PodcastsOndernemerschapDeconstructor of Fun

Deconstructor of Fun

Deconstructor of Fun
Deconstructor of Fun
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  • Deconstructor of Fun

    TWIG #389: GTA 6 Pricing, Tencent Pulls Back from Japan, and Steam Machine Flops at Launch

    25-06-2026 | 1 u. 1 Min.
    GTA 6 finally has a price tag, Steam Machine lands with a $1,000+, and Tencent is quietly pulling out of Japan.

    In this episode, we break down:

    ● Why GTA 6's $80/$100 pricing is good news for the industry
    ● What the deluxe edition actually includes (and what it's missing)
    ● The attach rate debate for GTA 6 on PS5 and Xbox
    ● Why Tencent is exiting its Japanese gaming investments
    ● Who's actually still buying game studios right now
    ● Unreal Engine 6 and what it means for developers
    ● Epic's new AI tools shown at Unreal Fest
    ● Tim Sweeney's "Team Open" pitch and his war on Roblox
    ● Who the Steam Machine is actually built for
    ● General Intuition's $320M raise and what it means for AI in gaming
    ● Roblox's new brand integration tax and why creators are worried
    ● Why Queen Digital Entertainment shut down after burning $50M

    CHAPTERS:
    00:20 Welcome and Agenda
    02:14 Canada and World Cup Banter
    03:40 Seattle Roundtable Plug
    05:07 Mishka LinkedIn Apology
    07:42 LA Roundtable Recap
    10:15 Audience Polls and GTA Hype
    11:38 GTA 6 Pricing Details
    14:32 Deluxe Edition and Monetization
    17:05 Attach Rate and Online Revenue
    20:23 Tencent Divestment Rumors
    22:22 Who Still Buys Studios
    25:47 Bull Case and Buyouts
    26:06 Tencent Strategy Shift
    26:35 Unreal Fest Highlights
    26:55 Unreal Engine 6 Roadmap
    27:53 AI Tools in Unreal
    28:36 Tim Sweeney vs Roblox
    29:04 Team Open Vision
    31:26 Interoperability Debate
    35:00 Epic Reality Check
    40:53 Valve Steam Machine Pricing
    46:41 Who Is It For
    48:05 General Intuition Funding
    50:21 Roblox Brand Runtime Fees
    54:38 Creator Impact and Risks
    58:26 Queen Digital Shuts Down
    01:00:14 Wrap Up and Goodbye
  • Deconstructor of Fun

    Why Most Game Engines Die, and How AI Builds "Living Worlds"

    22-06-2026 | 56 Min.
    Andrew Bowell, CEO of Iconic, who spent 15 years at Havok and a decade at Unity, discusses the future of game development, AI integration, and the challenges of building new game engines. He shares insights on technological shifts, AI's role in creating immersive worlds, and why his company is building an engine to “craft intelligent, living worlds”.
    https://iconicgames.io/
    02:10— The shift toward dynamic, emergent, personalized gameplay
    04:39— Why Iconic won’t end up in the “engine graveyard”
    10:13— “Intelligent living worlds” explained
    16:12— Dogfooding and building the engine through its own game
    19:35— Deterministic vs open-ended gameplay
    23:11— What Unity got right about AI
    26:52— The real paradigm shift in gaming
    37:59— Player-first, not technology-first
    46:26— Where AI adoption in games stops today
    51:56— Remote vs hybrid culture at Iconic
  • Deconstructor of Fun

    My Wife Uninstalled Roblox. Then I Talked to Their Safety Team.

    19-06-2026 | 54 Min.
    Roblox's Chief Safety Officer and VP of Safety Products join the podcast to answer the question every parent is asking: Is it actually safe?What's covered:● Why Roblox's safety chief uninstalled the app for his own daughter● The new Roblox Kids and Select accounts launching in June● How facial age verification works at scale, and how parents keep breaking it● AI moderating 150 million daily users across every server, every second● The "predator hunters" YouTube show that went viral, and why Roblox banned them anyway● How bad actors move kids off-platform to Discord and Snapchat, and what Roblox does about it● Why Roblox faces more scrutiny than TikTok or YouTube despite tighter restrictions
  • Deconstructor of Fun

