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Deconstructor of Fun

Deconstructor of Fun
Deconstructor of Fun
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835 afleveringen

  • Deconstructor of Fun

    351. Why Great Hires Fail at Startups | Garry Hill, Makers Fund

    05-10-2026 | 1 u. 3 Min.
    Most startup hiring mistakes come down to two things: hiring too fast and hiring too narrow. Garry Hill, head of talent at Makers Fund, sees both across a portfolio of 130+ companies. Before Makers Fund, he recruited at SpaceX, Amazon, Blizzard, PlayStation and Reddit.
    We start with the hires who looked perfect on paper and still failed, from pedigreed engineers who burned out at Blizzard to SpaceX's weekend interviews, and how those company cultures really compared. Then we get practical about hiring for game studios and startups discussing referral, interview processes, culture, and how to tell what a big-tech candidate is a fit or not for a startup.
    Garry also explains why senior talent should consider fractional roles, how talent needs change from seed to Series A to Series C, what good onboarding looks like, and the "truth serum" question he uses when interviewing co-founders.
    A vital listen to anyone hiring or getting hired in startups-
    chapters:
    00:00 Blizzard, SpaceX, Amazon: the hires who looked great and failed
    12:05 What a head of talent does at Makers Fund
    14:59 Too fast, too narrow: common founder hiring mistakes
    19:56 Culture add, not culture fit
    24:53 Vetting big-tech hires: what did you actually do?
    31:09 Startup life and going fractional
    35:03 Seed, Series A, Series C: how talent needs change
    44:36 Testing co-founders and the truth serum question
    52:26 Gaming founders vs. tech founders
    1:00:18 The tell that a co-founder will actually build
  • Deconstructor of Fun

    TWIG #403: The Market Only Grew 2%, Friendslop Hits the PC Charts and China Drafts Off GTA VI

    01-10-2026 | 1 u. 7 Min.
    Strip out inflation and the games market has barely grown in a decade.
    This week we dig into Newzoo's latest numbers and what they say about where growth comes from: mature Western markets, existing players and five giant companies taking almost all of it. Then we look at how cheap social games like Big Walk and How to Fish cracked the top 10 PC revenue chart, what Naughty Dog's new Last of Us tease means, and why Chinese developers are rushing GTA-style mobile games out ahead of GTA VI.
    Topics Covered:
    Mark Pincus and the $400M Supercell deal that almost happened
    Why 2021 is the wrong benchmark for the market
    Real growth after inflation is closer to 2% a year
    Growth comes from mature markets and existing players
    China's advantage at home and abroad
    CPIs keep climbing while mobile installs fall
    Five companies drove almost all of 2025's growth
    Big publishers retreat to their core franchises
    Friendslop games break into the PC top 10
    Naughty Dog confirms more Last of Us
    Chinese GTA-style games launch ahead of GTA VI
    Why nobody can compete with GTA head on
    CHAPTERS:
    00:00 Intro
    01:01 Ethan Returns Industry Layoffs
    01:34 Upcoming Events and Newsletter
    03:15 Mark Pincus Interview Scoop
    09:45 Newzoo Outlook Beyond COVID
    11:37 Growth From Mature Markets
    15:58 Inflation and Real Growth Math
    23:28 Mobile Revenue vs Installs CPI Surge
    27:03 Growth Concentrated in Five Giants
    29:49 Publishers Retreat to Core Franchises
    31:04 PC Market Reality Check
    32:53 Friend Slop Breakouts
    47:43 Last of Us Future Talk
    01:00:54 Why GTA Has No Rivals
  • Deconstructor of Fun

    Shooter Monthly #10: War Dogs Sells 2.2M, Cash Economy Breakdown and the 1v1v1 Debate

