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State of the Arc Podcast

Resonant Arc
State of the Arc Podcast
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  • State of the Arc Podcast

    Is Resident Evil Really The Perfect Remake? | The Remake Trials (Ep.2)

    02-09-2026 | 2 u. 13 Min.
    The 2002 remake of Resident Evil is often considered one of the greatest (and most faithful) video game remakes ever made. But is it really as faithful as its reputation suggests?

    In this episode of The Remake Trials, we compare Resident Evil (1996) with Resident Evil (2002), explore the strange development history behind both games, examine how the remake transforms the original’s horror, discuss tank controls, Crimson Heads, Lisa Trevor, B-movie filmmaking, authorial intent, and the changing identity of Resident Evil. And at the end, we place REmake on our Remake Fidelity Matrix.

    Is Resident Evil Remake still the gold standard for faithful remakes? Maybe, but it’s more complicated than we thought.

    Time Codes:
    (0:00) Intro
    (1:31) The Remake Fidelity Matrix
    (3:42) Welcome to The Remake Trials
    (5:35) Was Resident Evil Supposed to Be Campy?
    (11:41) The Strange Story Behind the Voice Acting
    (13:06) Shinji Mikami on Horror and Comedy
    (19:28) Resident Evil vs. The Evil Dead
    (23:39) The Remake’s Biggest Change: Tone
    (29:18) What Was Resident Evil Trying to Be?
    (36:05) Was the Campiness Intentional?
    (44:35) Why Capcom Wanted to Remake Resident Evil
    (49:54) Who Owns a Work After It’s Released?
    (58:23) Making Resident Evil “Scarier”
    (1:04:08) B-Movie Horror vs. Gothic Horror
    (1:15:54) Lisa Trevor Changes the Story
    (1:18:42) How a Remake SHOULD Change Things
    (1:23:14) Crimson Heads and Surprising Returning Players
    (1:25:23) Why Tank Controls Actually Work
    (1:29:36) Resident Evil’s Japanese Horror Connection
    (1:33:30) The Three Types of Camp
    (1:36:18) The Resident Evil Remake Paradox
    (1:38:12) So How Faithful Is REmake?
    (1:44:18) What Is the “Spirit” of a Work?
    (1:51:12) Comparing the Gameplay
    (1:56:25) How Resident Evil Changed as a Series
    (1:59:29) The Lost Style of Classic Survival Horror
    (2:03:19) The Death of B-Movies and Mid-Budget Games
    (2:10:04) Final Verdict: The Fidelity Matrix

    Sources For Further Reading:

    Lynne Harris Interview: https://www.gamesradar.com/making-of-resident-evil-shinji-mikami-interview/?utm_source=chatgpt.com

    Shinji Mikami Interview: https://www.gamesradar.com/making-of-resident-evil-shinji-mikami-interview/?utm_source=chatgpt.com

    Kenichi Iwao Interview: https://www.crimson-head.com/interviews/kenichi-iwao-interview?utm_source=chatgpt.com

    Original Developers Interview: https://www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918/?utm_source=chatgpt.com

    Hiroyuki Kobayashi Interview: https://www.nintendoworldreport.com/news/7017/bexclusiveb-res-producer-speaks-out?utm_source=chatgpt.com

    REmake Mikami/Kobayashi Interview: https://survivhor.biohazardfrance.net/morbidcreations/re_behind/int_remake/int_remake_1.htm?utm_source=chatgpt.com
  • State of the Arc Podcast

    The Music of Final Fantasy XIV: A Realm Reborn (ft. Alex Moukala)

    26-08-2026 | 3 u.
    Final Fantasy XIV: A Realm Reborn had the impossible task of rebuilding a failed MMO, and its music had to help redefine what Final Fantasy XIV could be.

    In this episode of The Music of Final Fantasy, we're joined by composer and musician @AlexMoukalaMusic to break down Masayoshi Soken's soundtrack for A Realm Reborn, how his background in sound design shaped his approach to composition, and what makes FFXIV's music different from the work of Nobuo Uematsu.

    We discuss Soken's philosophy of prioritizing the player experience in writing, the surprising techniques behind some of the soundtrack's massive sounds, why certain vocals and instruments are deliberately filtered for long MMO encounters, and the countless ways A Realm Reborn weaves the musical history of Final Fantasy into something new.

    We also talk about Uematsu's continuing influence on the series, the collaborative nature of FFXIV's enormous soundtrack, the importance of Yoshida's direction, and why Casen walked away convinced this may be one of the greatest video game soundtracks of the last 20 years.

    And according to Alex… the best is still yet to come.

