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Intertextual Cardboard Experience

Podcast Intertextual Cardboard Experience
Ryan Vodnik
A primarily interview-based podcast grounded in the board game hobby. By exploring the connections between board games and other mediums, Intertextual Cardboard...

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  • #33 - Candice Harris: Musical Board Game Layers with a Percussively Inclined Player
    A close second place option for the episode title was “Meeplekeeper’s Palace.”Also, there’s a little bit of a note in the episodes after the credits (kind of as an epilogue). In the past, I’ve done a couple prologue/pre-show notes; if necessary, I’d do them again. This particular note makes more sense at the end, so make sure you’re tuned in until the “end end.”ANYWAY, Candice Harris joins the show for a super special thirty-third episode! Candice is a lifelong musician and took a similar proclivity of deep-diving things she’s passionate about to board games, where she’s a media creator for BoardGameGeek. The list of things she doesn’t do there would be shorter than what she does, but a few of her contributions include hosting the BoardGameGeek Podcast, Cardboard Creations, TeaForge, The Quad, and probably something else I’m missing. Candice also writes, creates, and contributes in many other capacities, with recent work on BGG’s 25th Anniversary Hall of Fame Inductees (click here for video!).The confluence of those interests is what this episode is about, and excitingly Candice has designed a board game, Rivals of Rock, coming to crowdfunding later this year (the game came up organically within some of the topics several times with fun and insightful stories from Candice, but I had a section with a few more questions 🙁 —this note is part of the epilogue). Subscribe to Rivals of Rock’s game page to receive updates about the game here!Tune in for an amazing episode about board games, music, games about music, peculiar game night habits, reticular activating systems, and more!Follow Candice's upcoming newsletter, Squawk 'N' Roll!Intro (0:00)Candice’s musical journey and current relationship with music.Verse (11:31)Band TitlesMusic skills and approaches transferring into other elements of lifeShows/movies that feature drumsTrick-taking Interlude (34:27)In hindsight, I should’ve dubbed this one “trick-taking solo,” not as in solo trick-taking games but a section featuring trick-taking games—its solo.Verse (52:09)Board games about musicMusic with games: Games with music created specifically for them, playlists, and other ways in which you can listen while playingMusically-driven board game charactersOutro (1:23:16)A text on Candice’s mind and what to look out for from her!****Drum kit image courtesy of Clker-Free-Vector-Images via PixabayMeeple picture taken by me.-----------------------------------------------------------------------------------------If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly. That can be done here: Buy Me a [email protected]
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  • #32 - Marceline Leiman: A High Tide of Indie Designs
    Designer Marceline Leiman joins the show for an episode that ebbs and flows in such an engaging way, much like the tides and other marvels in nature. Amongst many other games, Marceline recently designed High Tide, which was an extreme success at the Indie Games Night Market and serves as an anchor for much of this conversation. The game was handcrafted with so many unique considerations and stories that I was fortunate enough to hear, and you will be able to too now. In addition to this indie market release, there will be a subsequent production through Underdog Games! I’m by no stretch an expert in the tides (or the ocean, or much of anything for that matter), but my cursory “research” shows that the biggest waves typically come in right before high tide. And a wave is an apt descriptor of how Marceline has been creating lately, with many things to look forward to from her. Grab yourself a tea (or coffee) and enjoy a wonderful episode.Check out Marceline on Bluesky and BoardGameGeek Intro and Character/Craft/Creation (0:00)TeaSeeing something and feeling the human creation that went into itThermostat boxes“I [the tide] am inevitable.” (35:18)After discussing a lot of the physicality and process of creating everything needed to play the game, Marceline dives into stories of how the game plays–how a main focus was the intentionality of having the game constantly moving forward.“To Indie or Not to Indie?” (50:00)This sub-header probably isn’t the most apt, but I liked it.Anyway, Marceline reflects on researching games throughout history, the purposefulness of seeing those connections in modern games, and how that’s being worked into her designs.Bluer Skies Ahead (1:12:50)In addition to appreciating Marceline’s designs, I cannot overstate how thoughtful her social media presence is. The threads read like stories and touch on game design, social issues, the overlap between them, and a multitude of other things. Thank you, Marceline!Wrap-up Questions (1:30:27)A text on Marceline’s mine and future games to look out for.***The cover image is currently a picture from Marceline, posted on BGG and elsewhere. As I like trying to personally make unique episode images, I have a plan for something here (just not the time, as I want this one to be really good/different; there are a couple others I want to go back and redo). Regardless, this is a gorgeous picture, and you get to see the awesome production of the game from it being the current image.***-----------------------------------------------------------------------------------------If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly. That can be done here: Buy Me a [email protected]
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  • #31 - Cole Wehrle: "The Cole Visitation"
    Intertextual Cardboard Experience is excited to start the new year in atypical fashion, and it couldn’t be more exciting. Cole Wehrle, Creative Director at Leder Games and Co-Founder of Wehrlegig Games, joins the show, and I had the bright idea of having us not talk about board games… In all seriousness, we do talk directly about board games a handful-ish times, but, for the most part, those thoughts are scattered between some deep and personal insights that Cole shares about a couple of other things: reading (specifically Pynchon) and running. Through Cole’s reflections on these topics, approaching a text where it’s trying to meet you, and other ideas that Cole elaborates a lot more eloquently than I could put here, beautiful intersections in these hobbies are highlighted, demonstrating how those intersections translate into lifestyle choices and creative approaches.Wehrlegig GamesLeder GamesCole on BlueskyIntroduction (0:00)A little bit of context behind the idea of the episode and a formative gaming memory.“Beyond the Board Game” (10:00)This section explores Cole’s experiences and thoughts reading Gravity’s Rainbow (amongst other related topics).“What does running mean to you?” (58:26)Short answer: a lot (for both of us). But Cole shares a powerful account of his running history here, and we just chat about running for a bit.Wrap-up Questions (1:26:00)A text on Cole’s mind and what work you should be on the lookout for.Random note: Listening back to this episode, I noticed that I said some iteration/tense of "(insert person here) tried to do (insert something here)" a couple of times, and I say that with no negative connotation. It's meant to be something where I'm trying to acknowledge authorial intent, not saying that whoever tried to do something didn't (probably beyond unnoticeable and/or is being heard the way I intended it to be—just a phrase that gave me a slight pause).The episode logo is me trying to sketch a version of the kid on the cover of Fort that's holding a book but with them running instead of standing and shouting. My apologies to Kyle Ferrin for butchering that.-----------------------------------------------------------------------------------------If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly. That can be done here: Buy Me a [email protected]
