whether the games on the horizon can bring it back.
    Along the way: the multiplayer-versus-single-player question, why so many well-funded RTS projects keep failing, and the upcoming titles worth watching, from Total War: Warhammer 40,000 and Game of Thrones: War for Westeros to Dawn of War 4, Stronghold 4, Zero Space and a wave of indie and double-A releases.
    More from Critical Moves Podcast:
    Web: https://criticalmovespodcast.com
    Forum: https://criticalmovesforum.com
    Newsletter: https://criticalmoves.beehiiv.com
    Spotify: https://criticalmovespodcast.com/spotify
    Apple: https://criticalmovespodcast.com/apple
    Amazon: https://criticalmovespodcast.com/amazon
    Discord: https://criticalmovespodcast.com/discord
    Facebook: https://www.facebook.com/criticalmovespodcast
    Twitter: https://twitter.com/CriticalMoves_
    Instagram: https://www.instagram.com/criticalmovespodcast
    Reddit: https://www.reddit.com/r/CriticalMoves
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Over Critical Moves - Strategy Gaming
Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics.These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics and design choices that shape the games we love.We're an RTS podcast, a 4X podcast, a place for smarter conversations about tactics and strategy gaming. Critical Moves is made for players who think about systems, mechanics, and design.New episodes every Friday.https://criticalmovespodcast.com
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