451 afleveringen
- Patreon backers have access to an exclusive ComicLab Churn Rate spreadsheet — it does the math for you!
Is your Patreon actually growing—or are new members disguising a retention problem? Brad walks Dave through the process of calculating churn rate and shows how one number can unlock a much clearer understanding of a membership business. They discuss subscriber retention, lifetime value, onboarding, well-timed interventions, and how to determine whether advertising or convention appearances are truly worth the investment. Then, Dave asks whether publishing a children’s book page by page on his existing webcomic could finally help him finish it.
Topics include:
Skunk Watch 2026
What churn rate means for a Patreon creator
Why total membership and revenue can give you an incomplete picture
Finding the necessary numbers in Patreon Insights
Two methods for calculating churn rate
What constitutes a healthy churn rate
Why one month of data isn’t enough
Calculating your average churn rate over time
Calculating your retention rate
Estimating average subscriber lifetime
Calculating average monthly revenue per member
Determining the lifetime value of a Patreon backer
Why retaining a current member is cheaper than acquiring a new one
Using Patreon Autopilot to reduce cancellations
Evaluating the quality and value of your Patreon rewards
Improving the onboarding experience for new members
Welcome messages, digital gifts, and personalized Bonjoro videos
Brad’s one-week Patreon check-in
Helping new backers navigate a complicated archive
Using average subscriber lifetime to schedule a retention intervention
Brad’s 18-month check-in and longtime-backer gift
Repackaging older work into valuable digital rewards
Rewarding and recognizing your longest-serving supporters
Exclusive livestreams, previews, and “inner circle” benefits
Calculating an acceptable customer-acquisition cost
Evaluating paid advertising with lifetime-value data
Tracking whether a comic convention was financially worthwhile
Why free webcomics may still be the best customer-acquisition strategy
Dave’s productivity tip: drawing to Brazilian Carnival music
Using a webcomic schedule to force yourself to complete a children’s book
Why serialized children’s-book pages may not satisfy online readers
Publishing complete thematic sections instead of individual pages
Building a new project into an established comic’s schedule
The difficulty of building an audience for an independent children’s book
When a traditional children’s-book publisher may be helpful
Creative control, editorial notes, and refusing unwanted revisions
Breaking publishing rules and trusting your own experience
Releasing a finished independent book before seeking wider distribution
Why experienced cartoonists may resist redrawing or revising completed work
ComicLab LIVE at the National Cartoonists Society Reuben Awards
You get great rewards when you join the ComicLab Community on Patreon
$2 — Early access to episodes
$5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.
If you'd like a one-on-one consultation about your comic, book it now!
Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. He is available for personal consultations. Dave Kellett is the creator of Sheldon and Drive. He is the co-director of the comics documentary, Stripped. - What belongs at the beginning of your book? Brad and Dave discuss whether an anti-AI statement offers creators any meaningful protection, break down the information that belongs on a copyright page, and explore the many ways cartoonists can approach the first page of a story or chapter. The best opening isn’t determined by a universal rule—it should establish the right expectations, reflect the story you’re telling, and give readers a reason to keep going.
Topics include:
Skunk Watch 2026
Do anti-AI statements offer creators legal protection?
Why a standard copyright notice may already cover AI training
The difference between creating, declaring, and registering a copyright
What information belongs on a copyright page
Copyright and trademark ownership
When to use ™ and when to use ®
Print location, printing numbers, and edition information
ISBNs and Library of Congress numbers
Combining copyright, title, credit, and dedication pages
Should a comic begin with a splash page?
Does the main character need to appear on page one?
Using the opening page to establish tone and make a promise to the reader
Why different stories require different kinds of openings
Brad’s two-page system for beginning a new Evil Inc chapter
Creating separate covers for SFW and NSFW editions
Using chapter openers as archive markers, promotional art, and production buffers
Dave’s approach to prologues, chapter openings, and world-building vignettes
The difference between the first page and the first chapter
ComicLab LIVE at the National Cartoonists Society Reuben Awards
You get great rewards when you join the ComicLab Community on Patreon
$2 — Early access to episodes
$5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.
If you'd like a one-on-one consultation about your comic, book it now!
Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. He is available for personal consultations. Dave Kellett is the creator of Sheldon and Drive. He is the co-director of the comics documentary, Stripped. - Cartoonist and author Dylan Meconis joins Dave Kellett to discuss marketing middle-grade webcomics, working with fans who offer to translate your work, and finding the right balance between control and accessibility. They also share practical advice for cartoonists creating an autobiographical avatar — including how simplification, posture, clothing, line quality, and tone can make a character feel unmistakably like you.