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  • #30 - Daniel Newman: An Indie Games Night Market Special
    Part of me wanted to jokingly name this episode, “The Official Podcast of Indie Games Night Market,” but it would have probably been more confusing than funny. Anyway, this one is a special episode for so many reasons! First off, it’s the first time the show has had a repeat guest. It’s also the first time there have been guest episodes released in back to back weeks, as this “bonus” episode gets to serve as a little holiday present, making it the year’s twentieth guest episode (I had four solo, rambly things to make the total count for the year twenty-four) and thirtieth guest episode overall. I am very proud of this. None of that would have been possible without awesome guests, so a huge thank you to Daniel for mentioning he’d chat with me on the podcast about the FIRST EVER Indie Games Night Market. It was a smashing success, and I was extremely fortunate to have been a part of it with a game of my own (a couple notes on that below). With Game Market West and Indie Games Night Market being the first couple of independent events like this in the states, there’s a huge wave of excitement to see where this goes, and I’m here for it.Check out Daniel’s site, New Mill Industries, for the two games he brought to the event (and many more awesome titles currently there while also being on the lookout for that batch of climbers he mentions are coming in February as well!!. The site also has a link to some information on Indie Games Night Market.Daniel on BlueskyA Discord for indie markets (seems like the link might expire, so check out US Indie Markets [Board Games] on Discord).As this episode is a little treat for you, I’m treating myself to not breaking this one up into chapters. Honestly, everything here kind of just flows from the episode’s main idea.My game! It’s called Oversized Sandwich. There’s a BGG page. The deck is available for purchase on DriveThruCards. In the product’s description, I try to make it very clear that there were elements of what I took to IGNM that aren’t present when you buy just a deck, but you’d still be able to play the game if you pull up the rules. Check it out; I think it’s cool.I typically try to come up with a "clever" episode logo, but Daniel's logo for IGNM is just really cool as is, so that's from his site.If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets (pretty fitting for this episode), so any financial support would help with the subscriptions that make this project go smoothly. That can be done here: Buy Me a [email protected]
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  • #29 - Matthew Dunstan - Relationships: A Collabstraction Prequel
    Prolific designer Matthew Dunstan joins the show in a unique opportunity to link to the last episode as well as Intertextual Cardboard Experience’s famous Collabstraction Trilogy. There are many unique topics discussed here, and, to me, the ethos of most everything we talked about boiled down to the idea of community and the relationships Matthew has with others in the gaming space. Unsurprisingly, this episode is a real treat.Last episode, I was fortunate enough to chat with Rory Muldoon, Matthew’s partner at Postmark Games. If you haven’t, check out that episode. Additionally, keep refreshing your browser until 52 Realms: Adventures is available on the Postmark site (some time in January). Matthew on BlueskyIntro and Matthew’s Version (0:00) Matthew talks about a special person in his life that fostered an early love for gaming. The story of the “Cambridge Cabal” or Cambridge design groups had been discussed a few times on the show. Hearing a little bit more from another perspective, keeps adding to that fun. Some of the Collabstraction staples make it into here, and Matthew discusses some of the decision making behind whether a game will be a solo design or co-design.A Little Voyage to Postmark (23:55) This section introduces the aforementioned episode with Rory. In this portion, I do correctly say that I’m going to bring up portions of the conversation with Rory where he asked (or just mentioned) that I ask or bring up certain things to Matthew. In later parts, I think I accidentally kind of clump that verbiage into saying that Rory asked me to ask you this. Anyway, in this introductory part, I tell Matthew to bring back his designer live streams (a request from Rory [and me and others!]).Continued Adventures (33:17) This portion dives into some design decisions made for 52 Realms: Adventures, the idea of community, and how the design relationship between Rory and Matthew works so well. Matthew also reflects on some other possibilities for games designed specifically for print and play.Wrap-up Questions (1:00:36) A couple of texts on Matthew’s mind and what to look out for from him next!----------------------------------------------------------***Postcard image courtesy of Schmidsi via Pixabay***Other images from Postmark's site----------------------------------------------------------IF YOU FILLED OUT THE "SOLOWEEN SURVEY," THANK YOU! Each person, including the winner (of course), will receive an email response in the next ten days.Contact, follow, and support information:If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly. That can be done here: Buy Me a [email protected]
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Over Intertextual Cardboard Experience

A primarily interview-based podcast grounded in the board game hobby. By exploring the connections between board games and other mediums, Intertextual Cardboard Experience is looking to tap into some links that may not have been considered much previously.Through interesting guests, audience feedback, and general revision, there is an experiential element of this channel to grow and change in unique ways. By keeping the door open to various forms of entertainment, the myriad of possibilities and combinations to consider and discuss is limitless.In addition to always trying to create cleverly constructed episodes and questions for the guests, another goal is to continually answer the question "why this podcast?" Those ideas serve as the pulse of this show, and I'm excited to keep trying to answer (and then re-answer) that question.
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