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PodcastsOndernemerschapDeconstructor of Fun

Deconstructor of Fun

Deconstructor of Fun
Deconstructor of Fun
Nieuwste aflevering

808 afleveringen

  • Deconstructor of Fun

    Shooter Monthly #8: The Bungie Eulogy, Why Destiny Fell Off, and Can Marathon Save the Studio

    21-07-2026 | 54 Min.
    Bungie built the defining live shooter of the decade, then spent ten years surviving its own crises. This one plays like the eulogy.The crew runs the full ups and downs of Bungie from Myth to Marathon, with an ex-Bungie insider walking through every near-death moment, why Destiny endured far longer than anyone predicted, why it finally fell off, and whether Sony and Marathon can pull the studio back from the edge.Topics Covered:• The end of Destiny and whether Bungie is actually done• The hot take that Xbox is in decline and Bungie should return to make Halo• The full Bungie crisis history from the Myth 2 uninstaller disaster to Marathon• The internal Destiny Supercut that blew up 14 months before launch• The Taken King and Forsaken redemption arcs• Sony's acquisition, the Lightfall flop, and The Final Shape as the ending• Why Destiny survived when its narrative and monetization kept misfiring• The free-to-play misfit problem and DLC warbond monetization• Promising the future as the real retention engine• The maintenance mode debate for aging live service shooters• What Marathon actually needs to rebound
  • Deconstructor of Fun

    339. The Most Honest AI Adoption Story in Gaming

    20-07-2026 | 1 u. 8 Min.
    InnoGames didn't reach for AI to chase a trend. They reached for it because the alternative was shutting down a game people love.Thomas Lehr walks through how InnoGames kept Sunrise Village alive after the business case stopped working, taking the team from 25 people down to 3 and stabilizing a title that was slipping. This is the rare AI adoption story told with actual numbers, actual workflows, and no hiding the parts everyone else leaves out. No people pushed out, no game handed to the agents, no hype. Just a methodical breakdown of where the time went and what AI could realistically take off the table.Topics Covered:• Why the game was declining and what options were on the table before AI• What happened to all 25 people on the team• Going from 25 humans to 3 humans plus AI without killing the game• Decomposing the production pipeline to find where time actually goes• The six-step AI stage designer covering story, quests, balancing, maps, placement, and cinematics• Why building custom tooling beats subscribing to 15 shiny products• Sticking with GPT-4o for years while the pipeline just worked• What it actually costs to run the pipeline every month• The 84% of developers who reject AI at any stage, and the pushback inside the company• A direct playbook for a stuck studio making 500k a month
  • Deconstructor of Fun

    TWIG #392: Pokémon’s Gamble, World Cup WHAT & the Monetization Debate

    16-07-2026 | 59 Min.
    Jen, Eric, and Phil break down a week where EA torched a premium launch, Sony declared the disc dead, and Riot reminded everyone that nostalgia is still the most reliable growth lever in games. Monetization is the throughline all the way down: who actually has a lever left to pull, and how badly you can blow it up when you pull it wrong.Topics Covered:• League of Legends Classic and the nostalgia playbook• Why WoW Classic and Fortnite OG print money• Whether a Classic mode can actually monetize• eFootball and FC Mobile riding the World Cup• FIFA leaving interactive money on the table• Ultra local live ops and the halftime spike• Pokemon Champions and Nintendo's monetization ceiling• EA College Football 2027 and its pay to progress disaster• The Battlefront II lesson EA forgot• Phil's gunpowder model for monetization backlash• Why premium publishers have no lever left but ARPU• Sony killing the physical disc by 2028CHAPTERS: 00:00 Welcome and Hosts00:23 Episode Agenda01:12 Euro Summer Banter02:42 Seattle Roundtable Plug04:20 Corrections and Clarifications05:27 Xbox Bethesda Strategy10:08 League Classic Nostalgia17:31 Classic Modes Monetization21:57 World Cup Game Boost27:40 Ultra Local Live Ops30:56 Pokemon Champions Reveal31:32 Pikmin and Pokémon Benchmarks32:17 Why Monetization Falls Flat33:42 Switch SKU and Tencent Playbook34:31 EA College Football Backlash40:02 Marketing vs Design Debate43:20 Phil’s Gunpowder Model48:10 Premium Games Need ARPU51:20 Sony Ends Physical Discs56:00 Digital Wins and Final Wrap
  • Deconstructor of Fun