Topics include:
Marketing and monetizing middle-grade webcomics
Reaching young readers through parents, newsletters, libraries, and local events
Using print editions, zines, and snail-mail clubs to complement online comics
Deciding whether to permit fan translations
Maintaining quality control with beta readers and creator-hosted translations
Balancing copyright concerns with the desire to reach new audiences
Designing a cartoon version of yourself for memoir and autobiographical comics
You get great rewards when you join the ComicLab Community on Patreon
$2 — Early access to episodes
$5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.
If you'd like a one-on-one consultation about your comic, book it now!
Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. He is available for personal consultations. Dave Kellett is the creator of Sheldon and Drive. He is the co-director of the comics documentary, Stripped. - This week, Brad and Dave talk about the best business model for longform webcomics — and why putting your comic online for free is still the strongest way to build a sustainable career. Also: Kickstarter’s late-pledge and pledge-manager tools, the difference between market research and mirror research, and how to keep going when your first posts get nothing but crickets.
ON THIS WEEK'S SHOW...
Dave’s backyard skunk problem may or may not require Super Soakers
What’s the best business model for longform webcomics?
Why fear of theft can stop creators from building an audience
Why free-to-read comics remain the best foundation for a comics business
“First comes the crowd, then comes the funding”
Why readers who enjoy your work online are often first in line to buy the book
How delayed access and early-access posts fit into a Patreon strategy
Why exclusive side stories can work better than paywalling your main archive
Avoiding physical rewards on Patreon and Substack
Dave will be at San Diego Comic-Con booth 1228 with free ComicLab pins (use the super-easy mnemonic: 1BAT)
Kickstarter late pledges and Pledge Manager are bringing in real money
Why charging shipping closer to fulfillment can be safer
Market research vs. mirror research
How to estimate Kickstarter shipping more accurately
What to do when you start posting online and get “crickets”
Why seven posts is not enough time to expect traction
Reframing early work as building an archive for future fans
Social-media advice for giving readers a reason to engage
Why success in comics is a marathon, not a sprint
You get great rewards when you join the ComicLab Community on Patreon
$2 — Early access to episodes
$5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.
If you'd like a one-on-one consultation about your comic, book it now!
Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. He is available for personal consultations. Dave Kellett is the creator of Sheldon and Drive. He is the co-director of the comics documentary, Stripped. - Dave Kellett returns from his first-ever college reunion with a full heart — and a renewed appreciation for old friends, running jokes, and the occasional listener washing dishes through the cold open. From there, Brad and Dave dig into one of the trickiest parts of writing comics: how much work should the reader have to do to “get” the punchline?
Using Brad’s motorcycle-jump-over-a-ravine metaphor, they discuss why wider joke “canyons” can create bigger laughs, why shorter jumps can feel merely “technically funny,” and why the best cartoonists learn how to build strong launching ramps while understanding that every reader brings a different landing ramp.
Also in this episode: How to show music in a silent medium, why semi-realistic comics should still embrace comics iconography, a quick San Diego Comic-Con update, Bluesky’s expanded image carousel, and why obsessing over analytics can become a form of creative procrastination.
Topics covered in this episode include:
Writing punchlines that require inference from the reader
Brad’s “motorcycle jumping a ravine” metaphor for humor
Why wider joke gaps can produce bigger laughs
The difference between “funny” and “technically funny”
Why some jokes land for one reader and miss for another
How audience literacy, life experience, and context affect comedy
Why “it took me a second” can be a feature, not a bug
The danger of making every joke too obvious
Why memorable comics often take bigger comedic swings
Why being someone’s “top three cartoonist” matters more than broad mild approval
The difference between newspaper-era comics and webcomics-era audience building
Dave’s San Diego Comic-Con booth update
The free ComicLab pin for listeners at Booth 1228
Bluesky expanding post image limits from 4 images to 10
How the new Bluesky carousel can help sequential artists
How to communicate piano music in comics
Why floating music notes are not “too cartoony” for semi-realistic comics
Using established comics iconography instead of reinventing the wheel
Why comics can suggest music but rarely reproduce the experience of music
How manga and anime use visual language more freely
Using musical notation as a visual “spice,” not the whole dish
Why analytics can become creative avoidance
Whether it matters how quickly a comic reaches its maximum views
Why “magic number” thinking can distract from improving the next comic
Why creators should spend less time dusting bookcases and more time making better comics
What's better? A simple gag or one that requires the audience to think?
UPDATE: Comic-Con International booth 1228
Update: Bluesky update... 10 images per post!
Indicating music in a realistic comic
How long does it take to achieve maximum views?
You get great rewards when you join the ComicLab Community on Patreon
$2 — Early access to episodes
$5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.
If you'd like a one-on-one consultation about your comic, book it now!
Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. He is available for personal consultations. Dave Kellett is the creator of Sheldon and Drive. He is the co-director of the comics documentary, Stripped.
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