    Thanks again to Alex Moukala for joining us! Check out his channel here: https://www.youtube.com/channel/UCEKRfoZ5t1VBdWfn9k6UgXw

    Time Codes:
    1. Intro (0:00)
    2. Background on Masayoshi Soken and how the music of A Realm Reborn was made (5:46)
    3. Breakdown of individual tracks from the OST (41:44)
  • State of the Arc Podcast

    Xenogears' Ending Is Deeper Than We Thought (ft. Keith Comito)

    20-08-2026 | 2 u. 14 Min.
    In this episode, we're joined once again by Keith Comito to revisit the final scene of Xenogears! We examine what the confrontation between Fei and Krelian is really saying about human suffering, love, free will, and our desire to truly understand one another.

    We also explore the Gnostic philosophy underlying Xenogears, the Wave Existence, the Path of Sephirot, the symbolism of Ouroboros, and the game's recurring image of the one-winged angels. More importantly, we ask whether Xenogears ultimately rejects the very Gnostic worldview it spends the entire game constructing.

    Is Krelian right that human beings can never truly understand one another? Is perfect unity preferable to the pain and uncertainty of individual existence? Or is our imperfection and continued attempts to understand and love one another the very thing that makes human life meaningful?

    Perhaps Xenogears' answer isn't that humanity will someday achieve perfect understanding, but that we keep trying, and that's where meaning is found.
  • State of the Arc Podcast

    The Most OVERHATED Games | State of the Arc Podcast

    12-08-2026 | 1 u. 41 Min.
    Hate may be more or less natural, but why all the overhate? We are going to surprise and maybe even enrage you with our most overhated picks, and then sooth you with our very overreasonable explanations. We discuss the games that have gotten the most hate, but that changed the trajectory of gaming for the worse. You don't have to love everything, or even like it. But joining the hate train ain't always the answer, and may cause more problems than you realize...

    Time Codes:
    1. Intro (0:00)
    2. Honorable Mentions (2:50)
    3. Skyward Sword (11:08)
    4. Xenosaga Ep. II (26:09)
    5. Final Fantasy XIII (36:28)
    6. Final Fantasy VIII (44:09)
    7. Final Fantasy X-2 (51:09)
    8. Virtual Boy (1:04:00)
    9. Metroid Other M (1:12:01)
    10. Star Fox Zero (1:26:19)
    11. FFVIIR Thoughts (1:36:14)

    **Listen on Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3

    **Listen on Soundcloud**: https://soundcloud.com/resonantarc

    **Listen on iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837

    **Listen on Pocket Cast**: http://pca.st/NJsJ

    Discord Link: https://discord.gg/RFMF6gpHr
    Patreon Page: https://www.patreon.com/resonantarc
    Subscribestar: https://www.subscribestar.com/resonant-arc
    Twitter: https://twitter.com/resonantarc
    Facebook: https://www.facebook.com/resonantarc
    Instagram: https://www.instagram.com/resonantarc
    TikTok: https://www.tiktok.com/@resonantarc
  • State of the Arc Podcast

    Why We Keep Remaking The Odyssey After 3,000 Years | State of the Arc Podcast

    06-08-2026 | 3 u. 42 Min.
    Nearly 3,000 years after Homer’s epic was first told, The Odyssey remains one of the most influential and frequently retold stories ever created. Christopher Nolan’s new film has brought Odysseus back to the center of popular culture, but no single adaptation can explain why this story has survived for millennia.

    In this episode, Mike and Casen explore the origins, structure, translations, and evolving legacy of The Odyssey. We examine how generations of writers and filmmakers have reinterpreted Homer; what different adaptations preserve, change, or misunderstand; and why Odysseus remains such a fascinating and difficult hero: clever, resilient, selfish, brutal, and relentlessly determined to return home.

    From Homer, Chapman, Alexander Pope, and Emily Wilson to the 1997 miniseries, The Return, and Christopher Nolan’s adaptation, this is a conversation about the strange power of a story that has outlived civilizations, and why it will continue to be told for another 3,000 years.

    Which version of The Odyssey first captured your imagination?

    Time Codes:
    1. Intro (0:00)
    2. Casen Recites The Opening Lines Of The Poem In Greek (4:56)
    3. Mike's Personal History With The Odyssey (11:17)
    4. The Many Translations Of The Odyssey (27:04)
    5. 7 Different Versions Of The Opening Lines: Which Should You Read? (50:44)
    6. Summary Of The Original Story In The Poem (1:06:20)
    7. The Screen Adaptations Of The Odyssey (1:23:26)
    8. Ulysses 1954 (1:24:29)
    9. L'Odissea 1968 (1:27:45)
    10. The Odyssey 1997 (1:29:49)
    11. The Return 2024 (1:55:42)
    12. Christopher Nolan's The Odyssey 2026 (2:16:05)
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Over State of the Arc Podcast
Our podcast breaks down the techniques of great storytelling across our favorite games, movies, literature, and music. I also occasionally upload music I've arranged or composed!
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