    TWIG #388: Xbox's Spinout Plan, Metacore's Mass Layoffs and Netflix's FIFA Flop

    18-06-2026 | 1 u. 4 Min.
    Microsoft is laying the groundwork to spin Xbox off, Supercell just cut 70% of Metacore's staff after burning through $180M. Meanwhile, EA just launched a real ad platform for sports games.
    In this episode, we break down:
    ● Why Xbox keeps losing its top studio leadership
    ● Whether Microsoft is actually preparing to spin off Xbox
    ● What Sharma's first 100 days reveal about her real strategy
    ● Why Believer raised $55M to ship an AI plugin instead of a game
    ● How Supercell's Metacore acquisition turned into a 70% staff cut
    ● Why EA's new in-game ad platform might actually make sense, for once
    ● Why microdrama apps are growing fast but can't fix their retention
    ● Why Konami's eFootball is quietly beating FC Mobile in revenue
    ● Why Netflix's FIFA World Cup game became an instant disaster
    ● Why the consumer apps "threat" to gaming doesn't hold up under the data
    CHAPTERS:
    00:42 Topics Preview
    02:04 Shills and Events
    03:01 Roblox Safety Podcast
    04:08 Puzzle Monthly Updates
    06:05 Conference Island Recap
    08:48 Xbox News Rundown
    11:49 Kress on Xbox Spinout
    20:07 Sharma 100 Days Analysis
    25:32 Believer AI Plugin
    29:40 Metacore Acquisition Fallout
    33:38 EA Advertising Debate
    35:02 Ads In Sports Games
    36:34 Why In Game Ads Failed
    38:08 Roblox Brand Detour
    40:37 Micro Drama Boom
    41:45 Retention And Monetization
    44:18 Merge Drama And Subscriptions
    47:57 Konami Strategy And Collabs
    51:03 FIFA Netflix Game Rant
    54:38 Consumer Apps Threat Myth
    58:59 Attention CPI And Webshops
    01:02:19 IDFA Rumor And Farewell
  • Deconstructor of Fun

    Puzzle Monthly #3: Merge vs Match-3, Gossip Harbor's Rise, and the Future of Merge

    15-06-2026 | 46 Min.
    Gossip Harbor is beating Candy Crush, Merge Mansion is going to Supercell, and the Merge genre is at an inflection point.

    In this episode of Puzzle Monthly, we break down the real state of Merge games in 2026, from the history of the genre to why Gossip Harbor succeeded where others failed, and what the next Merge hit might look like.

    Topics Covered:
    ● The history of Merge — from Tripletown to Merge Dragons to Merge 2
    ● Merge 2 vs Merge 3: how the economies actually differ
    ● Why Gossip Harbor surpassed Candy Crush while Merge Mansion collapsed
    ● The no-fail-state problem and how live ops try to solve it
    ● Board clutter, storage frustration, and persistent board design
    ● Sensor Tower data: Travel Town vs Gossip Harbor vs Merge Mansion
    ● Hard order labeling and whether Match 3 lessons apply to Merge
    ● What the next Merge game should look like

    CHAPTERS:
    01:07 Merge Takes Center Stage
    02:07 Origins of Merge Games
    02:38 Merge Two vs Three
    03:48 Core Loop Explained
    06:03 Merge Mansion vs Gossip Harbor
    07:54 Live Ops Without Fail States
    09:40 Why Merge Feels Boring
    11:51 Progress and Board Order
    15:45 Dog Quest and Board Clutter
    17:45 Persistent Boards and Storage
    19:24 Monetization Paradox
    20:11 What's Next for Merge
    21:28 Soap Opera and Generator Ideas
    22:12 Persistence Makes UX Hard
    22:48 Persistent Boards Shift
    23:32 Making Merge Feel Dynamic
    24:28 Separate Boards Live Ops
    25:06 Lucky Catch Event Design
    26:02 Battle Pass Segmentation
    26:38 Why Gossip Harbor Won
    28:17 Merge Engine Under Hood
    36:24 Next Genre Innovations
    39:00 Cannibalization By Sequels
    40:53 Hard Labeling For Orders
    43:13 Generator Overcharge Ideas
    44:04 Future Focus Areas
    44:48 Wrap Up And Farewell
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Over Deconstructor of Fun
Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe
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