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FunFactor

Ty Schalter & Aidan Moher
FunFactor
Nieuwste aflevering

44 afleveringen

  • FunFactor

    Pocket Games 7 - Mario Kart Super Circuit [S2E8]

    28-07-2026 | 1 u. 43 Min.
    ISSUE LINK: https://archive.gamehistory.org/item/ebc34b2b-4088-4e7c-bc69-12e3a7a9f129

    Stop Skeletons From Fighting’s “My 2 Year Journey to Solve the 30-Year Myth of Faceball 2000” video: https://www.youtube.com/watch?v=y2AG-gAuS-U&t=6058s 

    Aidan’s back in the saddle, and he’s got takes about what Ty talked about with last episode’s guest-host Jess Voidburger–but not Sonic the Hedgehog, handheld games!

    Aidan talks about how well portable systems fit into his life as a tween and teen, and this issue of Ziff-Davis’s Pocket Games magazine shows just how deep and rich Nintendo’s handheld scene was in the spring of 2002, even while the AAA console tides had gone way, way out between Christmas 2001 and the following summer.

    In an issue full of reviews and previews of absolute bangers, we looked at Pocket Games’ review of Mario Kart Super Circuit–what it does well, what it doesn’t, and whether we agree. 

    ———
    Sources include the Video Game History Foundation, the Internet Archive, Retromags.com, our original research, and our personal magazine collections. The FunFactor theme, and all other original songs, are composed and performed by Millennium Falck. Check out his work at millenniumfalck.com!
  • FunFactor

    Nintendo Power 154 - Sonic Adventure 2 Battle [S2E7]

    14-07-2026 | 1 u. 5 Min.
    ISSUE LINK: https://archive.gamehistory.org/item/a8041ebf-095f-4bb9-b2bd-57702a22aff0

    SONIC ON THE COVER OF NINTENDO POWER??

    Special guest host Jess VoidBurger joins Ty to revisit Nintendo’s legendary in-house publication during its awkward tween years: still clinging to some of the looks and features of its 16-bit glory days, but starting to evolve to compete with the super-professional, grownuppy output of the Ziff-Davis and Future/IGN publications.

    With Sonic the Hedgehog on the cover and longtime “Publisher” (Nintendo of America president Minoru Arakawa) announcing his departure in the News section, Ty and Jess get whiplashed by the old-school/new-school dichotomy–and flummoxed by just how few games there are being released in spring of 2002.

    They discuss how it’s much like today, with AA and AAA publishers constantly scaling back release schedules and focusing on key franchises. But unlike today, reviewers back then didn’t have a robust indie scene to cover.

    And speaking of reviews, have Nintendo Power’s reviews gotten any more ‘independent’ or ‘unbiased’ since the last time we looked?

    ———

    Sources include the Video Game History Foundation, the Internet Archive, Retromags.com, our original research, and our personal magazine collections. The FunFactor theme, and all other original songs, are composed and performed by Millennium Falck. Check out his work at millenniumfalck.com!
  • FunFactor

    GameNOW Vol. 2, Issue 4 - Super Smash Bros. Melee [S2E6]

    30-06-2026 | 1 u. 45 Min.
    ISSUE LINK: https://archive.gamehistory.org/item/ac4194d5-23d7-46fe-b6e2-0f364600532a

    Super Smash Bros. Melee is Nintendo’s tightest, deepest, most technically rewarding fighting game of all time, with an active playerbase and tournament scene still uncovering its secrets.

    But what did reviewers make of it in 2002, when “lets put all the characters and properties we own in one game” wasn’t an obligatory and trite cash grab, but a novelty?

    Aidan and Ty checked it out in “GameNOW,” an unfamiliar title for what turns out to be a familiar editorial crew. We kick the whole thing off with a discussion on whether selling our old games was an obvious thing to do, or *~breaching a sacred bond between player and game~*.

    ———
    Sources include the Video Game History Foundation, the Internet Archive, Retromags.com, our original research, and our personal magazine collections. The FunFactor theme, and all other original songs, are composed and performed by Millennium Falck. Check out his work at millenniumfalck.com!
  • FunFactor

    XBOX Nation 3 - Panzer Dragoon Orta + World Series Baseball [S2E5]

    17-06-2026 | 1 u. 25 Min.
    ISSUE LINK: https://archive.gamehistory.org/item/69555def-0cd8-4b5a-b4d2-3d324c7863f4

    Console exclusivity was the talk of this recent Summer Game Fest, and Aidan and Ty start off the episode with a discussion of their most badly missed-out-on exclusives from platforms they didn't have.

    And then, the issue: With Future Publishing/Imagine Media getting the "official" XBox magazine tag, Ziff-Davis launched an "independent" one--and they poached Simon Cox from Future/Imagine to lead it!

    The result was an ambitious, artistic, NEXT Generation/EDGE-looking publication that (perhaps a decade or two too early) pivoted towards a quarterly launch schedule, more original art and photography, and more rare and in-depth features and interviews--like the one anchoring their massive preview of Panzer Dragoon Orta, the capper of Aidan and Ty's discussion.

    And then...a review of World Series Baseball from actual-factual baseball writer of the time, Jeff Pearlman?? Of Sports Illustrated?? Who since written a ton of book and the Amazon series "Winning Time??" How would this non-games-writer do writing about games in 2002??

    ———

    Sources include the Video Game History Foundation, the Internet Archive, Retromags.com, our original research, and our personal magazine collections. The FunFactor theme, and all other original songs, are composed and performed by Millennium Falck. Check out his work at millenniumfalck.com!
  • FunFactor

    Game Informer 101 - Final Fantasy X [S2E4]

    03-06-2026 | 1 u. 49 Min.
    ISSUE LINK: https://archive.org/details/game-informer-issue-105-january-2002

    (sped-up audio was Ty's fault; it's been fixed!)

    FINAL. FANTASY. X. After the final PS1 release was a mechanical, graphical, and literary callback to the deepest roots of the series, the first PS2 release set the tone for what this series would look–and, to an extent, play–like for the next quarter-century of HD video and streamed digital audio.

    We also check out how Game Informer has continued to grow and change since we last looked–years away from it being a glorified store catalog, but also years from it being the best magazine in the business. The seeds of the final form are present in here; are there seeds of the former?

    Aidan and Ty kick it all off with a surprisingly timely-for-Bluesky discussion on which super-popular games they’ve disliked, why, and what it means when that happens.

    ———

    Sources include the Video Game History Foundation, the Internet Archive, Retromags.com, our original research, and our personal magazine collections. The FunFactor theme, and all other original songs, are composed and performed by Millennium Falck. Check out his work at millenniumfalck.com!
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Over FunFactor
Ty Schalter (VICE, FiveThirtyEight) and Aidan Moher (WIRED, Vulture) review what rocked and what sucked about the classic video game magazines that inspired them to become professional journalists, authors, and critics—and what they can tell us about today's digital media and games.New episodes drop every other Tuesday!
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