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New Books in Technology

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New Books in Technology
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  • Edward Tenner, "Why the Hindenburg Had a Smoking Lounge: Essays in Unintended Consequences" (APS Press, 2025)
    How did the addition of lifeboats after the Titanic shipwreck contribute to another tragedy in Chicago harbor three years later? How efficient are wild animals as investors, and how do dog breeds become national symbols? Why have scientific breakthroughs so often originated in the study of shadows? How did the file card prepare scholarship and commerce for the rise of electronic data processing, and why did the visual metaphor of the tab survive into today's graphic interfaces? Why have Amish artisans played an important role in manufacturing advanced technology? Why was United Shoe Machinery the Microsoft of the 1890s? Surprises like these, Edward Tenner believes, can help us deal with the technological issues that confront us now. Since the 1980s, Edward Tenner has contributed essays on technology, design, and culture to leading magazines, newspapers, and professional journals, and has been interviewed on subjects ranging from medical ethics to typography. Why the Hindenburg Had a Smoking Lounge: Essays in Unintended Consequences (American Philosophical Society Press, 2025)--named for one of the paradoxes that can result from the inherent contradictions between consumer safety and product marketing--brings many of Tenner's essays together into one volume for the first time, accompanied by new introductions by the author on the theme of each work. As an independent historian and public speaker, Tenner has spent his career deploying concepts from economics, engineering, psychology, science, and sociology, to explore both the negative and positive surprises of human ingenuity. Edward Tenner is an independent writer and Distinguished Scholar in the Smithsonian's Lemelson Center for the Study of Invention and Innovation. He was a visiting scholar at the Institute for Advanced Study at Princeton and teaches the course Understanding Disasters at Princeton University. Caleb Zakarin is editor of the New Books Network. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
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  • Matthew Hongoltz-Hetling, "The Ghost Lab: How Bigfoot Hunters, Mediums, and Alien Enthusiasts Are Wrecking Science" (PublicAffairs, 2025)
    In this episode, New Books Network host Nina Bo Wagner talks to Matthew Hongoltz-Hetling about his recently published book The Ghost Lab: How Bigfoot Hunters, Mediums, and Alien Enthusiasts Are Wrecking Science (PublicAffairs, 2025). They talk about the process of writing the book, including delving deep into the local paranomal community in New Hampshire. The book contrasts profound institutional distrust effecting higher education policy and scientific literacy, with a desperate grapple for community through paranormal beliefs. It portrays the Kitt Research Initiative, established in 2010, with the mission to use scientific method to document the existence of spirits. Founder Andy Kitt was unafraid — perhaps eager — to offend other paranormal investigators by exposing the fraudulence of their less advanced techniques. Kitt’s efforts attracted flocks of psychics, alien abductees, witches, mediums, ghost hunters, UFOlogists, cryptozoologists and warlocks from all over New England, and the world. Hongoltz-Hetling brings our attention to the exponential growth of new age beliefs in the United States, with the potential to be the largest religion in the nation by 2050 at current rates. He argues that it is time for institutions in both science and policy to sit up, take notice, and engage with paranormal beliefs instead of marginalizing, or worse, ostracizing them. Wagner and Hongoltz-Hetling touch on mental health, domestic violence, satanic panic and capturing paranormal orbs. The conversation is sure to provide fascinating insight into unconventional and riveting science journalism. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
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  • Matthew Wisnioski on the History of the Idea and Culture of “Innovation” in the United States
    Peoples & Things host, Lee Vinsel, talks with Matt Wisnioski, Professor of Science, Technology, and Society at Virginia Tech, about his new book, Every American an Innovator: How Innovation Became a Way of Life. The pair talk about how the new book connects to Matt’s earlier book, Engineers for Change; how what Matt calls “innovation expertise” first emerged; how government played a key role in promoting the idea of innovation; how the idea of innovation was democratized from focusing on elite white men to focusing on women, people of color, children, and, well, everyone; and much more. Vinsel and Wisnioski also talk about Matt’s current book project with Michael Meindl, Associate Professor of Communication at Radford University - a history of the television show and multimedia product, The Magic School Bus. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
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  • Elliot Lichtman, "The Computer Always Wins: A Playful Introduction to Algorithms through Puzzles and Strategy Games" (MIT Press, 2025)
    In The Computer Always Wins: A Playful Introduction to Algorithms through Puzzles and Strategy Games (MIT Press, 2025), Elliot Lichtman will teach you some of computer science’s most powerful concepts in a refreshingly accessible way: exploring them through word games, board games, and strategy games you already know. Learn recursion by playing tic-tac-toe, efficient search through puzzle games like sudoku and Wordle, and machine learning by way of the playground classic rock-paper-scissors. Finish the book, and you’ll come away with not only a deeper understanding of these foundational programming techniques but also a new appreciation for the amazing feats that can be accomplished using simple, readable code. Elliot Lichtman started teaching online classes in computer science when he was a freshman in high school. Small classes quickly grew into a series of larger and longer offerings, and from those, this book was born. Elliot is currently a junior at Yale University. Caleb Zakarin is editor of the New Books Network. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
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  • Carly A. Kocurek and Matthew Payne, "Ultima and Worldbuilding in the Computer Role-Playing Game" (Amherst College Press, 2024)
    Ultima and World-Building in the Computer Role-Playing Game (Amherst College Press, 2024) is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design. Carly A. Kocurek is professor of digital humanities and media studies at the Illinois Institute of Technology. She is the author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (Minnesota, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017).Matthew Thomas Payne is associate professor of ?lm, television, and theatre at the University of Notre Dame. He is the author of Playing War: Military Video Games after 9/11 (NYU Press, 2016), and is a co-editor of How to Play Video Games (NYU Press, 2019) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2009). Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
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