45 afleveringen
- ISSUE LINK: https://archive.org/details/Edge_Gaming/Edge%20Gaming%20Magazine%20113/mode/2up
PIXELS & POLYGONS QUARTERLY + ANNUAL COLLECTION: https://www.kickstarter.com/projects/darrenhupke/pixels-and-polygons-quarterly-2026-q4-and-annual-collection?ref=3opks3
LIE OF CAELUM: SPIRIT KICKSTARTER: https://www.kickstarter.com/projects/lieofcaelumspirit/lie-of-caelum-spirit
BEL’S FANFARE KICKSTARTER: https://www.kickstarter.com/projects/chibig/bels-fanfare/
RETRO GAME FORGE KICKSTARTER: https://popgeeks.com/retro-game-forge-a-potentially-all-in-one-homebrew-development-kit-launches-kickstarter/
Edge was doing it like no one else in 2002, and so we had to go longer than we ever have to talk about all of it!
Before we review Edge magazine’s eyebrow-raising review of King of Fighters EX for the Game Boy Advance, we looked through all 130 pages of neutron-star-dense levels of thoughtful editorial—perhaps most notably so, an interview with Tecmo director Tomonobu Itagaki about pet project, Dead or Alive 3: Xtreme Beach Volleyball.
Edge rightfully presses Itagaki on why he didn’t include any of the male characters, how much care and consideration was given to volleyball game mechanics, how it compares to other volleyball games, etc., and Itagaki just keeps artfully rephrasing the same admission: he just really wanted to make a boobie game to look at boobies.
We also brought back our Letters section, answering questions from our awesome Discord members! GET ON THE DISCORD so you can join in next time!
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Sources include the Video Game History Foundation, the Internet Archive, Retromags.com, our original research, and our personal magazine collections. The FunFactor theme, and all other original songs, are composed and performed by Millennium Falck. Check out his work at millenniumfalck.com! - ISSUE LINK: https://archive.gamehistory.org/item/ebc34b2b-4088-4e7c-bc69-12e3a7a9f129
Stop Skeletons From Fighting’s “My 2 Year Journey to Solve the 30-Year Myth of Faceball 2000” video: https://www.youtube.com/watch?v=y2AG-gAuS-U&t=6058s
Aidan’s back in the saddle, and he’s got takes about what Ty talked about with last episode’s guest-host Jess Voidburger–but not Sonic the Hedgehog, handheld games!
Aidan talks about how well portable systems fit into his life as a tween and teen, and this issue of Ziff-Davis’s Pocket Games magazine shows just how deep and rich Nintendo’s handheld scene was in the spring of 2002, even while the AAA console tides had gone way, way out between Christmas 2001 and the following summer.
In an issue full of reviews and previews of absolute bangers, we looked at Pocket Games’ review of Mario Kart Super Circuit–what it does well, what it doesn’t, and whether we agree.
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Sources include the Video Game History Foundation, the Internet Archive, Retromags.com, our original research, and our personal magazine collections. The FunFactor theme, and all other original songs, are composed and performed by Millennium Falck. Check out his work at millenniumfalck.com! - ISSUE LINK: https://archive.gamehistory.org/item/a8041ebf-095f-4bb9-b2bd-57702a22aff0
SONIC ON THE COVER OF NINTENDO POWER??
Special guest host Jess VoidBurger joins Ty to revisit Nintendo’s legendary in-house publication during its awkward tween years: still clinging to some of the looks and features of its 16-bit glory days, but starting to evolve to compete with the super-professional, grownuppy output of the Ziff-Davis and Future/IGN publications.
With Sonic the Hedgehog on the cover and longtime “Publisher” (Nintendo of America president Minoru Arakawa) announcing his departure in the News section, Ty and Jess get whiplashed by the old-school/new-school dichotomy–and flummoxed by just how few games there are being released in spring of 2002.
They discuss how it’s much like today, with AA and AAA publishers constantly scaling back release schedules and focusing on key franchises. But unlike today, reviewers back then didn’t have a robust indie scene to cover.
And speaking of reviews, have Nintendo Power’s reviews gotten any more ‘independent’ or ‘unbiased’ since the last time we looked?
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Sources include the Video Game History Foundation, the Internet Archive, Retromags.com, our original research, and our personal magazine collections. The FunFactor theme, and all other original songs, are composed and performed by Millennium Falck. Check out his work at millenniumfalck.com! - ISSUE LINK: https://archive.gamehistory.org/item/ac4194d5-23d7-46fe-b6e2-0f364600532a
Super Smash Bros. Melee is Nintendo’s tightest, deepest, most technically rewarding fighting game of all time, with an active playerbase and tournament scene still uncovering its secrets.
But what did reviewers make of it in 2002, when “lets put all the characters and properties we own in one game” wasn’t an obligatory and trite cash grab, but a novelty?
Aidan and Ty checked it out in “GameNOW,” an unfamiliar title for what turns out to be a familiar editorial crew. We kick the whole thing off with a discussion on whether selling our old games was an obvious thing to do, or *~breaching a sacred bond between player and game~*.
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Sources include the Video Game History Foundation, the Internet Archive, Retromags.com, our original research, and our personal magazine collections. The FunFactor theme, and all other original songs, are composed and performed by Millennium Falck. Check out his work at millenniumfalck.com! - ISSUE LINK: https://archive.gamehistory.org/item/69555def-0cd8-4b5a-b4d2-3d324c7863f4
Console exclusivity was the talk of this recent Summer Game Fest, and Aidan and Ty start off the episode with a discussion of their most badly missed-out-on exclusives from platforms they didn't have.
And then, the issue: With Future Publishing/Imagine Media getting the "official" XBox magazine tag, Ziff-Davis launched an "independent" one--and they poached Simon Cox from Future/Imagine to lead it!
The result was an ambitious, artistic, NEXT Generation/EDGE-looking publication that (perhaps a decade or two too early) pivoted towards a quarterly launch schedule, more original art and photography, and more rare and in-depth features and interviews--like the one anchoring their massive preview of Panzer Dragoon Orta, the capper of Aidan and Ty's discussion.
And then...a review of World Series Baseball from actual-factual baseball writer of the time, Jeff Pearlman?? Of Sports Illustrated?? Who since written a ton of book and the Amazon series "Winning Time??" How would this non-games-writer do writing about games in 2002??
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Sources include the Video Game History Foundation, the Internet Archive, Retromags.com, our original research, and our personal magazine collections. The FunFactor theme, and all other original songs, are composed and performed by Millennium Falck. Check out his work at millenniumfalck.com!
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Ty Schalter (VICE, FiveThirtyEight) and Aidan Moher (WIRED, Vulture) review what rocked and what sucked about the classic video game magazines that inspired them to become professional journalists, authors, and critics—and what they can tell us about today's digital media and games.New episodes drop every other Tuesday!
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