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Roll the Bones

Roll the Bones
Roll the Bones
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5 van 14
  • 14. Do You Even Remember Their Names?
    The crew finds a surprise beneath their lighthouse hideout. Oz has a new vision. They hit some roadblocks investigating that bizarre murder from the Yawning Portal. A fresh murder scene offers both clues and new questions, but leaves Kahu in danger.   Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.
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    1:13:18
  • 13. The Lighthouse
    It's an evening of spiritual possession and divine retribution for the Skeleton Crew as they investigate the lighthouse at Beacon Hill. This place would make a pretty slick bastion, if only they could deal with the restless specters of the drowned. And who killed the lighthouse keeper, anyways? Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.
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    45:13
  • 12. City of Splendors
    This one covers a lot of ground. The Skeleton Crew launches new schemes and scams in it first few weeks in Waterdeep, investigates a suspicious death, and tries to snag the deed for a secret lighthouse lair — as long as they can cleanse its curse.  Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.
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    1:09:51
  • 11. Loose Ends
    It's a shorter episode today as the players tie up some loose ends, review what they know, and make a plan for the next phase of their journey. From here on out, nothing's ever going to be the same. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.
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    37:14
  • 10. The Infinite Library
    The clash with Cyril Allgrove comes to a violent conclusion, and the crew finds itself someplace most peculiar—someplace unlike anywhere else in the universe. Will they swipe the book Morwenna asked for, or will they find themselves on the wrong end of a hag's bargain? Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.
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    1:14:01

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Over Roll the Bones

A Dungeons & Dragons actual play podcast. Expect druidic spycraft, private eye noir, verboten eldritch magic, and maybe—just maybe—the end of the world.
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