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Why We Roll

The Stillfleet Studio
Why We Roll
Nieuwste aflevering

98 afleveringen

  • Why We Roll

    WWR 92 ☉ Road Warriors AP with Don't Go Broke Games

    07-08-2026 | 2 u. 14 Min.
    Wythe Marschall and Christopher Pickett play the new comedy TTRPG Road Warriors with creators David Piccolomini, Miel Markus, Daniel Metz of Don't Go Broke Games. Listen to us play not-quite-pro comedians on their first road tour together! Road Warriors is a super fun and easy-to-learn TTRPG using a modified Forged in the Dark System. Grab some friends and roll up your stand-up characters!

    ☉ Make sure to follow Road Warriors as it goes live on Gamefound, fall of '26; https://gamefound.com/en/projects/dgb-games/road-warriors?ref=explore

    ☉ Check out DGB Games' itch for more funny: https://dgbgames.itch.io/

    ☉FFor more from Stillfleet Studio: https://stillfleet.com/
    Learn more about your ad choices. Visit megaphone.fm/adchoices
  • Why We Roll

    WWR 91 ☉ Axolotl with a Gun w. Bri de Dannan & Jon Boyle of Bright Bard Games

    30-07-2026 | 1 u. 13 Min.
    Christopher Pickett (Danse Macabre: Medieval Horror Roleplaying) and Wythe Marschall (Stillfleet, PICARO!) talk to Jon Boyle and Bri de Danann of Bright Bard Games about Axolotl With a Gun 2e, L.G.B.T. (Longsword, Glock, Bat, Taser the game), whimsy in games, expanding/updating existing games, crowdfunds, dice pools, action movies, neotenic animals, and much more! 

    We learn facts about axolotls, briefly touch on food games (I Crave the Loop), dive into video-game elements in TTRPGs (coin-operated participation), talk convention sales, and get into direct action and games as political education. Bri and Jon are great, so if you don't know their work, give this episode a listen!

    Key links: 

    ☉Pick up games by Bright Bard: https://brightbardgames.com 

    ☉ Go back L.G.B.T. – Longsword, Glock, Bat, Taser – on BackerKit: https://www.backerkit.com/c/projects/... 

    ☉ Order Axolotl with a Gun: An Arcade-Style Roleplaying Game 2e: https://axolotl-with-a-gun-2e.backerk... 

    Follow Bri and Jon everywhere: 

    ☉https://linktr.ee/brightbard 

    ☉https://brightbardgames.itch.io 

    ☉https://bridanann.itch.io 

    ☉https://www.bridedanann.com

    ☉The Grit System Game Jam is running all summer ☞ https://stillfleet.com/gamejam2026 

    ☉Join the conversation: https://discord.stillfleet.com

    ☉Support the show on Patreon https://patreon.com/stillfleet

    Learn more about your ad choices. Visit megaphone.fm/adchoices
  • Why We Roll

    WWR 90 ☉ The Sometimes Kingdom Zine 01: Monsoon w. Ethan Gould

    23-07-2026 | 1 u. 9 Min.
    Wythe Marschall (Stillfleet, PICARO!) and Christopher Pickett (Danse Macabre) chat with artist Ethan Gouldini (who illustrated the Stillfleet Core Rulebook and Qadida!) about The Sometimes Kingdom RPG—the climate-tastic, high-fantasy, arch-magical portal fantasy/alter-earth TTRPG using the Grit System, now available in print!

    ☉Pick up the game in print: https://stillfleet.com/products/the-s...
    ☉Download the PDF from Itch: https://stillfleet.itch.io/sometimes-...

    Are you a game designer?
    ☉The Grit System Game Jam is running all summer ☞ https://stillfleet.com/gamejam2026
    Learn more about your ad choices. Visit megaphone.fm/adchoices
  • Why We Roll

    WWR 89 ☉ Il Fantasma del Giallo w. Laurence Phillips

    16-07-2026 | 1 u. 5 Min.
    Wythe Marschall (Stillfleet, PICARO!) and Christopher Pickett (Danse Macabre: Medieval Horror Roleplaying) chat with Laurence Phillips from Hardy Roach Games on Why We Roll, the indie tabletop roleplaying game design podcast of the Stillfleet Studio.

    We talk about Laurence's new cinema-inspired game, Il Fantasma del Giallo: The Phantom of the Yellow, which is going live on Kickstarter, summer 2026. In Il Fantasma, players are "disgraced actors trapped in a sequence of brutal Neo-Noir murder-mysteries." Laurence is the writer, artist, and layout artist!

    ☉ Back Il Fantasma del Giallo on Kickstarter: https://www.kickstarter.com/projects/hardyroachgames/il-fantasma-del-giallo-an-rpg-of-violence-and-identity
    ☉ Read more about the game: https://hardyroachgames.co.uk/il-fantasma-del-giallo/
    ☉ Pick up Laurence's one-page games on Itch: https://hardyroachgames.itch.io

    ☉Join the conversation: https://discord.stillfleet.com
    ☉Support the show on Patreon: https://patreon.com/stillfleet
    Learn more about your ad choices. Visit megaphone.fm/adchoices
  • Why We Roll

    WWR 88 ☉ Meldar16 w. Melanie C. Green

    09-07-2026 | 1 u. 2 Min.
    Christopher Pickett (Danse Macabre) and Wythe Marschall (Stillfleet, PICARO!) chat with TTRPG designer Melanie C. Green of Meldar16 about their indie tabletop roleplaying games!

    We talk about writing for Shadowdark, her upcoming project Knights in White Satin, her system DIE Versus DIE, her book I Got a Knife, playtesting, murder mysteries, the joys of small cons, printing everything (everything) at home, d20-everything, 3D-printed maces, slasher movies… It’s a wide-ranging and inspiring conversation. Go Birds.

    ☉Pick up some games on Meldar16's site: https://meldar16.com/
    ☉Follow Meldar16 on Itch: https://meldar16.itch.io/

    ☉The Grit System Game Jam? Running all summer! https://stillfleet.com/gamejam2026

    Why We Roll, the indie tabletop roleplaying game design podcast of the Stillfleet Studio, needs your support! Please subscribe to this channel, like this video, and listen wherever you get your podcasts. Interested in chatting with us about your game? Comment here or contact us via the Stillfleet Studio Discord.

    Join the conversation: https://discord.stillfleet.com
    Support the show on Patreon ☉   https://patreon.com/stillfleet  
    Learn more about your ad choices. Visit megaphone.fm/adchoices
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Over Why We Roll
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more! Why We Roll is recorded in Brooklyn and Queens, NYC.
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