
Not Bringing Asteroids To Earth, Thanks
08-1-2026 | 43 Min.
Tim and Chap from the Mining team join Jack to answer listener questions about AstroForge’s plans to mine and return platinum-group metals from asteroids. They break down why metals like platinum, rhodium, and silver are spiking, what a viable return mass looks like (hint: ~1,000kg of PGMs), and how lasers (not drills) make asteroid mining viable. Along the way, they dig into engineering constraints, why we’re not bringing asteroids to Earth, and the future of mining as a swarm of small spacecraft - not one big platform.

Spacecraft or Bust
24-12-2025 | 53 Min.
AstroForge closes out 2025 with a retrospective on Odin, lessons learned, and what it means to design and build interplanetary spacecraft on tight timelines and tighter budgets. Jack, Matt, and Robin reflect on the high-stakes Odin launch, how those failures are shaping DeepSpace-2, and what’s next as the company pushes toward landing and eventually mining an asteroid. Also: viewer questions, Russian prison trivia, and a not-so-subtle dig at Elf on the Shelf.

Mining With Gross Margins: A Concept
18-12-2025 | 44 Min.
In this episode, Jack, Matt, and Chap break down the supply chain reality of platinum group metals (PGMs); why mining asteroids isn’t just cool, but increasingly necessary. They talk about why it’s hard to mine PGMs on Earth, why South Africa’s supply is risky, and how AstroForge’s approach enables cost-efficient access to these critical metals. Also: we get closer to defining “vaporizing aliens” as a brand value.

Let Him Cook
11-12-2025 | 47 Min.
In Episode 42, we officially introduce Jack Beyer, AstroForge’s new Head of Marketing and the new host of Roid Rage. Jack sits down with Matt to talk about why he left his dream job in space media to join the company, and what AstroForge is really building. The conversation ranges from Jared Isaacman’s potential NASA appointment, to Chinese space launch risk tolerance, to the real work behind DeepSpace-2’s upcoming launch and landing.

JavaScript, Protobuf, and Pain
04-12-2025 | 49 Min.
Ground Software Engineer Bobby joins us to walk through how AstroForge’s ground software stack actually works. From commanding spacecraft via custom-built UIs to stitching together downlinked files over painfully slow RF, we cover the real-world challenges of building a reliable, flexible system that can interface with global ground stations and support operations in deep space. Bobby also reflects on key lessons from the Odin mission and how they’re shaping DeepSpace‑2’s ground infrastructure.



Roid Rage