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Tales from the Backlog

Dave Jackson
Tales from the Backlog
Nieuwste aflevering

279 afleveringen

  • Tales from the Backlog

    234: SKALD: Against the Black Priory (with Phil Morgan - Deleted Saves)

    14-10-2026 | 2 u. 25 Min.
    Support my work on Patreon- https://patreon.com/realdavejackson

    Discord, Socials and more- https://linktr.ee/talesfromthebacklog

    For some, the halcyon days of PC gaming involved D&D-based RPGs with unwieldy UI and gauntlet-shaped mouse cursors, and that is precisely what SKALD: Against the Black Priory (High North Studios, Raw Fury, 2024) is calling back to with its mix of sword-and-sorcery fantasy and cosmic/Lovecraftian horror. It's well-worth your time if you're nostalgic or even curious about that era of RPGs, while not being nearly as obtuse or and without relying on advance knowledge of early D&D systems. This episode's guest, Phil Morgan, has an extensive history with that bygone era of CRPGs, even appearing on this podcast to discuss the original Baldur's Gate, so we had a great conversation here. As always, no spoilers for a while- enjoy!

    Guest info: Phil Morgan (he/him)

    Listen to Deleted Saves https://creators.spotify.com/pod/profile/deleted-saves/

    Check out Phil's art: https://philmorganart.com

    TIMESTAMPS

    0:00 Podcast Start

    0:18 Introductions

    6:02 Our Histories with SKALD and Its Inspirations

    10:11 Top-Level Thoughts about SKALD

    18:15 Story Setup

    22:13 Pixel Art and Writing

    30:43 Subverting D&D Tropes

    37:29 Role-Playing

    48:38 Combat

    56:54 Controller vs Mouse/Keyboard

    1:04:54 Music and Sound

    1:09:35 Closing Thoughts and Who Should Play?

    1:13:48 Deleted Saves and Westland

    1:18:37 Spoiler Wall and Patron Thank-Yous

    1:23:08 Spoilers- Early Game Quests

    1:38:27 Spoilers- Horryn

    1:47:37 Spoilers- Firgol

    1:57:06 Spoilers- The Story Expands

    2:07:04 Spoilers- Ending Sequence and Thoughts

    Music used in the episode is credited to Surt R. Tracks used: Against the Black Priory, The Curse of Knowledge, Sellsword's Honor, Horryn's Plight, Shores of Idra, Tomes Bound in Skin, Bane of the Starstrider

    Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
  • Tales from the Backlog

    233: The Walking Dead, Season One (with Aaron Angle - A Top 3 Podcast)

    07-10-2026 | 2 u. 44 Min.
    Support my work on Patreon- https://patreon.com/realdavejackson

    Discord, Socials and more- https://linktr.ee/talesfromthebacklog

    Everyone's got that game, book, movie, etc that a longtime friend has been recommending for years, decades or more and you just haven't quite gotten around to it. One of those for me and one of my oldest friends was Telltale's series of games based on The Walking Dead. For many reasons, despite believing that the games would be good, I just waited a wild amount of time to finally give them a shot, and hey- we did it! And I brought that friend back onto the podcast to give season one the deep dive treatment. As always, no spoilers for a while- enjoy!

    Guest info: Aaron Angle (he/him)

    Check out A Top 3 Podcast https://atop3podcast.fireside.fm/

    TIMESTAMPS

    0:00 Title Card

    0:35 Introductions

    5:19 Our Histories with The Walking Dead

    9:21 Top-Level Thoughts about The Walking Dead

    13:57 Story Setup, Characters, Tone

    27:21 Choices and Consequences

    46:19 Puzzles and QTEs

    51:18 Art, Music and Sound

    1:01:46 Who Should Play?

    1:04:14 A Top 3 Podcast

    1:07:23 Spoiler Wall and Patron Thank-Yous

    1:09:06 Spoilers- Episode 1

    1:25:35 Spoilers- Episode 2

    1:40:23 Spoilers- Episode 3

    1:56:01 Spoilers- Episode 4

    2:11:09 Spoilers- Episode 5

    Music used in the episode: Clementine, Twist of Fate, Terror Mysterious, Folk Loop, Mother and Son, The Guantlet, Jewelry Store

    Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
  • Tales from the Backlog

    232: Panzer Dragoon Saga (with Chris Coplien - Retro Hangover)

    30-09-2026 | 2 u. 32 Min.
    Support my work on Patreon- https://patreon.com/realdavejackson

    Discord, Socials and more- https://linktr.ee/talesfromthebacklog

    Games gather reputations for a variety of reasons, but one of the most unique among those are the games that are so hard to purchase that above all, they have a reputation for being expensive. Panzer Dragoon Saga (Team Andromeda, Sega, 1998) is one of the top examples of that phenomenon nowadays, after only tens of thousands of English-language copies were pressed, Team Andromeda was shuttered quickly after the game's release and Sega now claims to have lost the source code. All of this may leave you wondering...what is Panzer Dragoon Saga like as a game? I was certainly left wondering that, and Chris Coplien of Retro Hangover was up for the task of discussing the game behind the massive price tag. As always, no spoilers for a while- enjoy!

