When One Falls, We Continue | Clair Obscur: Expedition 33 [Ep.2] | State Of The Arc Podcast
In this episode, we go from the beach through the flying waters. We only got about halfway through Act I. For next week, finish Act I completely. Thanks for watching, and don't forget to support us on Patreon~ https://www.patreon.com/resonantarc
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Clair Obscur: Expedition 33 [Ep.1] | State Of The Arc Podcast
For the start of our Clair Obscur: Expedition 33 analysis we take a slightly different tact than we have previously. Instead of doing Dev History first, we're just diving right into the game itself! Thanks for watching, and don't forget to support us on Patreon~ https://www.patreon.com/resonantarc
**We’re Now On Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3
**Listen On Soundcloud**: https://soundcloud.com/resonantarc
**Listen On iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837
**Listen On Pocket Cast**: http://pca.st/NJsJ
Patreon Page: https://www.patreon.com/resonantarc
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The History Of JRPGs | Ep.1 | What Was The First JRPG? (Ft. Pat Holleman)
JRPGs weren’t born where you think. We unpack the origins of the term, the genre, and the influences that defined it.
In this episode of State of the Arc, Mike and Casen begin a multi-episode deep dive into the history of JRPGs—where the genre came from, how it evolved, and why it took the shape it did. We’re joined by Pat Holleman, author of the Reverse Design series and director of the indie RPG Quartet, whose research into genre origins helps ground this discussion in real historical context. If you enjoy deep-dive game design analysis and want to support future episodes, consider joining our Patreon. Thank you for watching and listening.
Thanks to @patrickholleman9323 for joining us for this discussion!
Play Quartet: store.steampowered.com/app/1307960/Quartet/
Reverse Design Series: thegamedesignforum.com/books/books.html
Time Codes:
01. Intro (0:00)
02. The Coining Of The Term "JRPG" (1:30)
02. The Origins Of The "JRPG" (91:33)
03. The Codifying Of The "JRPG" (1:13:01)
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The Music of Final Fantasy XIII | State of the Arc Podcast
While Final Fantasy 13 is often praised for its graphics, it is the music that really elevates this game to a whole new level. The complexity and creativity on display here by Masashi Hamauzu make this soundtrack a spectacular treat for the ears. We spend more time going through this soundtrack than I think any other game yet. It is just so textured and dynamic and intriguing. Hope you enjoy! If you care to support us, here's a link to our Patreon page: https://www.patreon.com/resonantarc
**We're Now On Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3
**Listen On Soundcloud**: https://soundcloud.com/resonantarc
**Listen On iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837
**Listen On Pocket Cast**: http://pca.st/NJsJ
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I Don't Like Dragon Quest HD 2D... I LOVE IT! | State of the Arc Podcast
With the release of Dragon Quest I & II HD 2D, I decided to try out all the previous versions of the game to compare. What I found is an endlessly charming little RPG that I have absolutely fallen in love with. While I've played many Dragon Quest games before (DQ5, DQ8, DQ9, and DQ11), it's the first game that has now made me a fan for life. What a fantastic game and what a great remake to introduce a new generation to this timeless classic!
Time Codes:
1. Intro (0:00)
2. The History Of Dragon Quest Remakes (02:51)
3. Casen's Impressions Having Never Played The Original (06:00)
4. Setting The Right Expectations (13:12)
5. What Is The Mark Of A Successful Remake? (20:07)
6. Exploring Valid Criticisms Of This Remake. What Was Lost? (26:51)
7. In What Ways Is the Spirit Of The Original Retained? (52:38)
8. The Differences Between Versions (1:04:09)
Our podcast breaks down the techniques of great storytelling across our favorite games, movies, literature, and music. I also occasionally upload music I've arranged or composed!