    338. The Mobile vs Web User Acquisition: What Nobody's Talking About

    13-07-2026 | 30 Min.
    AppsFlyer just took attribution off mobile and put it on the open web, and it might be the biggest unlock D2C web shops have seen yet.Josh Chandley talks with Adam Smart, Global Director of Product for Gaming at AppsFlyer, about the company's new web attribution product and its bigger bet on becoming a "Modern Marketing Cloud" spanning web, PlayStation, Xbox, and Oculus.Topics Covered:• AppsFlyer's new web attribution product• The shift from MMP to Modern Marketing Cloud• Why D2C web shops are the biggest day one unlock• Mobile UA mindset vs web UA mindset• Fraud and accountability on mobile vs web• Connecting web attribution to in-app ad networksCHAPTERS: 00:19 Why Web Attribution Matters00:33 Modern Marketing Cloud Vision03:28 Web vs Mobile Measurement Basics03:59 Neutral Attribution and ROAS Truth05:59 Why Launch Web Now08:13 D2C Web Shops and Growth11:49 Day One Studio Changes13:38 Mobile vs Web Mindsets15:15 Accountability and Fraud Reality17:37 Connecting Web and In App Ads19:54 Modern Marketing Cloud Explained23:42 Future of UA with AI28:32 AI Agents and Automation in Outlier29:30 Wrap Up and Where to Learn More
  • Deconstructor of Fun

    TWIG #391: Xbox's 4,800 Cuts, Apex Predator Playbook, and the 6% Problem Killing New Games

    09-07-2026 | 56 Min.
    Xbox just got torched, and the math says new games can't win.Jen and Eric (two for TWIG this week) break down the biggest restructuring in Xbox history: 4,800 jobs cut, Asha Sharma unwinding Phil Spencer's entire studio buying spree, and King and Minecraft pulled in to report directly to her. Is this the setup for an Activision Blizzard 2.0 spin-out? Then they dig into fresh Newzoo data on why only 6% of the market is open to new IP, why forever games keep winning, and how growth has become an ARPU story instead of a new-player story.Topics Covered:• Microsoft cuts 4,800 jobs and 20% of Xbox's workforce• Sharma's memo and the "apex predator" restructuring playbook• King and Minecraft reporting straight to Sharma• Compulsion and Double Fine go independent with their IP• Helen Chang named Xbox's first COO, and what a single P&L signals• The spin-out theory and Activision Blizzard 2.0• Game Pass is stuck at 30 million and devaluing the $80 game• Why only 6% of the market is open to new IP• 60% of revenue coming from games five years or older• Growth as an ARPU story in the West and China• Last War, Whiteout Survival and Kingshot are proving the UA arbitrage gameCHAPTERS:00:00 - Werlcome & Agenda01:57 - World Cup Keeper Highlights03:35 - Kress's New Setup & Family Updates05:42 - NYT Games Shill07:30 - Xbox Rumors to Reality10:51 - Layoffs & Studio Shuffles13:26 - GamePass Stalls at 30 Mil14:45 - King, Mobile, and Minecraft Blindspots19:40 - Vanity Metrics Reality Check21:52 - COO PnL and Platform Model Critique24:22 - Booty Portfolio Shrinks & Next Steps25:46 - Gamepass Devalues Games27:01 - Publishers abandon Xbox28:25 - Spinout and Activision 2.030:04 - Microsoft & King Strategy32:29 - Embracer Parallel Lessons36:14 - Easy Cuts & Creative's Hard Work46:28 - Pipeline Worries for New Hits50:27 - ARPU & GTA Monetization53:11 - Mobile UA Arbitrage Reality54:58 - What Could Save the Industry
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Over Deconstructor of Fun
Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe
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