276 afleveringen
231: The Legend of Zelda: Ocarina of Time (with Gooey & McKenna - Flashback 64)
23-09-2026 | 2 u. 59 Min.Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
One of these days it was bound to happen, the remake announcement solidified it- it's time to give The Legend of Zelda: Ocarina of Time (Nintendo, 1998) the Tales from the Backlog treatment. This was Dave's favorite game for decades and is still by far one of the most influential games in his life, but this was the first time in a while that he had played all the way through it. Join Dave and special guests Gooey and McKenna of Flashback 64 for the deep dive. As always, no spoilers for a while- enjoy!
Guest info: Gooey (they/he) and McKenna (she/her)
Check out Flashback 64 https://flashback64.com/
Follow on Bluesky http://bsky.app/profile/flashback64.com
TIMESTAMPS
0:00 Podcast Start
0:16 Introductions
7:48 Our Histories with Ocarina of Time
12:10 Top-Level Thoughts
18:50 Story Setup, Storytelling and Cinematography
31:57 Navi and Handholding
36:26 Combat
42:16 The N64 Controller
46:41 "The Zelda Formula" and Exploration
57:50 Dungeons and Complexity
1:12:56 Visual Flourishes and Art Design
1:25:41 Our Hopes for the Remake
1:35:33 Soundtrack
1:45:50 Re-Evaluating Childhood Favorites and Who Should Play?
1:57:48 Flashback 64
2:05:29 Spoiler Wall and Patron Thank-Yous
2:07:06 Spoilers- The Water Temple Is Good
2:30:08 Spoilers- Favorite Temples and Ganon's Castle
2:35:12 Spoilers- Sheik and More Temple Talk
2:47:48 Spoilers- A Theory for the Remake
Music used in the episode is credited to Koji Kondo. Tracks used: Title Theme, Kokiri Forest, Saria's Song, Forest Temple, Kakariko Village, Hyrule Field, Gerudo Valley, Zora's Domain, Zelda's Theme
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures- Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
When we talk about older games, we often use phrases like "this holds up!" or "this hasn't aged well!", but what do we mean when we say stuff like that? What do they hold up against? What aspects age well or poorly? Are there better ways to convey our thoughts? To help me dig into this, I've brought Patrick and James from the Retro Spectives Podcast back to the show. Hope you enjoy the discussion!
Guest info: Patrick Arthur (he/him) and James Tuerlings (he/him)
Check out Retro Spectives podcast https://rspodcast.net
TIMESTAMPS
0:00 Episode Start
0:22 Introductions
2:50 Topic Introduction
10:00 Why Do We Say Things Have Aged Poorly?
54:36 Patron Thank-Yous
56:29 Does This Hold Up?
1:39:07 Conclusions and Wrap-Up
1:57:59 Retro Spectives Podcast
Music used in the episode:
Bloody Tears (Castlevania II: Simon's Quest)- Kenichi Matsubara, Satoe Terashima
Save Theme (Resident Evil (2002))- Shisaku Uchiyama, Makoto Tomozawa, Misao Senbogi
Ending Theme (Dragon Warrior)- Koichi Sugiyama
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures - Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
What's the worst game you've ever played? That's the question of the day, and a fairly common answer to that question for a long time has been Quest 64 (Imagineer, 1998). But does Quest deserve to be in that conversation? What is it actually like as a game, outside of the memes and reputation? That's what we're exploring in this episode, and to do so, I brought on the man doing his part to heal the conversation around Quest, "bad" games, and the Nintendo 64 in general, Mike aka Quest64Official. As always, no spoilers for a while- enjoy!
Guest info: Mike aka Quest64Official
Follow Mike on Bluesky https://bsky.app/profile/quest64official.bsky.social
TIMESTAMPS
0:00 Beginning
0:16 Introductions
4:50 Our Histories with Quest 64
14:44 Top-Level Thoughts
22:35 Story Setup and the Adventure as Story
28:32 The Solo RPG Experience
40:24 Big Dungeons
44:39 Character Building
49:19 Combat
1:06:25 Visuals and Music
1:15:59 Who Should Play Quest 64?
