Varjo Just Made Gaussian Splatting Enterprise-Ready
Knut Nesheim has a background in large-scale machine learning systems and big data. He leads the engineering teams building Teleport, the Gaussian splatting tool created by Varjo, the Finnish hardware company renowned for the top-tier MR headset used by the most demanding businesses and enterprises worldwide. In this conversation we take a deep dive at the intersection of Gaussian splatting and VR.We look at the very technological foundation of TeleportUnique features it offers to usersThe obvious consequences of their unrelenting pursuit of photorealism… with 2 caveatsHow this all fit within the bigger vision of serving top-tier enterprises worldwideSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH KNUT💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast
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How to Build Worlds (and Make Money) on Viverse
Andranik Aslanyan is Head of Growth for VIVERSE at HTC, where he leads business strategies across marketing social media and product development to grow and scale this world-building platform built on the web for the web. In this conversation, we look at:A unique feature offered to world builders to help them overcome the limitations of the webHow can creators monetise their work on ViverseHow Viverse has implemented Gaussian SplattingA precious advice he gives to world buildersSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH ANDRANIK💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast
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What It’s Really Like to Build Vision Pro Apps Today
Matt Hoerl is a designer building things that feel inevitable once they exist. He founded Beautiful Things in 2024, a studio crafting AI native spatial experiences for the Apple Vision Pro. His visionOS apps have been globally featured by Apple Editors and selected as “Best in Education” and “Best in Design.” In this conversation we look at:His impressions about WWDC and what it unlocks for developers and usersWe went to the moon to experience Beautiful thingsSeveral ways in which the team has implemented AI in their appsThe second biggest wish Matt wants from AppleSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit Meshy.ai and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast
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The Art of Designing Believable AI Agents
Yuqian Sun is a Chinese AI narrative researcher based in London and currently a doctoral student at the Royal College of Art.Leveraging her expertise in interactive media, she creates narrative experiences that feel alive and extend beyond video games and into our daily lives through conversational AI agents. She explores this topic through chatbots, games and interactive installations, which expand the boundary of fiction through human or non-human language interactions. In this conversation, we look at:The driving principles she follows when building believable AI AgentsLanguage and cultural barriers in the context of AI and HumansHer strong stance on AI-generated contentA precious advice she gives to all creators out there who simply “hate AI”Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit Meshy.ai and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH YUQIAN💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast
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The Best (and Worst) of the Camera API on Quest
Christoph is an XR veteran, he worked as an XR developer at Axel Springer, and is now one of the minds behind Laser Limbo, a successful mixed reality game on Quest that turned into a full AR arcade in Berlin. Over the past years he has worked on several projects and full games that merge physical and digital and push the boundaries of what the current generation of headsets is capable of.His recent research has been focused on the camera API leading to some of the craziest AND most polished prototypes I have seen, giving us a glimpse of the future of human computer interaction. Today we will dive into the Camera API and understand:- What is currently the biggest limitation- What are some creative uses you might not have thought about- How he implemented ball tracking in the working prototype, I personally tested- An important question you should ask yourself before even startingSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit Meshy.ai and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast
XR AI Spotlight gives the stage to founders and makers at the intersection between XR and AI. You will learn what happens when technology and creativity collide, how AI apps and XR tools are built and brought to market, the personal stories and workflows of leaders and creatives pushing the boundaries of what these 2 technologies can offer and the opportunities they unlock.