PodcastsOndernemerschapDeconstructor of Fun

Deconstructor of Fun

Deconstructor of Fun
Deconstructor of Fun
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  • Deconstructor of Fun

    My Wife Uninstalled Roblox. Then I Talked to Their Safety Team.

    19-06-2026 | 54 Min.
    Roblox's Chief Safety Officer and VP of Safety Products join the podcast to answer the question every parent is asking: Is it actually safe?What's covered:● Why Roblox's safety chief uninstalled the app for his own daughter● The new Roblox Kids and Select accounts launching in June● How facial age verification works at scale, and how parents keep breaking it● AI moderating 150 million daily users across every server, every second● The "predator hunters" YouTube show that went viral, and why Roblox banned them anyway● How bad actors move kids off-platform to Discord and Snapchat, and what Roblox does about it● Why Roblox faces more scrutiny than TikTok or YouTube despite tighter restrictions
  • Deconstructor of Fun

    TWIG #388: Xbox's Spinout Plan, Metacore's Mass Layoffs and Netflix's FIFA Flop

    18-06-2026 | 1 u. 4 Min.
    Microsoft is laying the groundwork to spin Xbox off, Supercell just cut 70% of Metacore's staff after burning through $180M. Meanwhile, EA just launched a real ad platform for sports games.
    In this episode, we break down:
    ● Why Xbox keeps losing its top studio leadership
    ● Whether Microsoft is actually preparing to spin off Xbox
    ● What Sharma's first 100 days reveal about her real strategy
    ● Why Believer raised $55M to ship an AI plugin instead of a game
    ● How Supercell's Metacore acquisition turned into a 70% staff cut
    ● Why EA's new in-game ad platform might actually make sense, for once
    ● Why microdrama apps are growing fast but can't fix their retention
    ● Why Konami's eFootball is quietly beating FC Mobile in revenue
    ● Why Netflix's FIFA World Cup game became an instant disaster
    ● Why the consumer apps "threat" to gaming doesn't hold up under the data
    CHAPTERS:
    00:42 Topics Preview
    02:04 Shills and Events
    03:01 Roblox Safety Podcast
    04:08 Puzzle Monthly Updates
    06:05 Conference Island Recap
    08:48 Xbox News Rundown
    11:49 Kress on Xbox Spinout
    20:07 Sharma 100 Days Analysis
    25:32 Believer AI Plugin
    29:40 Metacore Acquisition Fallout
    33:38 EA Advertising Debate
    35:02 Ads In Sports Games
    36:34 Why In Game Ads Failed
    38:08 Roblox Brand Detour
    40:37 Micro Drama Boom
    41:45 Retention And Monetization
    44:18 Merge Drama And Subscriptions
    47:57 Konami Strategy And Collabs
    51:03 FIFA Netflix Game Rant
    54:38 Consumer Apps Threat Myth
    58:59 Attention CPI And Webshops
    01:02:19 IDFA Rumor And Farewell
  • Deconstructor of Fun

    Puzzle Monthly #3: Merge vs Match-3, Gossip Harbor's Rise, and the Future of Merge

    15-06-2026 | 46 Min.
    Gossip Harbor is beating Candy Crush, Merge Mansion is going to Supercell, and the Merge genre is at an inflection point.

    In this episode of Puzzle Monthly, we break down the real state of Merge games in 2026, from the history of the genre to why Gossip Harbor succeeded where others failed, and what the next Merge hit might look like.

