PodcastsOndernemerschapDeconstructor of Fun

Deconstructor of Fun

Deconstructor of Fun
Deconstructor of Fun
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  • Deconstructor of Fun

    Puzzle Monthly #3: Merge vs Match-3, Gossip Harbor's Rise, and the Future of Merge

    15-06-2026 | 46 Min.
    Gossip Harbor is beating Candy Crush, Merge Mansion is going to Supercell, and the Merge genre is at an inflection point.

    In this episode of Puzzle Monthly, we break down the real state of Merge games in 2026, from the history of the genre to why Gossip Harbor succeeded where others failed, and what the next Merge hit might look like.

    Topics Covered:
    ● The history of Merge — from Tripletown to Merge Dragons to Merge 2
    ● Merge 2 vs Merge 3: how the economies actually differ
    ● Why Gossip Harbor surpassed Candy Crush while Merge Mansion collapsed
    ● The no-fail-state problem and how live ops try to solve it
    ● Board clutter, storage frustration, and persistent board design
    ● Sensor Tower data: Travel Town vs Gossip Harbor vs Merge Mansion
    ● Hard order labeling and whether Match 3 lessons apply to Merge
    ● What the next Merge game should look like

    CHAPTERS:
    01:07 Merge Takes Center Stage
    02:07 Origins of Merge Games
    02:38 Merge Two vs Three
    03:48 Core Loop Explained
    06:03 Merge Mansion vs Gossip Harbor
    07:54 Live Ops Without Fail States
    09:40 Why Merge Feels Boring
    11:51 Progress and Board Order
    15:45 Dog Quest and Board Clutter
    17:45 Persistent Boards and Storage
    19:24 Monetization Paradox
    20:11 What's Next for Merge
    21:28 Soap Opera and Generator Ideas
    22:12 Persistence Makes UX Hard
    22:48 Persistent Boards Shift
    23:32 Making Merge Feel Dynamic
    24:28 Separate Boards Live Ops
    25:06 Lucky Catch Event Design
    26:02 Battle Pass Segmentation
    26:38 Why Gossip Harbor Won
    28:17 Merge Engine Under Hood
    36:24 Next Genre Innovations
    39:00 Cannibalization By Sequels
    40:53 Hard Labeling For Orders
    43:13 Generator Overcharge Ideas
    44:04 Future Focus Areas
    44:48 Wrap Up And Farewell
  • Deconstructor of Fun

    TWIG #387: LiftOff IPO, Xbox pulls out the bangers, and The Simpsons take over Monopoly GO!

    12-06-2026 | 51 Min.
    Nintendo's stock is getting hammered without a new Mario, Monopoly GO is going all-in on The Simpsons, and Liftoff is back on the public markets. Meanwhile, Xbox finally seems to be doing what it should have done years ago.In this episode, we break down:● Liftoff's IPO and the AppLovin challenge● Monopoly GO's Simpsons mega-event● How Scopely uses IP for reactivation● Apple's crackdown on low-quality apps● Xbox's biggest Summer Showcase in years● Why Xbox is bringing exclusives back● Fable, Gears, Persona 6, and Minecraft Dungeons 2● Nintendo Direct's biggest announcements● The growing mystery of missing Mario● Why Nintendo investors are getting nervous● Paramount's new gaming division● TMNT, Star Trek, Avatar, and Marvel projects● Why Hollywood struggles to make games● The missing mobile strategy at Paramount● Apple IDFA rumors and what they mean for UA● The future of AppLovin, Meta, and Google adsCHAPTERS:01:36 Minecraft Summer Parenting03:22 Quick Correction Bond Sales05:18 Liftoff IPO Breakdown06:41 UA Ecosystem and AppLovin08:37 Private Equity Red Flags10:41 Simpsons Takes Monopoly Go11:53 Why the Crossover Works15:20 UA Reactivation and Celebs19:12 Apple’s App Store Purge21:54 Xbox Showcase and Strategy25:57 Xbox Margin Unlock26:38 Platform Strategy Risks27:29 Minecraft Sales Reality28:30 Nintendo Direct Highlights30:42 Where Is 3D Mario36:12 Paramount Games Revealed38:17 Execution Over Press41:48 Mobile Missing Piece43:19 IDFA Rumor Rant46:20 If IDFA Returned48:10 Rumor Season Noise50:24 Closing The Episode
  • Deconstructor of Fun

    $500M in 2 Years: Here's How Grand Games Did It!