    Guest info: Chris Coplien (he/him)

    Check out Retro Hangover https://linktr.ee/retrohangover

    Follow on Bluesky https://bsky.app/profile/retrohangover.bsky.social

    TIMESTAMPS

    0:00 Start

    0:24 Introductions

    5:13 Our Histories with Panzer Dragoon Saga

    13:16 Top-Level Thoughts

    20:41 Story Setup and Worldbuilding

    28:16 Pacing and Storytelling

    33:41 Visual Presentation

    39:04 Music

    43:05 Combat

    1:07:41 Exploration and Side Quests

    1:16:37 Who Should Play?

    1:20:12 Retro Hangover Podcast

    1:24:40 Spoiler Wall and Patron Thank-Yous

    1:26:37 Spoilers- Setting the Stage

    1:42:26 Spoilers- Some Big Themes

    1:51:53 Spoilers- A Philosophical Dilemma

    1:59:16 Spoilers- Uncovering a Very Familiar Trope

    2:17:28 Spoilers- Revisiting the Dilemma and Ending

    Music used in the episode is credited to Saori Kobayashi and Mariko Nanba. Tracks used: Behold the Precious Wings, A Premonition of War, Metamorphosis 1, Atolm Dragon, Rest, Area 3 Background, Wandering, Breath of Life

    Panzer Dragoon Story and Lore Walkthrough https://youtu.be/BVc7QxiAO1k

    Max Derrat's Development History Video: https://youtu.be/sIqM80qEY8s

    Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
  • Tales from the Backlog

    231: The Legend of Zelda: Ocarina of Time (with Gooey & McKenna - Flashback 64)

    23-09-2026 | 2 u. 59 Min.
    Support my work on Patreon- https://patreon.com/realdavejackson

    Discord, Socials and more- https://linktr.ee/talesfromthebacklog

    One of these days it was bound to happen, the remake announcement solidified it- it's time to give The Legend of Zelda: Ocarina of Time (Nintendo, 1998) the Tales from the Backlog treatment. This was Dave's favorite game for decades and is still by far one of the most influential games in his life, but this was the first time in a while that he had played all the way through it. Join Dave and special guests Gooey and McKenna of Flashback 64 for the deep dive. As always, no spoilers for a while- enjoy!

    Guest info: Gooey (they/he) and McKenna (she/her)

    Check out Flashback 64 https://flashback64.com/

    Follow on Bluesky http://bsky.app/profile/flashback64.com

    TIMESTAMPS

    0:00 Podcast Start

    0:16 Introductions

    7:48 Our Histories with Ocarina of Time

    12:10 Top-Level Thoughts

    18:50 Story Setup, Storytelling and Cinematography

    31:57 Navi and Handholding

    36:26 Combat

    42:16 The N64 Controller

    46:41 "The Zelda Formula" and Exploration

    57:50 Dungeons and Complexity

    1:12:56 Visual Flourishes and Art Design

    1:25:41 Our Hopes for the Remake

    1:35:33 Soundtrack

    1:45:50 Re-Evaluating Childhood Favorites and Who Should Play?

    1:57:48 Flashback 64

    2:05:29 Spoiler Wall and Patron Thank-Yous

    2:07:06 Spoilers- The Water Temple Is Good

    2:30:08 Spoilers- Favorite Temples and Ganon's Castle

    2:35:12 Spoilers- Sheik and More Temple Talk

    2:47:48 Spoilers- A Theory for the Remake

    Music used in the episode is credited to Koji Kondo. Tracks used: Title Theme, Kokiri Forest, Saria's Song, Forest Temple, Kakariko Village, Hyrule Field, Gerudo Valley, Zora's Domain, Zelda's Theme

    Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
  • Tales from the Backlog

    Do Video Games "Hold Up"? (with Retro Spectives)

    16-09-2026 | 2 u. 3 Min.
    Support my work on Patreon- https://patreon.com/realdavejackson

    Discord, Socials and more- https://linktr.ee/talesfromthebacklog

    When we talk about older games, we often use phrases like "this holds up!" or "this hasn't aged well!", but what do we mean when we say stuff like that? What do they hold up against? What aspects age well or poorly? Are there better ways to convey our thoughts? To help me dig into this, I've brought Patrick and James from the Retro Spectives Podcast back to the show. Hope you enjoy the discussion!

    Guest info: Patrick Arthur (he/him) and James Tuerlings (he/him)

    Check out Retro Spectives podcast https://rspodcast.net

    TIMESTAMPS

    0:00 Episode Start

    0:22 Introductions

    2:50 Topic Introduction

    10:00 Why Do We Say Things Have Aged Poorly?

    54:36 Patron Thank-Yous

    56:29 Does This Hold Up?

    1:39:07 Conclusions and Wrap-Up

    1:57:59 Retro Spectives Podcast

    Music used in the episode:

    Bloody Tears (Castlevania II: Simon's Quest)- Kenichi Matsubara, Satoe Terashima

    Save Theme (Resident Evil (2002))- Shisaku Uchiyama, Makoto Tomozawa, Misao Senbogi

    Ending Theme (Dragon Warrior)- Koichi Sugiyama

    Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
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A video games podcast where Dave Jackson and guests break down and discuss the games they play. Each episode looks at one game in depth, focusing on mechanics, story, music and other aspects, with no spoilers until a clearly marked spoiler wall in the middle.
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