
InfiniDepth: Arbitrary-Resolution and Fine-Grained Depth Estimation with Neural Implicit Fields
08-1-2026 | 22 Min.
🤗 Upvotes: 73 | cs.CV Authors: Hao Yu, Haotong Lin, Jiawei Wang, Jiaxin Li, Yida Wang, Xueyang Zhang, Yue Wang, Xiaowei Zhou, Ruizhen Hu, Sida Peng Title: InfiniDepth: Arbitrary-Resolution and Fine-Grained Depth Estimation with Neural Implicit Fields Arxiv: http://arxiv.org/abs/2601.03252v1 Abstract: Existing depth estimation methods are fundamentally limited to predicting depth on discrete image grids. Such representations restrict their scalability to arbitrary output resolutions and hinder the geometric detail recovery. This paper introduces InfiniDepth, which represents depth as neural implicit fields. Through a simple yet effective local implicit decoder, we can query depth at continuous 2D coordinates, enabling arbitrary-resolution and fine-grained depth estimation. To better assess our method's capabilities, we curate a high-quality 4K synthetic benchmark from five different games, spanning diverse scenes with rich geometric and appearance details. Extensive experiments demonstrate that InfiniDepth achieves state-of-the-art performance on both synthetic and real-world benchmarks across relative and metric depth estimation tasks, particularly excelling in fine-detail regions. It also benefits the task of novel view synthesis under large viewpoint shifts, producing high-quality results with fewer holes and artifacts.

LTX-2: Efficient Joint Audio-Visual Foundation Model
08-1-2026 | 22 Min.
🤗 Upvotes: 47 | cs.CV Authors: Yoav HaCohen, Benny Brazowski, Nisan Chiprut, Yaki Bitterman, Andrew Kvochko, Avishai Berkowitz, Daniel Shalem, Daphna Lifschitz, Dudu Moshe, Eitan Porat, Eitan Richardson, Guy Shiran, Itay Chachy, Jonathan Chetboun, Michael Finkelson, Michael Kupchick, Nir Zabari, Nitzan Guetta, Noa Kotler, Ofir Bibi, Ori Gordon, Poriya Panet, Roi Benita, Shahar Armon, Victor Kulikov, Yaron Inger, Yonatan Shiftan, Zeev Melumian, Zeev Farbman Title: LTX-2: Efficient Joint Audio-Visual Foundation Model Arxiv: http://arxiv.org/abs/2601.03233v1 Abstract: Recent text-to-video diffusion models can generate compelling video sequences, yet they remain silent -- missing the semantic, emotional, and atmospheric cues that audio provides. We introduce LTX-2, an open-source foundational model capable of generating high-quality, temporally synchronized audiovisual content in a unified manner. LTX-2 consists of an asymmetric dual-stream transformer with a 14B-parameter video stream and a 5B-parameter audio stream, coupled through bidirectional audio-video cross-attention layers with temporal positional embeddings and cross-modality AdaLN for shared timestep conditioning. This architecture enables efficient training and inference of a unified audiovisual model while allocating more capacity for video generation than audio generation. We employ a multilingual text encoder for broader prompt understanding and introduce a modality-aware classifier-free guidance (modality-CFG) mechanism for improved audiovisual alignment and controllability. Beyond generating speech, LTX-2 produces rich, coherent audio tracks that follow the characters, environment, style, and emotion of each scene -- complete with natural background and foley elements. In our evaluations, the model achieves state-of-the-art audiovisual quality and prompt adherence among open-source systems, while delivering results comparable to proprietary models at a fraction of their computational cost and inference time. All model weights and code are publicly released.

MOSS Transcribe Diarize: Accurate Transcription with Speaker Diarization
08-1-2026 | 26 Min.
🤗 Upvotes: 46 | cs.SD, cs.AI, eess.AS Authors: MOSI. AI, Donghua Yu, Zhengyuan Lin, Chen Yang, Yiyang Zhang, Hanfu Chen, Jingqi Chen, Ke Chen, Liwei Fan, Yi Jiang, Jie Zhu, Muchen Li, Wenxuan Wang, Yang Wang, Zhe Xu, Yitian Gong, Yuqian Zhang, Wenbo Zhang, Zhaoye Fei, Qinyuan Cheng, Shimin Li, Xipeng Qiu Title: MOSS Transcribe Diarize: Accurate Transcription with Speaker Diarization Arxiv: http://arxiv.org/abs/2601.01554v2 Abstract: Speaker-Attributed, Time-Stamped Transcription (SATS) aims to transcribe what is said and to precisely determine the timing of each speaker, which is particularly valuable for meeting transcription. Existing SATS systems rarely adopt an end-to-end formulation and are further constrained by limited context windows, weak long-range speaker memory, and the inability to output timestamps. To address these limitations, we present MOSS Transcribe Diarize, a unified multimodal large language model that jointly performs Speaker-Attributed, Time-Stamped Transcription in an end-to-end paradigm. Trained on extensive real wild data and equipped with a 128k context window for up to 90-minute inputs, MOSS Transcribe Diarize scales well and generalizes robustly. Across comprehensive evaluations, it outperforms state-of-the-art commercial systems on multiple public and in-house benchmarks.

