PodcastsOnderwijsThe CG Spectrum Podcast

The CG Spectrum Podcast

CG Spectrum
The CG Spectrum Podcast
Nieuwste aflevering

23 afleveringen

  • The CG Spectrum Podcast

    Breaking Into VFX: From Student to Emmy Nominee with Charlie Lehmer

    08-01-2025 | 37 Min.
    In this episode, CG Spectrum’s Chief Creative Officer Jeremy Chinn interviews Emmy-nominated VFX Supervisor and CG Spectrum alum Charlie Lehmer. Charlie shares his inspiring journey from aspiring filmmaker to a VFX career working on major projects like All the Light We Cannot See, Avengers: Endgame, and Deadpool & Wolverine.

    Discover how Charlie’s unrelenting commitment set him apart—whether it was flying across the country to demonstrate his commitment to a gig, learning advanced tools like Nuke and Maya while working full-time, or simply making the best sandwiches to show his dedication to craft. He reflects on the challenges and rewards of his career, the critical role of mentorship, and his advice for aspiring VFX professionals looking to break into the industry.

    Charlie reflects on his early days, crediting CG Spectrum’s flexible, mentor-led training in 3D Modeling and Nuke VFX for helping him bridge the gap between production and post-production, and allowing him to stand out in the industry. Through hard work, perseverance, and a deep love for the craft, Charlie rose from entry-level roles to becoming a lead VFX supervisor. With his success story, he wants to encourage more professionals to explore specialized learning as a tool for career growth.

    This episode is packed with practical tips and inspiration for aspiring VFX artists and film professionals looking to carve their path in a competitive field. Don't miss it!
    Hosted on Acast. See acast.com/privacy for more information.
  • The CG Spectrum Podcast

    Working as a Freelancer Animator with Rick and Morty's Hubert Lapointe

    14-12-2022 | 1 u. 11 Min.
    Find Hubert: https://www.bonjam.ca/
    Learn 2D Animation: https://www.cgspectrum.com/career-pathways/2d-animator

    Maxine speaks with Hubert Lapointe, Online Educator/Creative Director and Founder at Bon Jam Animation, about how to work as a freelance animator, including how to determine your rate, whether to charge hourly or daily, and marketing yourself on social media. Plus, Hubert gives some great tips on how to succeed in e-learning. This episode is chock-full of actionable tips and is not to be missed, especially for those who are considering starting to work as a freelancer!

    Hubert Lapointe is an online educator, Creative Director and Founder at Bon Jam Animation and mentor of 2D Animation at CG Spectrum. His experience ranges from Toonboom software instructor to animation supervisor, to director and finally studio founder at Bon Jam Animation. He has worked at studios like Oasis Animation, Bardel Entertainment, Shed, and Happy Camper Media and has credits on shows like Rick and Morty, The Ollie and Moon Show for Netflix, and primetime children TV series Jon Le Bon.

    🔗 Episode notes: https://www.cgspectrum.com/podcast/freelance-animation-hubert-lapointe

    00:00 Intro
    01:24 Hubert’s background, starting as an animator in Quebec
    03:26 Failing the animation test, Hubert’s first job
    05:10 Getting into the industry through side roles, finding your path
    9:20 Becoming an Animation director
    13:50 Benefits of freelancing versus working in a studio
    18:34 Getting started as a freelancer and online exposure
    24:02 How to make content more interesting for social media
    30:10 Producing consistently and creating engagement
    36:09 Knowing the audience for your demo reel
    42:30 Qualities Hubert looks for when hiring juniors
    48:00 How to set your rate and other practical tips
    53:16 Hourly versus daily rates
    55:45 Starting at a discounted rate
    59:15 Negotiating your rate
    1:05:10 Tips for e-Learning
    1:10:40 Where to find Hubert

    Connect on:
    📍 https://www.instagram.com/cgspectrum
    📍 https://www.linkedin.com/cgspectrum
    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School
    📍 https://www.twitter.com/cgspectrum

    Hubert:
    📍 https://www.bonjam.ca/
    📍 https://www.linkedin.com/in/hubert-lapointe/
    📍 https://www.imdb.com/name/nm8153335/
    📍 https://www.instagram.com/bonjam.ca/
    📍 https://www.instagram.com/bleu_ecarlate/
    Hosted on Acast. See acast.com/privacy for more information.
  • The CG Spectrum Podcast

    From Compositing to Virtual Production in Real-time 3D with Azra Alkan

    30-11-2022 | 1 u. 8 Min.
    Find Azra: https://www.azralkan.com/
    Learn Real-time 3D: https://www.cgspectrum.com/career-pathways/virtual-production

    Maxine speaks with Azra Alkan, Compositing Supervisor and Real-Time Look Development Artist, about how to determine your worth as an artist in film and games. Hear about Azra’s career journey, from moving to the United States from Turkey to study computer programming, getting into compositing supervision and then real-time 3D virtual production. Azra breaks down why authentic networking is so valuable and how important it has been in her profession, including landing the highly competitive Epic Games Unreal Engine Fellowship in 2019. Plus, practical tips like how to research to create opportunities for yourself!

    Azra Alkan is an Unreal Engine Artist, Visual Effects Compositor, and Filmmaker. She has been predominantly using traditional tools such as Nuke, Maya, and Houdini to work in the film industry for over 10 years. After being selected for Epic Games’ Unreal Engine Fellowship in 2019, Azra has been trying to unlock new ways that bring power to the traditional VFX pipeline with the addition of real-time tools.

