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Drop III Inches

Paul Hagstrom & Mike Maginnis
Drop III Inches
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  • Episode 19: May Wait No August
    As August 2017 draws to a close, here is an episode we recorded in May with a lead-in we recorded earlier in August. It’s been a busy summer. Topics include: Martin Haye’s Satan Mode disk, Reactive Micro’s universal power supply, Paul Rickards’ WiFi232, Big Mess o’ Wires’ Floppy Emu, John Morris’ Applesauce, Great Plains Hardisk … Continue reading Episode 19: May Wait No August →
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  • Episode 18: Don Burtis
    We’re back, with an episode that was three months in the making. Mike and Paul talk (in November 2016) about the state of things in our Apple /// worlds, and then speak at some length with Don Burtis (in December 2016), who designed (among many other things) the Microsoft SoftCard III. Don Burtis, who is probably most … Continue reading Episode 18: Don Burtis →
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  • Episode 17: PSUs, KPIs, RPS, and more!
    In this episode, Mike and Paul chat about various things that were newsworthy when the recording was made. Replacement power supplies, insights from the last Apple /// product manager, Apple ///-themed iPhone cases, drivers, Record Processing Services, and more. For those following along in real time, this episode was recorded a long time after the one that preceded … Continue reading Episode 17: PSUs, KPIs, RPS, and more! →
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  • Episode 16: Taylor Pohlman
    In this episode, we interview Taylor Pohlman, who joined Apple in 1979 and became the Apple /// Product Marketing Manager in 1981, managing the “Reintroduction” of the Apple ///. He is also well known for the series of columns in Softalk magazine (“The Third BASIC”) introducing concepts in Business BASIC programming. Later, he left Apple to found … Continue reading Episode 16: Taylor Pohlman →
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  • Episode 15: Baseball and Business BASIC
    Mike came across a reference to “The greatest baseball game never played”, a well-hyped simulated baseball game broadcast in July 1982, pitting National League and American League stars of diverse eras against each other in an ultimate fictitious game—simulated using a custom-written program on an Apple ///. The game was later pressed as an LP, and contains … Continue reading Episode 15: Baseball and Business BASIC →
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