312 afleveringen
- Writer-director Boots Riley joins sound designer and supervising sound editor André Fenley and re-recording mixer Kent Sparling for a sprawling and wildly entertaining conversation about the sound of “I Love Boosters.” From bizarre stop-motion creatures and cartoonish sound effects, to some truly out-there sound experiments, the trio discusses how they embraced spontaneity, pushed the bounds of realism, and sometimes threw the rules out entirely, to create a track as unpredictable and marvelously unhinged as the film itself.
“For me, there's a balance. I want it to feel visceral. I guess when you're dealing with sound, you're always talking about viscerality, right? But I want it to feel unexpected. I want it to have your heart pumping. A lot of times, I'm thinking, okay, this part is like a music video. And in some ways, the choices we make might not be technically correct. If you were to ask, objectively, ‘Is that the right thing?’ the answer might be no. But ultimately, it's about getting a feeling.”
—Boots Riley, Writer and Director, “I Love Boosters”
Be sure to check out “I Love Boosters,” now available to stream at home.
Please subscribe to Dolby Creator Talks wherever you get your podcasts, now available as a video podcast on YouTube and Spotify.
Learn more about the Dolby Creator Lab and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn. - The audio team behind “Battlefield 6” sits down with Dolby's Alistair Hirst to explore the immersive, visceral, and detailed sound of all-out warfare. The team discusses how they built the game’s raw and authentic soundscape, from field-recording weapons, vehicles, and environments, to using Dolby Atmos® to design a dynamic mix that helps players hear the threats even before they see them.
"Since we do just play as [many sounds] as we can, we have to have a lot of systems just to trim down to the relevant things. Relevant things normally [are] someone running at you, about to shoot you. And so we use the sounds of whoever or whatever is a threatening source, be it gunshots, be it an enemy vehicle, or enemy footsteps, and use that signal to lower the whole [background] soundscape, directionally, towards where the sound is coming from."
—Gonçalo Tavares, Senior Technical Sound Designer, “Battlefield 6”
Joining the discussion:
- Mari Saastamoinen Minto – Senior Audio Director
- David Jegutidse – Audio Director
- Gonçalo Tavares – Senior Technical Sound Designer
Be sure to check out “Battlefield 6,” available now in Dolby Atmos, on supported systems.
Dolby Atmos is just as impactful for indie developers as it is for major AAA games! Game developers interested in bringing Dolby Atmos to their own projects can learn more here.
Please subscribe to Dolby Creator Talks wherever you get your podcasts, now available as a video podcast on YouTube and Spotify.
Learn more about the Dolby Creator Lab and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn. 308 - Olivia Wilde and Adam Newport-Berra on the Cinematography of The Invite
27-10-2026 | 1 u. 9 Min.Director and star Olivia Wilde and Emmy Award®-winning cinematographer Adam Newport-Berra join us to discuss their creative collaboration on “The Invite” — a deceptively simple, four-character comedy set almost entirely in one apartment. But by shooting on 35mm film, and using creative framing, blocking, lenses, and carefully chosen camera movements, Wilde and Newport-Berra created a visual language to reveal the evolving (and devolving) relationships between the characters.
“There's something about the film running through the camera that changes the weather in the room. Everybody, I think, kind of snaps to... I think a lot of people forego film in comedies these days because they assume we won't be able to improvise, we won't be able to kind of 'discover it.' But that's not true. It actually makes people work a little bit faster and harder in finding the magic moments in the scenes. The stakes rise, and then everybody kind of elevates all together.”
—Olivia Wilde, Director and Actor, “The Invite”
Be sure to check out The Invite, now streaming on HBO Max in Dolby Vision®.
This conversation was a live webinar recorded in partnership with Sundance Collab, the digital platform from the Sundance Institute designed for filmmakers. Learn more about Sundance Collab here.
Please subscribe to Dolby Creator Talks wherever you get your podcasts, now available as a video podcast on YouTube and Spotify.
Learn more about the Dolby Creator Lab and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn.- Legendary editor, sound designer, writer, director, and seminal author Walter Murch returns to the show to discuss his latest book, “Suddenly Something Clicked: The Languages of Film Editing and Sound Design.” The three-time Academy Award® winner reflects on a remarkable career that includes film classics like “The Godfather” series, “The Conversation,” “Apocalypse Now,” “The English Patient,” and “American Graffiti,” while exploring the hidden languages of cinema, the relationship between sound and image, and how creative choices in sound can be among the most powerful tools for immersing an audience into a character’s subjective experience.
“The job of the film editor [is] translator of the text of the screenplay into another language, which is the language of pictures and sound. And as much as a picture is worth a thousand words, a word is worth a thousand pictures... We can solve a problem with audio/visual, but if an actor says a single word, everyone understands [where] we're going. We don't need those pictures or those complicated sound designs. Just tell me the word. On the other hand, pictures and sound can get at stuff for which we have no words yet.”
—Walter Murch, Author, “Suddenly Something Clicked: The Languages of Film Editing and Sound Design”
Be sure to check out “Suddenly Something Clicked: The Languages of Film Editing and Sound Design,” available wherever books are sold.
Please subscribe to Dolby Creator Talks wherever you get your podcasts, now available as a video podcast on YouTube and Spotify.
Learn more about the Dolby Creator Lab and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn. - Two-time Academy Award®-winning composer Alexandre Desplat returns to the show to discuss his score for Aaron Sorkin’s “The Social Reckoning.” In this conversation, Desplat breaks down one of the most innovative scores of his career: An electronic-heavy soundscape designed to complement Sorkin’s famously rapid-fire dialogue and sharp, rhythmic language.
“Words are used by Aaron in a very musical way. When he writes them, there's a musicality, there's a rhythm, there's an energy, there's a flow. So that's very musical. For me, I just have to listen to it and try to dance with his words.”
—Alexandre Desplat, Composer, “The Social Reckoning”
Be sure to check out “The Social Reckoning,” now playing in theaters and Dolby Cinemas® in Dolby Vision® and Dolby Atmos®.
Listen to The Social Reckoning Soundtrack here.
Please subscribe to Dolby Creator Talks wherever you get your podcasts, now available as a video podcast on YouTube and Spotify.
Learn more about the Dolby Creator Lab and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn.
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