    08-06-2026 | 58 Min.
    Two mobile games with a $500M annual run rate in just two years, with a fivefold revenue increase in the last 12 months alone. If you're building in mobile gaming or just want to understand what a genuine rocket ship looks like from the inside, this one's worth your time.Grand Games' founder Batuhan Çelebi built one of the fastest-growing mobile game studios in history. In this episode, Batuhan breaks down exactly how Grand Games did it: the multi-studio structure that keeps teams small and ownership real, the game greenlight process that filters out imitation before it starts, and why Turkish mobile gaming talent is pound-for-pound best in the world. We also get into the honest stuff. The capability gaps they're still closing, what happens if growth flattens, and brutal seasons of raising his first round.
  • Deconstructor of Fun

    The ESA's Essential Facts: Free Player Data Most Companies Pay For

    05-06-2026 | 55 Min.
    Two thirds of Americans now play video games every week. That is more than 212 million people, the average player is 37, and among Boomers, more women play than men. These numbers come from the ESA's 2026 Essential Facts report, the kind of audience and demographic data most companies pay a lot of money for, free to anyone.
    Jen Donahoe sits down with Stanley Pierre-Louis, President and CEO of the Entertainment Software Association (ESA), the group that has represented the U.S. video game industry since 1994. He is a media and IP lawyer who leads the organization that defends games in Washington, runs the ESRB rating system, and makes the industry's case to lawmakers and parents.
    In this episode:

    Why "gamer" means something different than it used to
    The older and female players reshaping the audience
    What a $20 monthly median spend says about gaming's value
    How the ESA fights online safety and loot box legislation
    Inside iicon, the ESA's new event connecting games to the wider economy
    How to use this free data in your next project, especially for marketers
    Learn more about the ESA and find the report at The ESA website https://www.theesa.com/
  • Deconstructor of Fun

    TWIG #386: CoD MW4 Revealed, Sony's State of Play, Bungie's End and 007 First Light

    04-06-2026 | 1 u.
    Call of Duty is getting back to basics, Sony is pulling the plug on PC ports, and Bungie is laying off staff after Destiny 2's final update. Meanwhile, Summer Game Fest is here, and everyone has something to announce.

    In this episode, we break down:

    ●  Call of Duty Modern Warfare 4, kill blocks, DMZ is back, no last-gen SKUs
    ●  Why dropping PS4 and Xbox One could hurt units but help revenue
    ●  GTA 6 pricing debate, is $70 leaving money on the table?
    ●  Sony State of Play, Wolverine, God of War's female lead, and first-party sales in freefall
    ●  Why Sony killed PlayStation games on PC and whether that math makes sense
    ●  Xbox's content problem and why Matthew Ball won't fix it
    ●  Summer Game Fest and the new platform are trying to make marketing spend attributable
    ●  Niko Partners Asia and MENA report; 13 markets, $103B by 2030
    ●  Why Western publishers still can't crack Asia
    ●  Female gamers now make up nearly half the market in regions that were 80% male five years ago
    ●  007 First Light, 1.5M units at launch, but does it pencil at $200M dev spend?
    ●  Bungie layoffs, end of Destiny 2, and what happens to the studio next
    ●  Forza 6 at 5M units and why the racing genre is basically spoken for

    CHAPTERS:
    01:52 Banter
    02:55 Roundtables And Updates
    06:01 Modern Warfare 4 Reveal
    09:11 Dropping Old Gen Support
    11:56 GTA Pricing Side Debate
    14:16 Branding And Korea Setting
    16:25 State Of Play Highlights
    18:18 Sony Sales Charts Breakdown
    19:04 PC Ports And Platform Math
    26:43 Xbox Strategy Argument
    30:03 Microsoft Content Crisis
    30:55 Summer Game Fest Schedule
    31:46 Player.gg Marketing Hub
    35:49 Niko Asia MENA Report
    38:02 D2C Mini Games AI
    40:56 China Growth Debate
    43:28 Why West Fails Asia
    47:58 Racing Market Locked
    50:44 Bond Game Economics
    55:11 Bungie Layoffs Fallout
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Over Deconstructor of Fun
Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe
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