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Playdate Podcast

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Playdate Podcast
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  • Oom and Pullfrog
    'Oom' and 'Pullfrog' launched simultaneously on Playdate's Catalog last year,offering different—yet surprisingly complementary—gaming experiences. This special-format episode of the Playdate Podcast features a fun conversation between the creators of these two standout games, Gregory Kogos (creator of Oom), and JP Riebling and Mario Carballo (creators of Pullfrog), where they discuss their games' journeys, and the development magic that happens once a game's systems are in place.
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    49:47
  • True Crime Edition
    Earlier this year, our Financial Controller, Jen, realized our Playdate inventory was 2,000 units short. How did that eventually lead us to a Circle K in North Las Vegas, and just how much should you tip for a roofing consultation, anyway? Buckle up, because we are going for a ride—in Magnum P.I.'s cool car.
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    54:28
  • Faraway Fairway
    Faraway Fairway is a procedurally-generated mental health golf game--but what does that mean? Hedgehog Dreams Studio Head Rokashi talks about their journey to create a relaxing golf adventure that's all about persistence and taking care of yourself.
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    21:37
  • Mars After Midnight
    Lucas Pope on how he builds games, what inspired him to create one for a younger audience, and what drew him to design that game especially for Playdate!
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    29:43
  • A Love Letter to Video Games
    For this final episode of the first season of the Playdate Podcast, Christa wanted to do something a little different. So she asked the Playdate team and the Season One developers one question: "What do you love about video games?"
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    46:06

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Over Playdate Podcast

Playdate is the new handheld that comes with a unique 1-bit screen and 24 free games! The Playdate Podcast takes you behind the scenes for stories from game designers and developers, and the people who made the little yellow game console with a crank. Hear about the ups and downs of development, and get inspired to make your own Playdate games, using the free software development kit or Playdate’s no-code, browser-based game maker, Pulp!
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