SciEvalKit: An Open-source Evaluation Toolkit for Scientific General Intelligence
08-1-2026 | 28 Min.
🤗 Upvotes: 28 | cs.AI, cs.CL Authors: Yiheng Wang, Yixin Chen, Shuo Li, Yifan Zhou, Bo Liu, Hengjian Gao, Jiakang Yuan, Jia Bu, Wanghan Xu, Yuhao Zhou, Xiangyu Zhao, Zhiwang Zhou, Fengxiang Wang, Haodong Duan, Songyang Zhang, Jun Yao, Han Deng, Yizhou Wang, Jiabei Xiao, Jiaqi Liu, Encheng Su, Yujie Liu, Weida Wang, Junchi Yao, Shenghe Zheng, Haoran Sun, Runmin Ma, Xiangchao Yan, Bo Zhang, Dongzhan Zhou, Shufei Zhang, Peng Ye, Xiaosong Wang, Shixiang Tang, Wenlong Zhang, Lei Bai Title: SciEvalKit: An Open-source Evaluation Toolkit for Scientific General Intelligence Arxiv: http://arxiv.org/abs/2512.22334v3 Abstract: We introduce SciEvalKit, a unified benchmarking toolkit designed to evaluate AI models for science across a broad range of scientific disciplines and task capabilities. Unlike general-purpose evaluation platforms, SciEvalKit focuses on the core competencies of scientific intelligence, including Scientific Multimodal Perception, Scientific Multimodal Reasoning, Scientific Multimodal Understanding, Scientific Symbolic Reasoning, Scientific Code Generation, Science Hypothesis Generation and Scientific Knowledge Understanding. It supports six major scientific domains, spanning from physics and chemistry to astronomy and materials science. SciEvalKit builds a foundation of expert-grade scientific benchmarks, curated from real-world, domain-specific datasets, ensuring that tasks reflect authentic scientific challenges. The toolkit features a flexible, extensible evaluation pipeline that enables batch evaluation across models and datasets, supports custom model and dataset integration, and provides transparent, reproducible, and comparable results. By bridging capability-based evaluation and disciplinary diversity, SciEvalKit offers a standardized yet customizable infrastructure to benchmark the next generation of scientific foundation models and intelligent agents. The toolkit is open-sourced and actively maintained to foster community-driven development and progress in AI4Science.

NitroGen: An Open Foundation Model for Generalist Gaming Agents
08-1-2026 | 22 Min.
🤗 Upvotes: 22 | cs.CV, cs.AI, cs.LG Authors: Loïc Magne, Anas Awadalla, Guanzhi Wang, Yinzhen Xu, Joshua Belofsky, Fengyuan Hu, Joohwan Kim, Ludwig Schmidt, Georgia Gkioxari, Jan Kautz, Yisong Yue, Yejin Choi, Yuke Zhu, Linxi "Jim" Fan Title: NitroGen: An Open Foundation Model for Generalist Gaming Agents Arxiv: http://arxiv.org/abs/2601.02427v1 Abstract: We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We incorporate three key ingredients: 1) an internet-scale video-action dataset constructed by automatically extracting player actions from publicly available gameplay videos, 2) a multi-game benchmark environment that can measure cross-game generalization, and 3) a unified vision-action model trained with large-scale behavior cloning. NitroGen exhibits strong competence across diverse domains, including combat encounters in 3D action games, high-precision control in 2D platformers, and exploration in procedurally generated worlds. It transfers effectively to unseen games, achieving up to 52% relative improvement in task success rates over models trained from scratch. We release the dataset, evaluation suite, and model weights to advance research on generalist embodied agents.



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