1:24:34 Quest64Official and the Power of Memes
1:32:50 Spoiler Wall and Patron Thank-Yous
1:34:34 Spoilers- Favorite Sections and Story
1:50:20 Spoilers- Challenge Runs and Different Play Styles
Music used in the episode is credited to Masamichi Amano. Tracks used: Holy Magic Century, Holy Plains, Highlands, Battle, Dondoran, Final Battle, Staff Roll
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures 229: The Beginner's Guide (with Matt aka Stormageddon - "Fun" and Games, Reignite)
02-09-2026 | 2 u. 31 Min.Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
After the breakout success of The Stanley Parable, Davey Wreden's next game is a bit darker and a lot more personal. The Beginner's Guide (Everything Unlimited Ltd, 2015) examines a lot of things, but at the forefront is the relationships we have with others and some complex and slippery situations that can arise. To say more would be to start spoiling things, but luckily we have a discussion longer than the game itself. As always, no spoilers for a while- enjoy!
Guest info: Matt aka Stormageddon (they/them)
Listen to "Fun" and Games https://funandgamespod.com/
Listen to Reignite https://reignitepod.libsyn.com/
Follow on Bluesky https://bsky.app/profile/djstormageddon.com
TIMESTAMPS
0:00 Title Card
0:16 Introductions
4:38 Our Histories with Davey Wreden's Games
9:49 Top-Level Thoughts
13:38 Story and Game Setup
19:53 Narration and Thematic Overview
24:42 Who Should Play?
31:53 "Fun" and Games and Reignite
37:36 Spoiler Wall and Patron Thank-Yous
39:51 Spoilers- Davey & Coda
58:53 Spoilers- Thematic Exploration
1:31:24 Spoilers- More Thematic Exploration
1:52:51 Spoilers- Ending
Music used in the episode is credited to Ryan Roth. Tracks used: Vertibrae, The Whisper Machine, Stars, D.S. Al Coda, Escape from This Place
Check out Dave on Super Pod Saga talking about some great games you can get for under $5 full price- https://superpodsaga.com/episodes/5-buck-bangers-downwell
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures- Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
It's not every day you revisit a favorite game from your teenage years, but today is that day as special guest Rebekah Valentine (Kotaku) joins me to discuss Golden Sun, one of the most beloved Game Boy Advance games. Camelot and Nintendo ended up splitting the game into two, and in this episode we focus on the first game, though we do discuss The Lost Age quite a bit as well. As always, no spoilers for a while- enjoy!
Guest info: Rebekah Valentine (she/her)
Check out her work at Kotaku https://kotaku.com/author/rvalentine
Check out Reb's look back at Golden Sun https://kotaku.com/25-years-ago-golden-sun-video-game-adventure-2000721340
Check out Reb writing as if it were 2002 again https://kotaku.com/golden-sun-the-lost-age-sequel-warp-week-2000723015
Follow on Bluesky https://bsky.app/profile/duckvalentine.bsky.social
TIMESTAMPS
0:00 Title Card
0:18 Introductions
5:30 Our Histories with Golden Sun
12:47 Top Level Thoughts
17:42 Acknowledging The Lost Age
25:31 Story Setup
33:50 Golden Sins and Silent Protagonists
44:29 Story Thoughts
52:25 Combat and Djinn System
1:09:18 Equipment, Resource Conservation, Puzzles
1:28:25 Soundtrack
1:38:22 Wrap-Up Thoughts and Who Should Play?
1:45:15 Reb's Work at Kotaku
1:50:06 Spoiler Wall and Patron Thank-Yous
1:52:27 Spoilers- Golden Sun's Story and The Lost Age Setup
2:12:42 Spoilers- Dave Might Play The Lost Age?
Music used in the episode is credited to Motoi Sakuraba. Tracks used: Main Theme, World Map, Enemy Battle, Lighthouse Theme, Sol Sanctum, Main Menu, Battle With Saturos, Vale and Vault
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
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A video games podcast where Dave Jackson and guests break down and discuss the games they play. Each episode looks at one game in depth, focusing on mechanics, story, music and other aspects, with no spoilers until a clearly marked spoiler wall in the middle.
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