Ga naar de inhoud
PodcastsNieuwsNew Books in Technology

New Books in Technology

New Books Network
New Books in Technology
Nieuwste aflevering

1113 afleveringen

  • New Books in Technology

    Daniel L. Gardner, "Thresholds of Digital Gameplay" (MIT Press, 2025)

    21-07-2026 | 1 u. 2 Min.
    Contemporary digital gameplay is only accessible by navigating an
    ecosystem of interfaces that support its computational nature. Account
    logins, controllers, and an assortment of menus, settings, and other
    peripheral-to-gameplay elements support a range of practical and
    necessary functions that result from the transformation of gameplay into
    digital gameplay, as well as broader shifts toward an increasingly
    networked and data-driven world. The games industry has adopted
    usability testing on top of play testing to evaluate how these
    interfaces may influence the accessibility and success of their game
    software, but how embedding gameplay within webs of software, hardware,
    and platform infrastructures impacts the medium, players, and production
    has not yet been fully explored.

    In Thresholds of Digital Gameplay (MIT Press, 2025), Daniel
    Gardner demonstrates how a series of interfaces and other elements on
    the periphery of digital gameplay fundamentally alter the phenomena of
    gaming. This book examines non-gameplay-centered material or mechanical
    attachments that surround and enclose gameplay while directing or
    mediating our experience of it—for example, access controls, character
    configuration, and microtransactional storefronts.

    Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He
    received a master’s degree in political science, American cultural
    studies as well as contemporary and recent history from
    Ludwig-Maximilians-University, Munich and holds two PhDs in game studies
    (LMU & University of Passau). Currently, he's teaching as a
    professor for game design and game studies at the HNU University of
    Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at
    the online journal TITEL kulturmagazin for the game section, and is
    editor of the weekly game research newsletter Game Studies Watchlist.
    Learn more about your ad choices. Visit megaphone.fm/adchoices
    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
  • New Books in Technology

    Stefan Höltgen et al., "Commodore 64: Past, Present, and Future of a Home Computer" (Projekt Verlag, 2026)

    20-07-2026 | 27 Min.
    The Commodore 64 is the most significant computer of its era. From 1982 to 1994, a total of 27 million units were sold—more than any other computer from a single manufacturer afterwards. Due to its widespread use as well as its techni­cal features, the C64 has a huge international following—even to this day. The 19 contributions compiled in Commodore 64: Past, Present, and Future of a Home Computer (Projekt Verlag, 2026) illustrate the significance of the platform for the digitalization of society, the general public’s computer science knowledge, as well as digital art and culture—both in the past, present, and also in the future. Volume 5 of the »Computer Archaeology« series is partly based on the confer­ence of the same name held in 2024 at the University of Bonn and has here been supplemented with additional contributions from the fields of artificial intelli­gence, quantum computing, and digital humanities.

    Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist.
    Learn more about your ad choices. Visit megaphone.fm/adchoices
    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
  • New Books in Technology

    Fenwick McKelvey, "SimPolitics: America’s Quest to Solve Politics with Computers" (MIT Press, 2026)

    17-07-2026 | 51 Min.
    This book is available open access.

    For
    more than six decades, the public has been promised that computers will
    revolutionize politics, both nationally and internationally. In SimPolitics: America’s Quest to Solve Politics with Computers
    (MIT Press, 2026), Dr. Fenwick McKelvey traces the entwined history of
    politics and computers from the 1960s to the late 1980s. He shows how
    programmers, consultants, academics, political scientists, and peace
    activists all worked—sometimes in tandem, sometimes not—to build
    simulations to win campaigns, predict coups, forecast the future, and render politics as legible as a spreadsheet.

    Drawing
    on novel archival and historical research, Dr. McKelvey recounts the
    history of efforts to simulate politics by building models of elections,
    voters, and international relations. Comparing attempts in the United
    States to simulate domestic electoral politics and international
    affairs, he reveals the unexamined connections and conflicts between the
    two projects. His book provides a helpful guide to taking stock of
    exaggerated claims that AI and technology will fix politics, while
    presenting the long history of such promised technological fixes.

    This interview was conducted by Dr. Miranda Melcher whose book
    focuses on post-conflict military integration, understanding treaty
    negotiation and implementation in civil war contexts, with qualitative
    analysis of the Angolan and Mozambican civil wars. You can find
    Miranda’s interviews on New Books with Miranda Melcher, wherever you get your podcasts. 
    Learn more about your ad choices. Visit megaphone.fm/adchoices
    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
  • New Books in Technology

    Soraya Murray, "Technothriller: Film and the American Imagination" (MIT Press, 2026)

    14-07-2026 | 1 u. 6 Min.
    Technothriller: Film and the American Imagination
    (MIT Press, 2026) is the first dedicated examination of popular movies
    classified as “thrillers” that channel societal anxiety or dread about
    advanced technologies like supercomputers, robotics, AI, biotech,
    military weaponry, and surveillance culture. Technothriller is
    about the changing imagination of technology within an American context
    and its role in engineering some of the most profound ideologies of
    modern life.

    Soraya Murray
    is a Professor in the Film and Digital Media Department at the
    University of California, Santa Cruz. Her work explores the visual
    culture of innovation, advanced computation, and its imaginaries as
    imaged in popular American films, for which technology assumes a central
    role. Murray’s first book, On Video Games: The Visual Politics of Race, Gender and Space (I.B. Tauris, 2018, paperback 2021), examines popular video games like Assassin’s Creed, Spec Ops: The Line, Metal Gear Solid, and Grand Theft Auto as visual culture. She currently serves as Provost of Porter College, UCSC.
    Learn more about your ad choices. Visit megaphone.fm/adchoices
    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
  • New Books in Technology

    The Emerging Anocracy: AI, Tech Oligarchs, and the Future of Democracy with Alexis Cruz

    12-07-2026 | 1 u.
    In this episode of International Horizons, RBI Acting Director Eli Karetny sits down with Alexis Cruz, founder of Enough Consulting and former strategic advisor for governance at Meta. Cruz explores how the proliferation of AI and digital platforms has shifted global politics into an "anocracy"—a precarious gray zone situated between traditional democracy and authoritarianism.
    Learn more about your ad choices. Visit megaphone.fm/adchoices
    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
Meer Nieuws podcasts
Over New Books in Technology
This podcast is a channel on the New Books Network. The New Books Network is an academic audio library dedicated to public education. In each episode you will hear scholars discuss their recently published research with another expert in their field. Discover our 150+ channels and browse our 28,000+ episodes on our website: ⁠newbooksnetwork.com⁠ Subscribe to our free weekly Substack newsletter to get informative, engaging content straight to your inbox: ⁠https://newbooksnetwork.substack.com/⁠ Follow us on Instagram and Bluesky to learn about more our latest interviews: @newbooksnetwork Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
Podcast website

Luister naar New Books in Technology, RADIO BOOS en vele andere podcasts van over de hele wereld met de radio.net-app

Ontvang de gratis radio.net app

  • Zenders en podcasts om te bookmarken
  • Streamen via Wi-Fi of Bluetooth
  • Ondersteunt Carplay & Android Auto
  • Veel andere app-functies
New Books in Technology: Podcasts in familie