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Why We Roll

The Stillfleet Studio
Why We Roll
Nieuwste aflevering

96 afleveringen

  • Why We Roll

    WWR 90 ☉ The Sometimes Kingdom Zine 01: Monsoon w. Ethan Gould

    23-07-2026 | 1 u. 9 Min.
    Wythe Marschall (Stillfleet, PICARO!) and Christopher Pickett (Danse Macabre) chat with artist Ethan Gouldini (who illustrated the Stillfleet Core Rulebook and Qadida!) about The Sometimes Kingdom RPG—the climate-tastic, high-fantasy, arch-magical portal fantasy/alter-earth TTRPG using the Grit System, now available in print!

    ☉Pick up the game in print: https://stillfleet.com/products/the-s...
    ☉Download the PDF from Itch: https://stillfleet.itch.io/sometimes-...

    Are you a game designer?
    ☉The Grit System Game Jam is running all summer ☞ https://stillfleet.com/gamejam2026
    Learn more about your ad choices. Visit megaphone.fm/adchoices
  • Why We Roll

    WWR 89 ☉ Il Fantasma del Giallo w. Laurence Phillips

    16-07-2026 | 1 u. 5 Min.
    Wythe Marschall (Stillfleet, PICARO!) and Christopher Pickett (Danse Macabre: Medieval Horror Roleplaying) chat with Laurence Phillips from Hardy Roach Games on Why We Roll, the indie tabletop roleplaying game design podcast of the Stillfleet Studio.

    We talk about Laurence's new cinema-inspired game, Il Fantasma del Giallo: The Phantom of the Yellow, which is going live on Kickstarter, summer 2026. In Il Fantasma, players are "disgraced actors trapped in a sequence of brutal Neo-Noir murder-mysteries." Laurence is the writer, artist, and layout artist!

    ☉ Back Il Fantasma del Giallo on Kickstarter: https://www.kickstarter.com/projects/hardyroachgames/il-fantasma-del-giallo-an-rpg-of-violence-and-identity
    ☉ Read more about the game: https://hardyroachgames.co.uk/il-fantasma-del-giallo/
    ☉ Pick up Laurence's one-page games on Itch: https://hardyroachgames.itch.io

    ☉Join the conversation: https://discord.stillfleet.com
    ☉Support the show on Patreon: https://patreon.com/stillfleet
    Learn more about your ad choices. Visit megaphone.fm/adchoices
  • Why We Roll

    WWR 88 ☉ Meldar16 w. Melanie C. Green

    09-07-2026 | 1 u. 2 Min.
    Christopher Pickett (Danse Macabre) and Wythe Marschall (Stillfleet, PICARO!) chat with TTRPG designer Melanie C. Green of Meldar16 about their indie tabletop roleplaying games!

    We talk about writing for Shadowdark, her upcoming project Knights in White Satin, her system DIE Versus DIE, her book I Got a Knife, playtesting, murder mysteries, the joys of small cons, printing everything (everything) at home, d20-everything, 3D-printed maces, slasher movies… It’s a wide-ranging and inspiring conversation. Go Birds.

    ☉Pick up some games on Meldar16's site: https://meldar16.com/
    ☉Follow Meldar16 on Itch: https://meldar16.itch.io/

    ☉The Grit System Game Jam? Running all summer! https://stillfleet.com/gamejam2026

    Why We Roll, the indie tabletop roleplaying game design podcast of the Stillfleet Studio, needs your support! Please subscribe to this channel, like this video, and listen wherever you get your podcasts. Interested in chatting with us about your game? Comment here or contact us via the Stillfleet Studio Discord.

    Join the conversation: https://discord.stillfleet.com
    Support the show on Patreon ☉   https://patreon.com/stillfleet  
    Learn more about your ad choices. Visit megaphone.fm/adchoices
  • Why We Roll

    WWR 87 ☉ Blighthouse Studio w. Hem Brewster

    02-07-2026 | 1 u. 20 Min.
    Join Wythe and Chris as they sit down for a lovely chat with Hem Brewster, of Blighthouse Studio fame! On this episode, Hem shares some hilarious stories and in-depth, practical advice when it comes to running, producing, and acting in long-running actual plays such as Blighthouse's The Lucky Die, on-air for ten years! Tune in for talks about bleed-in and -out, creating dynamic homebrew settings, and more!

    For more from Blighthouse Studio: https://blighthouse.studio/

    And more from Stillfleet Studio: https://stillfleet.com/
    Learn more about your ad choices. Visit megaphone.fm/adchoices
  • Why We Roll

    WWR 86 ☉ Spider-man for Dummies w. Eric Grundhauser

    25-06-2026 | 1 u. 10 Min.
    On this episode of Why We Roll, Christopher Pickett (Danse Macabre: Medieval Horror Roleplaying) and Wythe Marschall (Stillfleet, PICARO!) chew the proverbial fat with writer, comedian, comic book expert, and general nerd-boss Eric Alexander Grundhauser.

    Eric is the author of the official Spider-Man for Dummies as well as the writer, producer, and editor behind the extremely cool, weird new fiction podcast, Pressing the Flesh. We talk with Eric about creativity, business, mythology, Spider-People, weird fiction, playing flawed characters, goofing, outlining, making fun of ICE, and of course indie tabletop games!

    Pick up Spider-Man for Dummies, the definitive fan guide to everyone's favorite flawed super-lad ☉ https://bookshop.org/p/books/spider-m...

    Listen to season 1 of the mind-melting short weird fiction podcast, Pressing the Flesh, and get ready for season 2! ☉ https://podcasts.apple.com/us/podcast...

    Why We Roll, the indie tabletop roleplaying game design podcast of the Stillfleet Studio, needs your support! Please subscribe to this channel, like this video, and listen wherever you get your podcasts. Interested in chatting with us about your game? Comment here or contact us via the Stillfleet Studio Discord.

    Join the conversation: https://discord.stillfleet.com
    Learn more about your ad choices. Visit megaphone.fm/adchoices
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Over Why We Roll
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more! Why We Roll is recorded in Brooklyn and Queens, NYC.
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