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The Lone Adventurer

Podcast The Lone Adventurer
carlwhite
A solo actual play RPG podcast; I’ll be your narrator, your Game Master and guide

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  • TLAS3 Chapter 8 The Hanged Man
    Tatters, in an attempt to forge an alliance with the vampire nation, has infiltrated the Mustang, the fallen casino that Lord Tortemus has claimed as his headquarters.    With battle raging between the Bluecoats and the nightspawn, can Tatters avoid getting caught in the crossfire? And if she does, what secrets might lie waiting to be discovered?   Links Transcript:  https://docs.google.com/document/d/1q7gA-Ta33nbBMYaC-SIiFjLaIPNxwTK1LH8RilJaXhg/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Perchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generator     Mechanics   Intro scene (S03E07 scene 3 interrupt) The event relates to a Remote Event Action and theme: Imitate Emotion Descriptor and Focus: Offensively Important Alexis Montisario is having a difficult meeting CEO Something positive happening to Voice of the Machine They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar.    Scene 1 Chaos factor: 6 Scene Description: Infiltrating the Mustang Scene Test: Interrupt: a Connection: Inquisitor Fonseca. The event relates to a Starforged Action and Theme: Remove Phenomenon More screams: The battered body of Fonseca strung up, being tortured by vampires. Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS What does Fonseca know that is useful to me? 4+1+1=6 (1XP) MISS Unable to assess the situation: GM Move: Hit the Ground Running/ Take Something Away Bluecoats arrive, Fonseca knows something, but is close to death   Scene 2 Chaos factor 7 Scene Description: Battle in the Mustang Steakhouse Scene Test: Altered (dangerous environment - floor/ ceiling collapsing) Chase vs Bluecoats for Fonseca Tatters 0 Edge Bluecoats 0 Edge Chase Move: Start the Chase When you enter a chase, either in pursuit or escape, you and your adversary form separate ‘sides’ that both start with 0 Edge. Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (2), and roll +INT if you distract or misdirect (Tatters uses prestidigitation to create distracting illusions). 2+2+1=5: MISS Tatters 0 Edge Bluecoats 2 Edge GM Move: Introduce Something New The event relates to a Starforged Descriptor and Focus: Barren Vault Floor collapses, revealing a vast drop, and blocking her path. It looks like the Mustang’s secure vault has been cleaned out. Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (1), and roll +DEX if you sprint, hide or manoeuvre (Tatters leaps, ducks, sprints). 2+3+1=6: MISS Tatters 0 Edge Bluecoats 3 Edge Chase Move It’s Over When any side in a chase has 3 or more Edge, the chase comes to an end. Whoever has the most Edge succeeds in escaping or catching their quarry. If multiple sides tie for the most Edge, the side with the most PCs wins (just barely). If that is also tied, then the PC that last Gained the Edge chooses one side to win, with the other tying sides gaining +1 Edge for the purposes of spending it below. Losing sides can spend their Edge 1-for-1 to: Learn something about another side (where they will go, who leads them, how to escape them now, etc.) Have the chase end somewhere advantageous for them (reinforcements, a trap or lair, an intervening third party, etc.) Grant Advantage Forward to all PCs on their side. Inflict Disadvantage Forward on all PCs on an opposing side. GM Move: Have It Backfire This means taking what the PCs did and twisting it. The Adventurers aren’t incompetent, so don’t portray this as them being inept. Instead this backfiring should be due to freak accident, unforeseeable consequence, active sabotage, or the frightening power of an enemy. Tatters’ decision to abandon the Blue comes back to bite her. The Bluecoats recover Fonseca, and force a sacrifice. 
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  • TLAS3 Chapter 7 Damned If You Do
    Mina Montisario has fled Kyras, determined to intercept and neutralise the secret armada assembled to bomb Tanth and the League of Free States.  Meanwhile, back in the city, catastrophe has befallen the Web. Their opera house headquarters has collapsed during a pitched battle with their enemies, and it seems unlikely anyone can have survived… Anyone, that is, except the one person who got out before the walls came tumbling down.    Links Transcript:  https://docs.google.com/document/d/1mElVEBunWf9SBY7iy6AoqpgVlXCuQmc0V1ONVud0JY4/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Sly Flourish on Notion: https://www.youtube.com/watch?v=24h62A6BM1I   Mechanics   Scene 1 Chaos Factor: 5 Scene Description: The safehouse Scene Test: Expected Safehouse info: Starforged Descriptor and Focus: Secret Environment Safehouse info: Starforged Descriptor and Focus: Subsurface Liquid The safehouse is located within a ruined section of the Underpipes Tatters recovers, tries to plan.  Where did Mina go? Where is the Web?   Is the demon going to get free? What are the Undying up to? What does she want? GM Move: Set Up an Immediate Danger Event: The event relates to a Starforged Descriptor and Focus: Guarded Settlement CEO: getting further from closing a plot thread linked to Civil war in the city The battle for the city is intensifying. Explosions nearby. This place is no longer safe. Tatters is forced to leave. But where to go? Ponder Move: When you consider what you know about a subject, ask the GM one question about it, say how you might know the answer, and roll+INT. Having studied them in the battle, what are the Undying up to? 5+2+1=8 On a 7-9 they will tell you a vague, twisted, or incomplete truth. The event relates to a Starforged Descriptor and Focus: Defended Refuge Their motives are unclear, but they seemed to be attacking the Web’s foes. The answer may lie in the ruins of the Mustang.   Scene 2 Chaos factor 6 Scene Description: Approaching the Mustang Scene Test: Scene Altered: The Bluecoats are taking back the streets Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS. How can I get to the Mustang unseen? 3+1+1=5 (1XP) MISS GM Move: Slow Down for a Bit Stuck. Observe the battle. How does it play out?  The event relates to a Starforged Descriptor and Focus: Civilized Plant The Bluecoats have garlic gas and repeating crossbows firing wooden stakes Simple Q: Is it just the Bluecoats and vampires? Yes Simple Q: Are the Bluecoats winning? Yes Evoke a Spell Move: When you unleash your magical talents, choose a Spell you know and roll+SPELL. Teleport to the Mustang: 6+1+2=9 On a 7-9 the Spell is still successful but choose one consequence from the list below. The Spell’s Risk manifests as well. The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In. Using it puts you in danger or draws unwanted attention, the GM will say how. GM Move: Hit the Ground Running The event relates to a Mythic 2 Descriptor and Focus: Carelessly  Intro scene for next episode Chaos Factor 7 Scene Description: Crossfire atop the Mustang Scene Test: Interrupt The event relates to a Remote Event Action and theme: Imitate Emotion Descriptor and Focus: Offensively Important Alexis Montisario is having a difficult meeting CEO Something positive happening to Voice of the Machine They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar.  Scene 3 Chaos Factor 7 Scene Description: Crossfire atop the Mustang Simple Q: Vampires and military? (v likely): no (Bluecoats) Defy Move: When you act despite an imminent threat or obstacle, say how you do it.  Run like hell Then roll...+DEX if you act with speed or finesse. 5+1+1=7 On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what. Choose one: Suffer a condition or inflict collateral damage Tatters can get battered and save a young Bluecoat’s life, or abandon him to his fate. She runs, listening to his screams
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    32:30
  • TLA Special 2: ShadowDark
    Descend with me once more into the ShadowDark, this time with a brand new party, after the previous one so carelessly died. Will Ines and Larbrun fare any better? Magic eightball says not likely...
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    31:54
  • TLA Special 1: ShadowDark
    Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White. I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown. For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy.  A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now. Once you descend into the ShadowDark, there is no turning back.
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    28:53
  • TLAS3 Hiatus
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