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New Books in Technology

New Books Network
New Books in Technology
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  • New Books in Technology

    Marc Masters, "High Bias: The Distorted History of the Cassette Tape" (UNC Press, 2023)

    22-2-2026 | 55 Min.
    The cassette tape was revolutionary. Cheap, portable, and reusable, this small plastic rectangle changed music history. Make your own tapes! Trade them with friends! Tape over the ones you don't like! The cassette tape upended pop culture, creating movements and uniting communities.
    High Bias: The Distorted History of the Cassette Tape (UNC Press, 2023) charts the journey of the cassette from its invention in the early 1960s to its Walkman-led domination in the 1980s to decline at the birth of compact discs to resurgence among independent music makers. Scorned by the record industry for "killing music," the cassette tape rippled through scenes corporations couldn't control. For so many, tapes meant freedom--to create, to invent, to connect.
    Marc Masters introduces readers to the tape artists who thrive underground; concert tapers who trade bootlegs; mixtape makers who send messages with cassettes; tape hunters who rescue forgotten sounds; and today's labels, which reject streaming and sell music on cassette. Their stories celebrate the cassette tape as dangerous, vital, and radical.
    Marc Masters is a music journalist whose work has appeared on NPR and in the Washington Post, Pitchfork, Rolling Stone, and Bandcamp Daily. He is also the author of No Wave. Marc Masters on Twitter.
    Bradley Morgan is a media arts professional in Chicago and author of U2's The Joshua Tree: Planting Roots in Mythic America. He manages partnerships on behalf of CHIRP Radio 107.1 FM, serves as a co-chair of the associate board at the Gene Siskel Film Center of the School of the Art Institute of Chicago, and volunteers in the music archive at the Old Town School of Folk Music. Bradley Morgan on Twitter.
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  • New Books in Technology

    Joe Williams, "Inequality in the Digital Economy: The Case for a Universal Basic Income" (Palgrave Macmillan, 2024)

    21-2-2026 | 50 Min.
    In this episode, Joe Williams speaks with Andrew White about how the digital economy is reshaping inequality, work, and the social contract. Drawing on the themes of his book Inequality in the Digital Economy: The Case for a Universal Basic Income (Palgrave Macmillan, 2024), our conversation explores why technological progress has not translated into shared prosperity, how structural features of digital markets concentrate power and wealth, and what this means for the future of work and social policy. We discuss universal basic income as part of a broader attempt to rethink how societies provide security and dignity in an era of automation, and consider what a more sustainable and humane economic model might look like in practice.

    Joe Williams website here

    - Censorship and Sacralisation of Politics in the Portuguese Press during the Spanish Civil War- "Year X of the National Revolution" — Salazarist Palingenetic Myth in the Diário da Manhã
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  • New Books in Technology

    Raiford Guins, "King PONG: How Atari Bounced Across Markets to Make Millions" (MIT Press, 2026)

    20-2-2026 | 1 u. 15 Min.
    PONG is one of the longest- and most consistently circulating video games. Released in 1972, it remains at our fingertips as Android or iOS app, hosted at freepong.org and the Internet Archive, and even released as A Tiny Game of Pong for the Apple Watch. Despite its simplicity and ubiquity, Atari’s PONG encapsulates far more than the history of a video game and an iconic game company. King PONG: How Atari Bounced Across Markets to Make Millions (MIT Press, 2026) is the first book dedicated to an unassuming game that changed the world. Through the prisms of product positioning, market development, and category creation, Professor Raiford Guins answers the question of why Atari’s inaugural product succeeded and why it endures.The author of Game After and Atari Design, and an excavator of the “Atari landfill” in New Mexico, Professor Guins brings us a unique history that reconsiders the launch of Atari’s PONG through the lens of the company’s business practices. He follows the young Silicon Valley startup from its early days of positioning its new product within the existing coin-op amusement industry to its establishment of a consumer industry for home video games—a story of remarkable market development innovation. Written with a passion for video games and a historian’s insight, the book animates the business exploits of one of the fastest growing and most influential companies ever.

    This interview was conducted by Dr. Miranda Melcher whose book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. You can find Miranda’s interviews on New Books with Miranda Melcher, wherever you get your podcasts.
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  • New Books in Technology

    David King Dunaway, "A Four-Eyed World: How Glasses Changed the Way We See" (Bloomsbury, 2026)

    19-2-2026 | 39 Min.
    Eyeglasses have become so commonplace we hardly think about them—unless we can’t find them. Yet glasses have been controversial throughout history. Roger Bacon pioneered using lenses to see and then spent a decade in a medieval prison for advocating that he could fix" God’s creations by improving our eyesight. Even today, people take off their glasses before having their picture taken, despite how necessary they are.

    A Four-Eyed World: How Glasses Changed the Way We See (Bloomsbury, 2026) is the first book to investigate the experience of wearing glasses and contacts and their role in culture. Dr. David King Dunaway encourages readers to take a look at how they literally see the world through what they wear. He explores everything from the history of deficient eyesight and how glasses are made to portrayals of those who wear glasses in media, the stigma surrounding them, and the future of augmented and virtual reality glasses, highlighting how glasses have shaped, and continue to shape, who we are. Interwoven is Dr. Dunaway’s own experience of spending a week without his glasses, which he has used since childhood, to see the world around him and his newfound appreciation for his visual aids.

    This is the story of how we see the world and how our ability to see things has evolved, ultimately asking: How have two cloudy, quarter-sized discs of crystal or glass originally riveted together become so essential to human existence? Shakespeare famously said eyes are windows to the soul, but what about people who see only by covering theirs with glasses? Readers will find out together through this fascinating and insightful cultural history of one of humanity’s greatest inventions.

    This interview was conducted by Dr. Miranda Melcher whose book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. You can find Miranda’s interviews on New Books with Miranda Melcher, wherever you get your podcasts.
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  • New Books in Technology

    W. Patrick McCray, "README: A Bookish History of Computing from Electronic Brains to Everything Machines" (MIT Press, 2025)

    19-2-2026 | 48 Min.
    In README: A Bookish History of Computing from Electronic Brains to Everything Machines (MIT Press, 2025), historian Dr. Patrick McCray argues that in order for computers to become ubiquitous, people first had to become interested in them, learn about them, and take the machines seriously. A powerful catalyst for this transformation was, ironically, one of the oldest information technologies we have: books. The author uses a carefully chosen selection of books, some iconic and others obscure, to describe this technological revolution as it unfolded in the half-century after 1945. The book begins with a fundamental question: How does a new technology become well known and widespread? Dr. McCray answers this by using books as a window into significant moments in the history of computing, publishing, and American culture.README offers a literary history of computers and, more broadly, information technologies between World War II and the dot-com crash of the early 21st century. From the electronic brains and cybernetics craze of the 1940s to the birth of AI, the rise of the personal computer, and the internet-driven financial frenzy of the 1990s, books have proven a durable and essential way for people to learn how to use and think about computers. By offering a readable half-century of bookish history, README explains how computers became popular and pervasive.

    This interview was conducted by Dr. Miranda Melcher whose book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. You can find Miranda’s interviews on New Books with Miranda Melcher, wherever you get your podcasts.
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    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

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