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Critical Moves - Strategy Gaming

Critical Moves Podcast
Critical Moves - Strategy Gaming
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93 afleveringen

  • Critical Moves - Strategy Gaming

    Sanctuary Shattered Sun: Kickstarter Live! T5 Titans, Shatter & Freeze (Ep.91)

    24-07-2026 | 1 u. 25 Min.
    Jack and Drexy are joined by nine2 and FoneE from Enhearten Media, the team behind Sanctuary: Shattered Sun, on the day their Kickstarter and free demo finally go live. This is a proper deep dive: five years of development, the technical architecture that took most of that time to get right, and the three hero features that make this RTS stand out, a Dyson sphere battlefield you can physically shatter, a freeze mechanic that turns oceans to ice, and the colossal T5 titan units built to end stalemated games outright.
    The conversation covers the studio's Patreon-to-Kickstarter transition, why they chose to launch with a working demo rather than a wish and a trailer, how the stretch goals are structured from finishing land combat through to air units, campaign missions and beyond, and the team's philosophy on balance, community modding and keeping a game alive for decades without relying on live servers. There is also a candid section on why communication has been patchy for years, and what changes now that the big Kickstarter reveal is behind them.
    https://store.steampowered.com/app/1699050/Sanctuary_Shattered_Sun/ https://www.kickstarter.com/projects/enhearten-media/sanctuary-shattered-sun
    If you back one strategy Kickstarter this year, this episode makes the case for why it should be this one.
  • Critical Moves - Strategy Gaming

    The Strategy Games That Defined the 1990s (Ep.90)

    17-07-2026 | 55 Min.
    Marking episode 90 with the only decade fitting for the number, Al is joined by Joe, Adam and Drexy to work through the strategy games of the 1990s and the genres they created. The conversation covers Sierra's city builders including Caesar 3 and Pharaoh, the birth of the RTS through Dune 2 and the Westwood versus Blizzard debate, the rise and eventual oversaturation of Command and Conquer clones, and how Starcraft's competitive scene in Korea gave it a longevity that outlasted Westwood's single player dominance. There's a proper detour into esports history, tracing a line from Quake through Starcraft and Counter-Strike to League of Legends and Dota, and a genuinely surprising story about Games Workshop turning down Blizzard's request for a Warhammer licence, a decision that arguably shaped Warcraft and eventually World of Warcraft. The group also covers the birth of 4X games with Civilization, Master of Magic and Master of Orion, god games through Populous and Megalomania, the console versus PC strategy divide, and closes with recommendations for which 90s strategy games are still worth playing today.
    https://dark-reign.net
    More from Critical Moves Podcast:
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    Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
  • Critical Moves - Strategy Gaming

    The RAM Apocalypse: Why Gaming Got So Expensive (And What To Do About It) (Ep.89)

    10-07-2026 | 49 Min.
    Al, Drexy, and Joe tackle a question hitting every strategy gamer's wallet: is modern gaming too expensive? From the RAM price surge and the Steam Machine's launch price to Civ 7's $70 tag and Football Manager delisting its own back catalogue, the panel breaks down where the real cost pressure is coming from, and argues the case for mods, indie studios, and simply not buying on day one.
    Topics covered: hardware price inflation, console pricing, AAA price increases adjusted for inflation, DLC-as-vehicle releases, indie studios outperforming AAA at the awards, mod culture as a cost-saving strategy, and the ethics of delisting older game versions.
    More from Critical Moves Podcast:
    Web: https://criticalmovespodcast.com
    Forum: https://criticalmovesforum.com
    Newsletter: https://criticalmoves.beehiiv.com
    Spotify: https://criticalmovespodcast.com/spotify
    Apple: https://criticalmovespodcast.com/apple
    Amazon: https://criticalmovespodcast.com/amazon
    Discord: https://criticalmovespodcast.com/discord
    Facebook: https://www.facebook.com/criticalmovespodcast
    Twitter: https://twitter.com/CriticalMoves_
    Instagram: https://www.instagram.com/criticalmovespodcast
    Reddit: https://www.reddit.com/r/CriticalMoves
    Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
  • Critical Moves - Strategy Gaming

    A Pile of Shame: Critical Moves Hosts Force Each Other's Backlog Games (Ep.88)

    03-07-2026 | 50 Min.
    Drexy hosts this week, joined by Adam and an early-rising Joe (5am and counting). The trio raid each other's Steam libraries for a "Pile of Shame" challenge, picking games none of them have played and forcing each other to give them a proper go (2-5 hours minimum) before reporting back.
    Adam gets handed Warhammer 40K: Gladius – Relics of War by Drexy and Terra Invicta by Joe, complete with a rundown of Gladius's brutal AI (built by a modder-turned-freelancer) and a full strategy briefing on playing Terra Invicta as the Initiative. Drexy is gifted Nova Lands by Adam and the original Mount & Blade (with the Prophecy of Pendor mod) by Joe. Joe gets Prison Architect and Warsim: The Realm of Aslona from Adam, plus a Shadow Run: Dragonfall pick from Drexy — with a shared, unplayed copy of Warsim becoming a running joke and unofficial group homework.
    Expect tangents on Zephon's end-game crisis problem, Terra Invicta's mid-patch Ukraine war update, and a Rock Paper Shotgun story about a Solium Infernum player who won a match he almost missed entirely.
  • Critical Moves - Strategy Gaming

    Steam Summer Sale Must Buys (Ep.87)

    26-06-2026 | 50 Min.
    It's Steam Summer Sale time, and the Critical Moves crew has recommendations. Al, Jack, and Drexy each bring one game they'd recommend to listeners and one they're taking the plunge on themselves this sale. From alien plant invasions to pirate city building, classic RTS nostalgia to gridless town builders, there's something here for every corner of the strategy gaming world. Also: a quick word on the Sanctuary: Shattered Sun Kickstarter launching 14th July. Links below.
    Synergy: https://store.steampowered.com/app/1989070
    Age of Empires II: https://store.steampowered.com/app/813780
    Republic of Pirates: https://store.steampowered.com/app/2103470
    Halo Wars: https://store.steampowered.com/app/459220
    SpellForce: Conquest of Eo: https://store.steampowered.com/app/1581770
    Calyx: https://store.steampowered.com/app/3211850
    Town to City: https://store.steampowered.com/app/3115220
    X4: Foundations: https://store.steampowered.com/app/392160

    Sanctuary: Shattered Sun Kickstarter: https://www.backerkit.com/call_to_action/37b88887-7add-479a-a91f-47ecebdf9e5e/landing

    More from Critical Moves Podcast:
    Web: https://criticalmovespodcast.com
    Forum: https://criticalmovesforum.com
    Newsletter: https://criticalmoves.beehiiv.com
    Spotify: https://criticalmovespodcast.com/spotify
    Apple: https://criticalmovespodcast.com/apple
    Amazon: https://criticalmovespodcast.com/amazon
    Discord: https://criticalmovespodcast.com/discord
    Facebook: https://www.facebook.com/criticalmovespodcast
    Twitter: https://twitter.com/CriticalMoves_
    Instagram: https://www.instagram.com/criticalmovespodcast
    Reddit: https://www.reddit.com/r/CriticalMoves
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Over Critical Moves - Strategy Gaming
Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics.These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics and design choices that shape the games we love.We're an RTS podcast, a 4X podcast, a place for smarter conversations about tactics and strategy gaming. Critical Moves is made for players who think about systems, mechanics, and design.New episodes every Friday.https://criticalmovespodcast.com
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