108 afleveringen
- Valve’s Steam Frame is finally here — but is it actually a better buy than Meta Quest 3? GT and SadlyItsBradley break down Steam Frame, Quest 3, PCVR, SteamVR, Half-Life: Alyx and what Valve is really trying to build with its return to VR hardware.We talk Steam Frame battery life, 144Hz, eye tracking, dynamic foveated rendering, Valve’s new reprojection system, controllers, wireless PCVR streaming, colour passthrough and why Quest 3 is still such a difficult headset to beat for standalone VR.Bradley also explains why Steam Frame’s biggest advantage might have nothing to do with raw specs — and everything to do with Valve creating a much more open XR platform where developers and users can build experiences that simply aren’t possible on more closed systems.Plus, we look ahead to Meta Phoenix, split compute, lighter mixed-reality headsets and what the next generation of VR and XR hardware could actually look like.Is Steam Frame really supposed to beat Quest 3… or is Valve playing a completely different game?
- Valve Steam Frame could be about to change VR modding in a BIG way. SadlyItsBradley joins me to discuss the latest Steam Frame release date rumours, review units, possible September 14 launch, Steam Frame price and why Valve's open SteamOS platform could make installing VR mods almost one-click.We also discuss the huge explosion of flat-to-VR mods including Halo 3 VR, what Steam Frame could mean for PCVR and standalone VR gaming, and why its software and open ecosystem could be more important than the Steam Frame hardware itself.Elsewhere, we talk about Meta Connect, Meta's upcoming XR hardware, Apple Vision Pro layoffs, the future of Vision Pro, mixed reality, Apple's next-generation XR technology and Bradley's new mixed reality projects.Could Steam Frame become the ultimate headset for VR mods — and would you buy one if the price is over $1,000?
- In this episode, we break down Valve’s hardware evolution from the original Steam Machine failures and the growth of SteamOS to the cutting-edge future of PC VR streaming and next-gen AR. Most tech enthusiasts are stuck in the same dilemma: is the new Steam Machine and Steam Frame worth your investment? Even Valve's insiders admit the current hardware isn’t designed for mainstream gaming—it's more of a collector’s toy for the hardcore. Yet, beneath the surface of doubts and delays lies a seismic shift that's shaping the future of VR and AR, with some astonishing breakthroughs on the horizon.You'll discover why Valve is more interested in pushing the boundaries of form factor and software support than in immediate sales figures. We explore how the current tech can handle VR titles like Half-Life Alyx and why streaming VR might soon become a smoother experience—if only the streaming stack gets more polish.We break down the real game-changers coming in the hardware space, including Samsung’s revolutionary micro OLED displays capable of 40,000 nits brightness—an order of magnitude brighter than current VR headsets. Plus, what does that mean for the future of ultra-light mixed reality glasses? You’ll learn how industry giants like Meta, Snap, and Qualcomm are racing to create sleek, powerful AR glasses that might finally break through the bulky barrier—if only they can solve fundamental issues like form factor, eye tracking, and power efficiency.Why does all this matter? Because the next decade could see AR and VR become seamlessly intertwined with daily life—blurring boundaries between virtual and real worlds. Missing out on these breakthroughs now means playing catch-up later, when technology finally matures and becomes accessible for mass adoption.Perfect for tech visionaries, VR enthusiasts, and anyone eager to understand the next big leap in immersive tech, this episode connects the dots between hardware hurdles, industry rumors, and groundbreaking innovations. Whether you’re contemplating your next headset or just fascinated by the future of digital interfaces, this conversation offers the essential insights you need to stay ahead. Don't miss out—tech’s bright future is just around the corner.In this episode, we dive deep into:•The Steam Machine vs. Steam Frame Strategy: How Valve is using SteamOS to fix past hardware mistakes and expand beyond traditional gaming.•PC VR Streaming & Performance: The current reality of streaming heavy VR titles like Half-Life: Alyx and the massive potential of UE VR mods.•The 40,000 Nits Breakthrough: Why Samsung’s ultra-bright micro OLED displays change everything for VR/AR clarity and outdoor mixed reality.•The AR Glasses Race: How Meta, Snap, and Qualcomm are tackling waveguide tech, eye tracking, and form-factor miniaturization to eliminate the compute puck.
#SteamFrame #VR #Valve #augmentedreality #steammachine - Is the VR industry going through a "Great Reset"? In this episode of the Gamertag & Bradley Podcast, we break down the reality of mainstream VR adoption, Valve’s imminent Steam Frame and Steam Machine launch preparations, and Apple’s massive Vision OS developer updates. We also dive into how AI hardware demand is creating component shortages that could drastically impact next-gen headset pricing!Main topics:🔹 The state of VR/XR market and the industry reset🔹 Apple Vision OS updates and developer tools🔹 Steam Frame product launch and ecosystem implicationsTimestamps:00:00 - Introduction and episode overview02:20 - The industry reset and market challenges in VR05:10 - Observations from recent expos and VR investment trends07:20 - The optimism about technological progress despite market hurdles09:30 - Apple Vision OS latest updates and developer focus11:45 - New environment features and volumetric photo integration14:00 - The significance of Steam VR updates and Valve’s preparations for Steam Frame16:00 - Hardware release strategies: staggering launch and pricing considerations18:15 - Developer tools in Vision OS: Reality Composer Pro and new capabilities20:45 - Object tracking improvements and custom controller development23:00 - Cross-platform compatibility with Steam VR and Steam Deck integration26:00 - The impact of AI on hardware pricing and component shortages28:00 - Gaming industry developments: exclusives, remakes, and new titles31:00 - Industry speculation on future hardware from Meta, Google, and Apple36:00 - The importance of community and niche enthusiasm in VR growth40:00 - The evolving ecosystem of software features: widgets, immersive environments, and multi-device synergy45:00 - Deep dive into Apple’s developer ecosystem, tools, and platform updates50:00 - The convergence of AR and VR: what’s next for mixed reality devices55:00 - Long-term outlook on consumer adoption and industry maturation60:00 - Reflection on past predictions and current industry patience65:00 - Personal insights on gaming, hardware history, and community engagement70:00 - Wrap-up and future expectations for VR and XR
- Is the VR industry stalled, or are we on the cusp of the ultimate display revolution? In this episode of the Gamertag & Bradley VR Podcast we break down why current headsets feel "medieval" and expose the massive, quiet investments tech giants are making into the future of XR, Micro-OLED, and AI-driven world-building.From exclusive insights from Display Week to the truth behind Valve's Steam Frame, Quest 4 leaks, and Apple’s Vision Pro roadmap—this is your ultimate insider guide to the next generation of immersive tech.
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