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New Books in Science, Technology, and Society

New Books Network
New Books in Science, Technology, and Society
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  • New Books in Science, Technology, and Society

    Building A Freedom Infrastructure in the Age of Networked Control

    23-07-2026
    Host Licia Cianetti talks to Venezuelan democracy activist and co-founder of the World Liberty Congress Leopoldo López. As part of PPP’s ongoing collaboration with the Journal of Democracy they discuss Leopoldo’s recent article on Democracy in an Age of Networked Control. They discuss the technological challenges that democracy activists worldwide face today, and how some activists are rethinking their use of technology to elude the infrastructure of control and create new infrastructures for freedom.

    Guest:

    Leopoldo López is a Venezuelan democracy activist and the cofounder of the World Liberty Congress, which is a global network that connects democracy advocates and leaders from across the world. From 2014 to 2020 he was imprisoned for leading peaceful protests and civil resistance against the regime of Nicolás Maduro. Currently he is a Fellow at the Wilson Center.

    Presenter:

    Licia Cianetti is Associate Professor at the University of Birmingham and Founding Deputy Director of CEDAR. She is the Principal Investigator of an upcoming research project on “Resisting Inter-Scalar Authoritarian Networks and Coalitions” (funded by the EU under Horizon Europe grant no. 101286676).

    Transcript here

    The People, Power, Politics podcast brings you the latest insights into the factors that are shaping and re-shaping our political world. It is brought to you by the Centre for Elections, Democracy, Accountability and Representation (CEDAR) based at the University of Birmingham, United Kingdom.
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  • New Books in Science, Technology, and Society

    David I. Waddington, "The Hidden Curriculum of Video Games" (McGill-Queen's UP, 2026)

    22-07-2026 | 42 Min.
    Despite decades of inflammatory rhetoric, the real risk of video games lies not in their violent imagery but in the ethical and political sensibilities they normalize. Video games reward speed, efficiency, control, and meritocratic mastery, training players to align with a technolibertarian worldview - one that celebrates individual will, technological power, and skepticism toward collective forms of governance. Rather than asking whether games produce violent individuals, we might more productively ask how they contribute to a commitment to radical capitalism and a belief in highly individualistic worldviews. In this unsettling work David Waddington traces the philosophical roots of technolibertarianism, founded on faith in technological progress and personal freedom. He identifies a darker turn in this thinking, animated by the ideals of Ayn Rand and her archetype of the "tech hero of capitalism." Many games, Waddington argues, invite players to inhabit this archetype, treating mastery, control, and relentless striving as moral virtues. While educational research often praises games for motivating students and fostering problem-solving, Waddington asks a deeper question: What kinds of people do games help us become? Drawing on Martin Heidegger and other thinkers, he explores whether gameplay expands human possibility or narrows it by habituating players to efficient yet restrictive systems. The Hidden Curriculum of Video Games (McGill-Queen's UP, 2026) critiques mainstream game design and educational technology, offering hopeful alternatives and examining reflective games that resist dominant gameplay logics. Written with clarity, passion, and philosophical depth, this thought-provoking work opens new horizons on technology, education, and the moral imagination of play.

    Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist.
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  • New Books in Science, Technology, and Society

    Mark Crinson, "Aviationland: Heathrow and the Making of an Airport Landscape" (Paul Mellon Centre, 2026)

    22-07-2026 | 1 u. 16 Min.
    Aviationland: Heathrow and the Making of an Airport Landscape (Paul Mellon Centre, 2026) by Professor Mark Crinson is the first critical study to examine how a major international airport takes shape on the ground, and what that means for the landscape around it. Focused on Heathrow airport, it traces how the area has been formed and reformed by overlapping systems of architecture, infrastructure and enclosure, from the common land of Hounslow Heath in the eighteenth century to the global transport hub of the present day. 

    The book explores the different forces that have shaped the airport’s environment: the remaking of landforms, the design of terminal buildings, and the surrounding sprawl of hotels, schools, factories, and business parks. At the same time, it shows how the Heathrow area has been moulded by wider shifts in energy, mobility, and the economy, and how the airport has in turn left a lasting mark on its surroundings, both materially and ecologically.