    30-09-2026 | 1 u. 2 Min.
    War Dogs sold 2.2 million copies in four days and nobody saw it coming.
    This episode we break down Bulkhead's early access hit. A hardcore milsim with three teams, no matchmaking and a $40 price tag beat Helldivers 2's launch curve on Steam, and its peak concurrents grew every day of launch week. We get into the persistent cash economy that might be the teamwork fix Battlefield never found, why the 1v1v1 format splits the panel, and whether a sub-100 person studio can pull off a live service with extraction and PvE modes on the way.
    Topics Covered:
    War Dogs launch numbers and who is playing
    The persistent cash economy and how it kills gear fear
    How cash rewards fix Battlefield's teamwork problem
    The 1v1v1 format debate
    Metal Gear Solid V and the lineage of in-round economies
    The risks of a cross-mode economy with extraction
    Marketplaces and gambling mechanics in shooters
    Bulkhead's go-to-market and the 5,000 player promise
    Where War Dogs ranks on Steam a year from now
    CHAPTERS:
    00:00 War Dogs Shock Success
    01:42 Sales Metrics Breakdown
    08:03 Persistent Cash Economy
    16:19 Milsim Critiques and Vision
    33:46 Economy Lineage Discussion
    34:38 Progression Beyond Cosmetics
    35:25 CEO Vision And New Modes
    36:45 Cross Mode Economy Risks
    39:03 Stakes Gambling And Chaos
    40:36 Marketplaces In Shooters
    45:15 Launch Strategy And Trust
    51:20 Marketing Constraints And Nostalgia
    52:23 One Year Predictions Debate
    01:01:05 Wrap Up And Next Episode
  • Deconstructor of Fun

    350. Zynga Founder Mark Pincus: Why Your Favourite Ideas Are Almost Always Wrong

    28-09-2026 | 51 Min.
    Mark Pincus founded Zynga that was later acquired of $12.7B by TakeTwo and still thinks he misplayed the hand. On this episode he unpacks the playbook behind Life at the Speed of Play: why all new fails, how to run a company as a democratic dictatorship why anyone lecturing you about culture has a team rolling their eyes behind them.
    Life at the Speed of Play: https://www.lifeatthespeedofplay.com/
    Key timestamps:
    00:00 — Intro
    1:30 — Why Mark wrote Life at the Speed of Play
    8:49 — How to test instincts: proven, better, new
    15:45 — “Know your goal or suffer death by a thousand compromises”
    20:36 — The “democratic dictatorship” approach to leadership
    26:59 — Getting people to do the right things when you’re not in the room
    29:34 — Getting teams to take bold risks and innovate
    36:14 — Why CEOs should spend time on product
    39:15 — What Pincus would do differently at Zynga
    44:04 — Reflecting on the games industry and missed opportunities
    50:40 — ADHD as a feature for product makers, anchored by a singular vision
    52:14 — Why most MVPs don’t succeed
  • Deconstructor of Fun

    TWIG #402: Xbox Bets on Kojima, Halo Gets Handed to CoD and AppLovin Hits the Road

    24-09-2026 | 59 Min.
    Xbox is cutting niche studios and signing a niche Kojima project in the same month. We try to make it make sense.
    Sony pulled funding on Physint after budget concerns, and Xbox picked it up as a franchise with film and TV rights attached. Meanwhile Microsoft keeps restructuring into clean verticals, with Halo moving under Activision and Obsidian joining Bethesda, which has us asking whether Xbox is getting organized to sell. We also look at Build A Rocket Boy closing after roughly $250M raised and one troubled launch, Apple's new ATT prompt in Europe, and why AppLovin's CEO is suddenly on every stage talking about a $50B mobile ad market.
    Topics Covered:
    Apple rewrites the ATT prompt in five EU countries.
    Sony ends Physint funding and Xbox picks it up.
    The transmedia bet behind Xbox's Kojima deal.
    Halo moves to Activision in the latest Xbox cuts.
    Is Microsoft packaging Xbox to spin off or sell?
    Build A Rocket Boy closes after MindsEye.
    What big gaming losses do to investor sentiment.
    AppLovin's buyback, Axon and the fingerprinting debate.
    Why AppLovin's CEO is on a speaking tour.
    CHAPTERS:
    00:00 Intro
    01:35 DICE Athens Hometown Events
    03:07 LA Games Conference Plug
    04:36 Roundtables and Global Meetups
    05:41 Newsletter and Founder Story Tease
    10:08 Apple ATT Prompt Changes EU
    13:30 Kojima
    27:41 Microsoft Restructure and Halo Shift
    30:06 CoD Studios Under Pressure
    33:45 Can Xbox Be Sold Off
    36:10 Halo Moved to Activision
    46:34 Build A Rocket Boy Collapse
    51:05 AppLovin Stock and Axon
    53:58 Fingerprinting Cheating Debate
    58:01 Why the CEO Is Touring
    01:02:25 Wrap Up and Sign Off
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Over Deconstructor of Fun
Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe
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