    Topics Covered:
    ● The history of Merge — from Tripletown to Merge Dragons to Merge 2
    ● Merge 2 vs Merge 3: how the economies actually differ
    ● Why Gossip Harbor surpassed Candy Crush while Merge Mansion collapsed
    ● The no-fail-state problem and how live ops try to solve it
    ● Board clutter, storage frustration, and persistent board design
    ● Sensor Tower data: Travel Town vs Gossip Harbor vs Merge Mansion
    ● Hard order labeling and whether Match 3 lessons apply to Merge
    ● What the next Merge game should look like

    CHAPTERS:
    01:07 Merge Takes Center Stage
    02:07 Origins of Merge Games
    02:38 Merge Two vs Three
    03:48 Core Loop Explained
    06:03 Merge Mansion vs Gossip Harbor
    07:54 Live Ops Without Fail States
    09:40 Why Merge Feels Boring
    11:51 Progress and Board Order
    15:45 Dog Quest and Board Clutter
    17:45 Persistent Boards and Storage
    19:24 Monetization Paradox
    20:11 What's Next for Merge
    21:28 Soap Opera and Generator Ideas
    22:12 Persistence Makes UX Hard
    22:48 Persistent Boards Shift
    23:32 Making Merge Feel Dynamic
    24:28 Separate Boards Live Ops
    25:06 Lucky Catch Event Design
    26:02 Battle Pass Segmentation
    26:38 Why Gossip Harbor Won
    28:17 Merge Engine Under Hood
    36:24 Next Genre Innovations
    39:00 Cannibalization By Sequels
    40:53 Hard Labeling For Orders
    43:13 Generator Overcharge Ideas
    44:04 Future Focus Areas
    44:48 Wrap Up And Farewell
  • Deconstructor of Fun

    TWIG #387: LiftOff IPO, Xbox pulls out the bangers, and The Simpsons take over Monopoly GO!

    12-06-2026 | 51 Min.
    Nintendo's stock is getting hammered without a new Mario, Monopoly GO is going all-in on The Simpsons, and Liftoff is back on the public markets. Meanwhile, Xbox finally seems to be doing what it should have done years ago.In this episode, we break down:● Liftoff's IPO and the AppLovin challenge● Monopoly GO's Simpsons mega-event● How Scopely uses IP for reactivation● Apple's crackdown on low-quality apps● Xbox's biggest Summer Showcase in years● Why Xbox is bringing exclusives back● Fable, Gears, Persona 6, and Minecraft Dungeons 2● Nintendo Direct's biggest announcements● The growing mystery of missing Mario● Why Nintendo investors are getting nervous● Paramount's new gaming division● TMNT, Star Trek, Avatar, and Marvel projects● Why Hollywood struggles to make games● The missing mobile strategy at Paramount● Apple IDFA rumors and what they mean for UA● The future of AppLovin, Meta, and Google adsCHAPTERS:01:36 Minecraft Summer Parenting03:22 Quick Correction Bond Sales05:18 Liftoff IPO Breakdown06:41 UA Ecosystem and AppLovin08:37 Private Equity Red Flags10:41 Simpsons Takes Monopoly Go11:53 Why the Crossover Works15:20 UA Reactivation and Celebs19:12 Apple’s App Store Purge21:54 Xbox Showcase and Strategy25:57 Xbox Margin Unlock26:38 Platform Strategy Risks27:29 Minecraft Sales Reality28:30 Nintendo Direct Highlights30:42 Where Is 3D Mario36:12 Paramount Games Revealed38:17 Execution Over Press41:48 Mobile Missing Piece43:19 IDFA Rumor Rant46:20 If IDFA Returned48:10 Rumor Season Noise50:24 Closing The Episode
  • Deconstructor of Fun

    $500M in 2 Years: Here's How Grand Games Did It!

    08-06-2026 | 58 Min.
    Two mobile games with a $500M annual run rate in just two years, with a fivefold revenue increase in the last 12 months alone. If you're building in mobile gaming or just want to understand what a genuine rocket ship looks like from the inside, this one's worth your time.Grand Games' founder Batuhan Çelebi built one of the fastest-growing mobile game studios in history. In this episode, Batuhan breaks down exactly how Grand Games did it: the multi-studio structure that keeps teams small and ownership real, the game greenlight process that filters out imitation before it starts, and why Turkish mobile gaming talent is pound-for-pound best in the world. We also get into the honest stuff. The capability gaps they're still closing, what happens if growth flattens, and brutal seasons of raising his first round.
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Over Deconstructor of Fun
Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe
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