19 afleveringen
Jan Held on Triangle Splatting, Mesh Splatting, and Radiance Fields In Traditional Pipelines
13-05-2026 | 43 Min.Jan Held joins View Dependent to walk through his research into alternative primitives for radiance fields, with a focus on what each choice enables for traditional rendering pipelines. We cover the full arc — 3D Convex Splatting → Triangle Splatting → Triangle Splatting+ → Mesh Splatting → Nexels — and what each step solved. Then we get into his work at SpAItial on world models that reconstruct explorable scenes from a single image, and where reconstruction and generative approaches each fit.- Co-hosts Michael Rubloff and MrNeRF speak to co-first author of Gaussian Splatting, Bernhard Kerbl.
Papers
3D Gaussian Splatting for Real Time Radiance Field Rendering
Taming 3DGS: High-Quality Radiance Fields with Limited
Hierarchical 3D Gaussian Representation for Real-Time Rendering - Co-hosts Michael Rubloff and Mr. NeRF speak to co-author of NeRF and Google researcher, Jon Barron.
This is an exciting episode covering everything from the discovery of NeRF, subsequent Radiance Field methods, things yet to come, and more! - Co-hosts Michael Rubloff and Mr. NeRF talk to researcher, Antoine Guédon about his work on Gaussian Splatting to Mesh.
Check out Antoine's work here: https://anttwo.github.io/
Gaussian Frosting Blender Plugin: https://github.com/Anttwo/sugar_frosting_blender_addon - Co-hosts Michael Rubloff and Mr.NeRF talk to Arthur Brussee, whose creation Brush, is allowing people to train Gaussian Splatting in a web browser.
If you've been wanting to try 3DGS on Mac, AMD, Intel or NVIDIA cards, this episode is for you!
Brush (On Chrome only): https://arthurbrussee.github.io/brush-demo/
GitHub page: https://github.com/ArthurBrussee/brush
Rerun Data Visualizer: https://rerun.io/
CAT3D: https://cat3d.github.io/
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Over View Dependent
Welcome to the View Dependent podcast, where we talk to leaders in the 3D reconstruction space of Radiance Field technologies, focusing on methods like Neural Radiance Fields (#NeRFs), Gaussian Splatting (#3DGS), Gaussian Ray Tracing (#3DGRT), and Diffusion based models.
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