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Roll the Bones

Roll the Bones
Roll the Bones
Nieuwste aflevering

27 afleveringen

  • Roll the Bones

    27. The Dinner Party

    27-07-2026 | 1 u. 19 Min.
    With the Queen of Knives' blessing, the crew calls on Malifax DuVex, retired Blackstaff instructor, professional provocateur, and owner of a puppy assembled from several other puppies. Mal has exactly one way into the tower, and it costs one evening of catering.

    So: white uniforms, illusory decorations, aboleth soup, and a guest list of people who want to murder or rob each other. Somewhere in the room is a young mage with an arcane focus the crew needs and no interest whatsoever in being charmed.

    The mission is simple: Steal the crystal. Return the crystal. Try not to die over dessert.

    Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
  • Roll the Bones

    26. An Explosive Side Quest

    26-06-2026 | 1 u. 16 Min.
    Then there were three. Today, we say goodbye to a member of the Skeleton Crew. 

    Afterwards, it's time for another round of downtime activities: Oz carouses and makes a new enemy, Four tries to be good but struggles, and Mal'kreth makes his debut as a pit fighter. Next, the crew needs access to Blackstaff Tower. In exchange for helping, the Queen of Knives tasks them with demolishing a rival gang's headquarters. Then, things start to get strange. 

     

    Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
  • Roll the Bones

    25. Skullport

    23-05-2026 | 1 u. 10 Min.
    Stranded in Skullport and scrounging for passage back to Waterdeep, the party takes a detour into petty larceny—lifting a locked chest from a dockside tavern that doubles as a front for a local assassins' guild. Loot in hand, they drop in on an underground auction where the final shipment of The Witness's teardrop weapons goes under the hammer, won by a mysterious buyer they haven't seen before. By dawn, they're back in Waterdeep, at the Lighthouse, ready to regroup.

    Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
  • Roll the Bones

    24. Return to the Infinite Library

    20-04-2026 | 1 u. 25 Min.
    In the aftermath of the Witness's death, the party picks over her sanctum for clues and a few choice pieces of loot, then steps back into the Infinite Library—this time ten years in the past. This one's a lore-heavy episode: every answer the crew pries loose reveals more questions. And the longer they linger in the stacks, the more of themselves they seem to leave behind.

    Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
  • Roll the Bones

    23. Hearts Stop Beating

    17-03-2026 | 52 Min.
    About 20 minutes into this episode, something happens at the table that leaves The Skeleton Crew speechless—and by now you know that's pretty rare. The wild moments don't stop there, as the gang fights tooth and claw to survive a battle to the death against The Witness, a foe more dangerous than anyone they've ever encountered.

    Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
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Over Roll the Bones
A Dungeons & Dragons actual play podcast. Expect druidic spycraft, private eye noir, verboten eldritch magic, and maybe—just maybe—the end of the world.
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