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RPG Reanimators

RPG Reanimators
RPG Reanimators
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61 afleveringen

  • RPG Reanimators

    S2:E9 – Jack Frost - Dissection

    22-07-2026 | 1 u. 43 Min.
    Episode Notes

    In this episode, we review and reanimate the scenario Jack Frost written by Shane Ivey for Delta Green. Holly recently ran this scenario three times back-to-back-to-back as an It's Alive! actual play on our YouTube channel, and we have a lot to say to try and address some of the issues we had with it and provide some GM tips, advice, and inspiration!

    You can find the scenario on Arc Dream's store or DrivethruRPG

    Handouts we can share on the lab's google drive .

    Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.

    Find out more at https://rpg-reanimators.pinecast.co

    This podcast is powered by Pinecast.
    Read transcript
  • RPG Reanimators

    S2:E8 – Chaosium Con 2026 Live Panel - When Cthulhu Doesn't Answer the Call; Running CoC without the Mythos - Consultation

    07-07-2026 | 55 Min.
    Episode Notes

    Listen to an almost-live recording of our Chaosium Con 2026 panel where we discuss some of the key themes related to cosmic horror, how Mythos staples might be freshened up into novel antagonists for players, how GMs can consider adapting their own creatures from existing media, how there's a John Carpenter movie for every example, how GMs can go about creating their own horrific entities, and other topics.

    Links:

    Invite link to our Discord server

    Link to our Patreon if you'd like to support us

    Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.

    Find out more at https://rpg-reanimators.pinecast.co

    This podcast is powered by Pinecast.
    Read transcript
  • RPG Reanimators

    S2:E7 – Impossible Landscapes - Dissection, Pt 6. Epilogue

    23-06-2026 | 2 u. 52 Min.
    Episode Notes

    In this episode, we conclude our dissection review and reanimation advice for Impossible Landscapes by hearing from some other GMs - found wandering the mists of Carcosa - so that they can share some additional perspectives and recommendations. Needless to say, each of these discussions will span the entirety of the campaign, so there are spoilers abound.

    In order, we interview:

    Tom Ogas from the Stories & Lies podcast, which is linked below (start @ 2:09)

    Zander, an excellent GM who has run several APs for our podcast (start @ 25:36)

    Joe, Brad, and Dace from the Green Box Gaming podcast, also linked below (start @ 1:30:03)

    You can find the Delta Green campaign at: Arc Dream's Store and DrivethruRPG

    Stories & Lies podcast website

    Green Box Gaming podcast website

    IL Campaign handouts and resources we can share on our lab's Google Drive .

    Our YouTube channel for Actual Play videos

    An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice

    Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.

    Find out more at https://rpg-reanimators.pinecast.co

    This podcast is powered by Pinecast.
  • RPG Reanimators

    S2:E6 – Impossible Landscapes - Dissection, Pt 5. End of the World of the End

    26-05-2026 | 1 u. 28 Min.
    Episode Notes

    In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the fourth chapter End of the World of the End, which covers the finale of this epic campaign.

    We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then, since we aren't really fans of how this final chapter is laid out, we then cover an overview of the chapter followed by explanations of how each of us would run this final section based on our own styles and internal philosophies regarding Carcosa and the nature of the King in Yellow. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:

    2:32 - Beating Heart (key themes)

    5:51 - Strengths & Limitations as Written

    13:38 - Beginning Deep Dive; Guiding Principles

    28:42 - Introducing How We Would Run the Ending

    29:06 - How Nathan Would Run It

    37:09 - How Alex Would Run it

    43:31 - How Holly Would Run it

    56:08 - How Lex Would Run it

    1:09:45 - The Party

    1:17:28 - Closing Thoughts

    You can find the campaign at: Arc Dream's Store and DrivethruRPG

    Bud's RPG Review IL Campaign episode for the chapter for a more thorough by-the-book summaries

    Campaign handouts and resources we can share on our lab's Google Drive .

    Our YouTube channel for Actual Play videos

    An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice

    And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts

    Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.

    Find out more at https://rpg-reanimators.pinecast.co

    This podcast is powered by Pinecast.
    Read transcript
  • RPG Reanimators

    S2:E5 – Impossible Landscapes - Dissection, Pt 4. Like a Map Made of Skin

    05-05-2026 | 1 u. 34 Min.
    Episode Notes

    In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the third chapter Like a Map Made of Skin, as well as an Exeunt that is... kind of essential for this chapter, so not really an exeunt?

    We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:

    1:28 - Waking Up

    6:38 - Chapter overview & Beating Heart (key themes)

    13:35 - Strengths & Limitations as Written

    23:45 - Beginning Deep Dive, Navigating the World

    33:33 - Guiding Agents' Goals & Direction

    38:53 - Encountering Some Static

    48:02 - Overall Section Thoughts (but really more Static)

    56:21 - Encountering a Group Later

    1:01:28 - Checking In

    1:18:20 - A Quiet Maze

    Links:

    You can find the campaign at: Arc Dream's Store and DrivethruRPG

    Bud's RPG Review IL Campaign episode for the chapter and associated (mandatory) exeunt for a more thorough by-the-book summary (RIP, Bud)

    Campaign handouts and resources we can share on our lab's Google Drive .

    Our YouTube channel for Actual Play videos

    An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice

    And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts

    Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.

    Find out more at https://rpg-reanimators.pinecast.co

    This podcast is powered by Pinecast.
    Read transcript
Meer Games podcasts
Over RPG Reanimators
A discussion-based podcast for GMs where we break down horror ttrpg scenarios for systems like Call of Cthulhu and Delta Green, discuss what worked for us, what didn't, what changes we made while running them, and how it all turned out for the table. Additional special topics include general game philosophies, advice, and occasional actual plays.
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