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New Books in Technology

New Books Network
New Books in Technology
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  • New Books in Technology

    Amelia Acker, "Archiving Machines: From Punch Cards to Platforms" (MIT Press, 2025)

    04-03-2026 | 46 Min.
    We're so pleased to welcome Dr. Amelia Acker, author of Archiving Machines: From Punch Cards to Platforms (MIT Press, 2025) to the New Books Network! 

    This book describes the struggle between the computing technologies that archive data and the cultures of information that have led to platforms that assert control over its use. Acker examines the origins of data archives and the computing processes of storage, exchange, and transmission. Each chapter introduces data archiving processes that relate to the evolution of data sovereignty we experience today: from magnetic tape and timesharing computer models from the 1950s, to the establishment of data banks and the rise of database processing and managed data silos in the 1970s, to file structures and virtual containers in cloud-based information services over the past 40 years.

    Your host is Dr. Adam Kriesberg, Associate Professor at the Simmons University School of Library and Information Science.
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  • New Books in Technology

    Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)

    02-03-2026 | 1 u. 1 Min.
    The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age.
    Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software: Homo Ludens in Computational Culture (MIT Press, 2023), Miguel Sicart delves into why we play with computers, how that play shapes culture and society, and the threat posed by malefactors using play to weaponize everything from conspiracy theories to extractive capitalism. Starting from the controversial idea that software is an essential agent in the information age, Sicart considers our culture in general—and our way of thinking about and creating digital technology in particular—as a consequence of interacting with software's agency through play.
    As Sicart shows, playing shapes software agency. In turn, software shapes our agency as we adapt and relate to it through play. That play drives the creation of new cultural, social, and political forms. Sicart also reveals the role of make-believe in driving our playful engagement with the digital sphere. From there, he discusses the cybernetic theory of digital play and what we can learn from combining it with the idea that playfulness can mean pleasurable interaction with human and nonhuman agents inside the boundaries of a computational system. Finally, he critiques the instrumentalization of play as a tool wielded by platform capitalism.
    Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok.
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  • New Books in Technology

    Alan J. McComas, "Consciousness: The Road to Reductionism" (American Scientist, 2025)

    27-02-2026 | 1 u. 3 Min.
    Neuroscientific evidence increasingly shows that consciousness is a remarkable but explainable function of a machinelike brain. Alan J. McComas' discusses his article for the American Scientist.

    Alan J. McComas is an emeritus professor of medicine at McMaster University in Hamilton, Canada.

    Greg is the Executive Director and Founder of the World War II Discussion Forum (wwiidf.org). He also has a strong interest in literature, culture, religion, science and philosophy (translation: he's an eclectic reader who is constantly missing deadlines for book reviews).
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  • New Books in Technology

    Honghong Tinn, "Island Tinkerers: Innovation and Transformation in the Making of Taiwan's Computing Industry" (MIT Press, 2024)

    26-02-2026 | 1 u. 12 Min.
    How Taiwan rose to global prominence in high tech manufacturing, from computer maker to the world's leading chip manufacturer. How did Taiwan, a former Japanese colony and the last fortress of the defeated Chinese Nationalists, ascend to such heights in high-tech manufacturing? In Island Tinkerers: Innovation and Transformation in the Making of Taiwan's Computing Industry (MIT Press, 2024), Honghong Tinn tells the critical history of how hobbyists and enthusiasts in Taiwan, including engineers, technologists, technocrats, computer users, and engineers-turned-entrepreneurs, helped transform the country with their hands-on engagement with computers. Rather than engaging in wholesale imitation of US sources, she explains, these technologists tinkered with imported computing technology and experimented with manufacturing their own versions, resulting in their own brand of successful innovation.

    Defying the stereotype of “the West innovates, and the East imitates,” Tinn tells the story of Taiwanese technologists' efforts over the past six decades. Beginning in the 1960s, they grappled with the “black-boxed” computers that were newly available through international technical-aid programs. Shortly after, multinational corporations that outsourced transistor and integrated circuit assembly overseas began employing Taiwanese engineers and factory workers. Island tinkerers developed strategies to adapt, modify, assemble, and work with computers in an inventive manner. It was through this creative and ingenious tinkering with computers that they were able to gain a better understanding of the technology, opening the door to future manufacturing endeavors that now include Acer, Foxconn, Asus, and Taiwan Semiconductor Manufacturing Company (TSMC).

    Honghong Tinn is Assistant Professor in the Program in the History of Science, Technology, and Medicine and the Department of Electrical and Computer Engineering at the University of Minnesota, Twin Cities.

    Li-Ping Chen is a visiting scholar in the Department of East Asian Languages and Cultures at the University of Southern California. Her research interests include literary translingualism, diaspora, and nativism in Sinophone, inter-Asian, and transpacific contexts. Li-Ping’s NBN episodes on Taiwan Studies are supported by the Chun and Jane Chiu Family Foundation Taiwan Studies Program at Oregon State University.

    Relevant Links:

    Open Access for Island Tinkerers here

    Island Tinkerers’ Book Talk with Honghong Tinn here

    Chinese language translation of Island Tinkerers 科技造浪者: 一部奇蹟般的台灣科技產業史,揭開全球都想知道的人脈網絡 here


    Fly up with Love (1978) here

    “Labour and (De)Industrialisation in East Asia” in Gateway To Global China Podcast here

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  • New Books in Technology

    Fred Turner on Countercultures, Cybercultures, and Californian and Texan Ideologies

    25-02-2026 | 1 u. 19 Min.
    Peoples & Things host, Lee Vinsel, and guest host, Paula Bialski, Associate Professor of Digital Sociology at University of St. Gallen, talk to Fred Turner, Harry and Norman Chandler Professor of Communication at Stanford University, about his classic 2006 book, _From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism_. They briefly explore the arc of Fred’s career and revisit the book in the spirit of asking what has changed in digital ideology since the book’s publication, including with the role of Silicon Valley elites in the second Trump Administration, Elon Musk’s role in DOGE, and the (perhaps only brief) turn of digital technology elites moving from California to Texas. Since this conversation was recorded in April 2025, Fred’s essay, “The Texan Ideology,” has been published in The Baffler: Link here.
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