PodcastsOndernemerschapGame Dev Podcast | Coffee with Butterscotch

Game Dev Podcast | Coffee with Butterscotch

Butterscotch Shenanigans
Game Dev Podcast | Coffee with Butterscotch
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  • Game Dev Podcast | Coffee with Butterscotch

    #[Ep577] Indie Devs React to Steam's New Personal Calendar

    17-06-2026 | 1 u. 5 Min.
    In episode 577 of 'Coffee with Butterscotch,' the brothers dig into Steam's new personalized calendar feature and what it means for how indie games get discovered, wishlisted, and surfaced to players. They break down the difference between following and wishlisting, why launch timing still matters so much, and how Steam keeps finding new ways to put indie games in front of the right people. Then they shift into How Many Dudes beta testing, where player feedback is reshaping difficulty tuning and revealing just how differently people approach the same fight.
    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
    00:00 Cold Open
    00:36 Introduction and Welcome
    01:35 Steam Changes and Their Impact
    04:36 The New Calendar Feature on Steam
    07:28 Wishlist Dynamics and User Engagement
    10:38 Developer Experience on Steam
    13:28  Comparative Analysis of Game Platforms
    16:28 Thoughts on Steam's Effectiveness
    21:16 The Influence of Game Launch Timing
    23:34 Understanding Game Following vs. Wishlisting
    26:36 The Unique Position of Steam in Gaming
    29:11 The Evolution of PC Gaming
    33:52 Beta Testing Insights and Goals
    44:37 The Beta Testing Experience
    47:34 Feedback Dynamics in Game Development
    50:30 Game Mechanics and Player Engagement
    54:38 Balancing Game Elements and Player Perception
    59:31 The Evolution of Game Characters
    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. 
    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! 
    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. 
    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
  • Game Dev Podcast | Coffee with Butterscotch

    [Ep576] How Many Dudes Beta Begins, and AI Just Got Dumber

    10-06-2026 | 1 u. 5 Min.
    In episode 576 of 'Coffee with Butterscotch,' the brothers kick off the closed beta for How Many Dudes and dig into what they're actually trying to learn from it. Then the conversation pivots hard into the AI hype cycle, unpacking why GitHub Copilot's switch to usage-based billing just handed a hundred-times-larger bill to the developers who went all in, and what that says about where this whole thing is headed.
    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
    00:00 Cold Open
    00:29 Introduction and Welcome
    01:22 Closed Beta for How Many Dudes
    08:15 Game Balancing: Challenges and Techniques
    12:25 Evaluating Enemy Strength and Player Progression
    18:27 Beta Test Goals and What They're Looking For
    27:00 Pivot to AI and the Tech Landscape
    29:32 How LLMs Actually Work
    32:08 Agentic Programming Explained
    37:08 The AI First Company Myth
    40:02 Slot Machine Development
    44:18 GitHub Copilot's Usage-Based Billing
    50:34 The Dependency Trap
    53:11 Where This All Ends Up
    57:15 The Cost Reckoning Begins
    01:00:01 What Comes After the Collapse
    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. 
    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! 
    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. 
    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
  • Game Dev Podcast | Coffee with Butterscotch

    #[Ep575] Indie Devs Yell At Cloud

    03-06-2026 | 1 u. 6 Min.
    In episode 575 of 'Coffee with Butterscotch,' the brothers are 60 days from launching How Many Dudes and find themselves juggling the final stretch of dev alongside the tedious reality of cloud saving, achievements, and store integrations. They dig into why every platform manages to turn straightforward tasks into elaborate obstacle courses, and what that actually costs developers in time and sanity when the deadline is creeping closer.
    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
    00:00 Cold Open
    00:29 Introduction and Welcome
    03:08 Navigating Cloud Saving Solutions
    09:02 User Authentication and Data Management
    12:15 The Frustrations of Platform Requirements
    15:17 Rumpus: A Custom Solution for Cloud Saving
    18:03 The Impact of Privacy Regulations on Development
    28:55 The Challenge of User Data Management
    32:20 The Importance of Achievements in Gaming
    36:22 Navigating the Complexities of Achievement Systems
    42:10 The Manual Labor of Achievement Setup
    49:12 Frustrations with Platform Limitations
    01:00:19 The Challenges of Google Play Achievements
    01:05:11 Developer Time Wasted by Big Tech
    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. 
    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! 
    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. 
    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
  • Game Dev Podcast | Coffee with Butterscotch

    [Ep574] Game Devs Discuss Far Far West

    27-05-2026 | 46 Min.
    In episode 574 of 'Coffee with Butterscotch,' the brothers check in on the new How Many Dudes box art with some real click-through numbers, then dive into Far Far West, a co-op shooter where you're a robot cowboy fighting skeletons and it somehow all works. They dig into what makes it click, why the Joker system is smart, and whether it can stay fun as the min-maxers inevitably show up.
    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
    00:00 Cold Open
    00:28 Introduction and Welcome
    01:16 How Many Dudes Box Art
    11:26 Far Far West Nail or Whiff
    25:05 Exploring the Game Mechanics
    29:36 Rogue-like Elements and Progression
    35:17 Design Aspects and Player Experience
    40:10 Balancing Fun and Challenge
    47:53 Overall Impressions and Recommendations
    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. 
    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! 
    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. 
    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
  • Game Dev Podcast | Coffee with Butterscotch

    [Ep573] How does promo art help sell your game?

    20-05-2026 | 57 Min.
    In episode 573 of 'Coffee with Butterscotch,' the brothers walk through the evolution of the How Many Dudes box art and what YouTube thumbnails taught them about what actually resonates with players. Turns out the answer wasn't to make something epic but to make something gloriously dumb. They close out with a look at trademarks, what they actually protect, and why registering one might matter more than you'd think.
    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
    00:00 Cold Open
    00:20 Introduction and Welcome
    05:45 The Challenges of Building a Game Studio Reputation
    08:46 Player Expectations and Game Content
    11:46 Steam Controller's Scream
    15:25 The Fragility of Gaming Hardware
    17:22 Creating Effective Promo Art
    22:00 The Evolution of Game Marketing
    34:47 Learning from Community Engagement
    39:31 (Listener Question) HaoteeHatooie: Do you trademark your game names? 
    42:50 The Importance of Consumer Protection in Trademarks
    45:46 Navigating Trademark Applications and Challenges
    49:46 The Role of Trademarks in Game Development
    54:49 The Legal Landscape of Copyright and Trademark

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. 
    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! 
    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. 
    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
Meer Ondernemerschap podcasts
Over Game Dev Podcast | Coffee with Butterscotch
Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
Podcast website

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