    Drawing on previously unpublished material, Aviationland includes close studies of key sites, as well as figures who shaped how we see the airport today, including Richard Rogers, Patrick Abercrombie, and J. G. Ballard. Bringing together architectural, landscape, and infrastructural histories that are seldom read in tandem, this volume makes the case for Heathrow as a distinctively modern landscape. The result is a nuanced account of how local places become entangled within global systems, and what happens when they do.

    This interview was conducted by Dr. Miranda Melcher whose book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. You can find Miranda’s interviews on New Books with Miranda Melcher, wherever you get your podcasts.
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  • New Books in Science, Technology, and Society

    Daniel L. Gardner, "Thresholds of Digital Gameplay" (MIT Press, 2025)

    21-07-2026 | 1 u. 2 Min.
    Contemporary digital gameplay is only accessible by navigating an
    ecosystem of interfaces that support its computational nature. Account
    logins, controllers, and an assortment of menus, settings, and other
    peripheral-to-gameplay elements support a range of practical and
    necessary functions that result from the transformation of gameplay into
    digital gameplay, as well as broader shifts toward an increasingly
    networked and data-driven world. The games industry has adopted
    usability testing on top of play testing to evaluate how these
    interfaces may influence the accessibility and success of their game
    software, but how embedding gameplay within webs of software, hardware,
    and platform infrastructures impacts the medium, players, and production
    has not yet been fully explored.

    In Thresholds of Digital Gameplay (MIT Press, 2025), Daniel
    Gardner demonstrates how a series of interfaces and other elements on
    the periphery of digital gameplay fundamentally alter the phenomena of
    gaming. This book examines non-gameplay-centered material or mechanical
    attachments that surround and enclose gameplay while directing or
    mediating our experience of it—for example, access controls, character
    configuration, and microtransactional storefronts.

    Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He
    received a master’s degree in political science, American cultural
    studies as well as contemporary and recent history from
    Ludwig-Maximilians-University, Munich and holds two PhDs in game studies
    (LMU & University of Passau). Currently, he's teaching as a
    professor for game design and game studies at the HNU University of
    Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at
    the online journal TITEL kulturmagazin for the game section, and is
    editor of the weekly game research newsletter Game Studies Watchlist.
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    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
  • New Books in Science, Technology, and Society

    Stefan Höltgen et al., "Commodore 64: Past, Present, and Future of a Home Computer" (Projekt Verlag, 2026)

    20-07-2026 | 27 Min.
    The Commodore 64 is the most significant computer of its era. From 1982 to 1994, a total of 27 million units were sold—more than any other computer from a single manufacturer afterwards. Due to its widespread use as well as its techni­cal features, the C64 has a huge international following—even to this day. The 19 contributions compiled in Commodore 64: Past, Present, and Future of a Home Computer (Projekt Verlag, 2026) illustrate the significance of the platform for the digitalization of society, the general public’s computer science knowledge, as well as digital art and culture—both in the past, present, and also in the future. Volume 5 of the »Computer Archaeology« series is partly based on the confer­ence of the same name held in 2024 at the University of Bonn and has here been supplemented with additional contributions from the fields of artificial intelli­gence, quantum computing, and digital humanities.

    Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist.
    Learn more about your ad choices. Visit megaphone.fm/adchoices
    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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Over New Books in Science, Technology, and Society
This podcast is a channel on the New Books Network. The New Books Network is an academic audio library dedicated to public education. In each episode you will hear scholars discuss their recently published research with another expert in their field. Discover our 150+ channels and browse our 28,000+ episodes on our website: ⁠newbooksnetwork.com⁠ Subscribe to our free weekly Substack newsletter to get informative, engaging content straight to your inbox: ⁠https://newbooksnetwork.substack.com/⁠ Follow us on Instagram and Bluesky to learn about more our latest interviews: @newbooksnetwork Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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