    🔗 Episode notes: https://www.cgspectrum.com/podcast/real-time-3d-look-dev-artist-azra-alkan

    00:00 Intro
    01:14 Azra’s background, growing up in Turkey
    04:58 Studying computer programming
    07:48 Getting a sign, moving to the States, and starting film studies
    11:54 The value of going to school vs. self-guided learning
    14:32 If it’s not the right job for you, there is something else
    19:55 How to overcome the challenge of not working in a studio
    22:30 How to network authentically
    26:35 Moving from compositing supervisor to virtual production in real-time 3D
    31:32 Epic Games Unreal fellowship
    36:18 Advancing by combining skills and talents
    42:29 Knowing your boundaries
    47:30 Prioritizing your health and keeping perspective
    52:08 Making a liveable wage
    55:55 How to give helpful critique and feedback
    59:44 Listener questions: staying current with software, creative applications for software
    1:07:10 Where to find Azra

    Connect on:
    📍 https://www.instagram.com/cgspectrum
    📍 https://www.linkedin.com/cgspectrum
    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School
    📍 https://www.twitter.com/cgspectrum

    Azra:
    📍 https://www.azralkan.com/
    📍 https://www.linkedin.com/in/azralkan/
    📍 https://www.imdb.com/name/nm6784875/
    Hosted on Acast. See acast.com/privacy for more information.
  • The CG Spectrum Podcast

    How to Create a Realistic 3D Character Portrait with Ian Spriggs

    16-11-2022 | 57 Min.
    Find Ian: www.ianspriggs.com
    Learn 3D Modeling: https://www.cgspectrum.com/career-pathways/3d-modeling

    Digital Portrait Artist Ian Spriggs catches up with Maxine to unpack the creative process behind his mind-blowing realistic 3D character portraitures. Learn how Ian approaches creating his digital portraits, including how he chooses subjects, tricks for lighting and workflow, and the importance of practicing your craft. Ian also discusses the difference between hyperrealism and photorealism, how digital portraiture compares to traditional painting, and finding inspiration in art history.

    Ian Spriggs is a digital portrait artist creating believable digital humans. He has also worked as a lead character 3D modeler with credits including Bloodshot, Mulan, The Mandolorian (Chapter 1), Spiderman: Far From Home, and John Wick 3. He's been creating digital art in the industry for over 16 years, working at studios such as OatsStudios, ImageEngine, ILM, Mr X, and is currently at Unity Labs.

    🔗 Episode notes: https://www.cgspectrum.com/podcast/create-3d-character-portrait-ian-spriggs

    00:00 Intro
    01:15 Ian’s 3D Portraiture
    03:38 Finding passion through a self-portrait
    05:37 Ian’s background in VFX
    07:57 Working at ILM and Oats
    10:10 Working in small versus large studios
    12:01 How Ian selects portrait subjects
    16:11 How digital portraiture compares to traditional painting
    20:33 Ian’s art shown in galleries
    23:06 Ian’s process for portraiture
    26:08 Hyperrealism vs. photorealism
    29:36 Ian’s portrait of Kim Jung Gi
    31:28 Feedback and attention to detail
    35:35 Leonardo da Vinci portrait
    38:24 Personal work versus professional work
    42:03 Finding inspiration in art history
    43:50 Lighting models
    45:50 Tricks Ian has picked up from the industry
    47:35 Following your passion and practicing
    50:02 How many hours Ian spends working
    53:20 Listener questions: recommendations for realistic sculpting, preferred workflows
    55:50 Where to find Ian

    Connect on:
    📍 https://www.instagram.com/cgspectrum
    📍 https://www.linkedin.com/cgspectrum
    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School
    📍 https://www.twitter.com/cgspectrum

    Ian:
    📍 https://www.ianspriggs.com
    📍 https://www.instagram.com/ianspriggs
    📍 https://twitter.com/spriggsian
    Hosted on Acast. See acast.com/privacy for more information.
  • The CG Spectrum Podcast

    From the Rugby Field to Environment Art with Respawn’s Alex Beddows

    02-11-2022 | 58 Min.
    Find Alex: https://beddowsdesign.carrd.co/
    Learn Environment Art: https://www.cgspectrum.com/career-pathways/environment-artist

    Justin interviews Alex Beddows, a Senior Environment Artist at Respawn Entertainment, about how to get ahead in the industry and his pragmatic perspective on career advancement. Alex shares how personal projects like his podcast 'Game Dev Discussion' helped him to network and land jobs, and how his background in sports (rugby) has been a pivotal asset for building leadership in the studio. He shares practical tips about how to research for a position you want and determining the scope of a project, and answers listener questions about inspiration, mental bandwidth, and preferred software for environment art.

    Alex is an environment artist with nearly 10 years of experience in varying sectors of the game industry, from mobile to AAA, on titles including Returnal, Scavengers, and Godfall. He also worked at ArtStation as a consultant. Alex currently resides at Respawn Entertainment as a Senior Environment Artist. As well as being an artist, Alex hosts the ‘Game Dev Discussion’ podcast dedicated to the games industry, where he speaks with people from all aspects of games with a strong focus on environment art.

    🔗 Episode notes: https://www.cgspectrum.com/podcast/environment-art-repawn-entertainment-alex-beddows

    00:00 Intro
    01:12 Alex’s Background from rugby to game art
    03:25 Starting the GDD podcast
    06:29 How sports helped Alex in the games industry
    09:15 Communication and delivering bad news in a positive way
    11:54 Progressing with soft skills rather than hard skills
    16:28 Doing the research
    19:35 Alex’s pragmatic approach to his career
    23:45 How knowing what you don’t want to do helps you figure out what you do want to do
    26:30 How far is far enough?
    32:39 Scoping your project and maintaining momentum
    36:23 The easy way to make a checklist for your portfolio
    38:30 Getting inspired through photography
    43:30 Making steps toward Art Direction
    48:00 Listener questions: inspiration, mental bandwidth, preferred softwares for environment art
    57:45 Where to find Alex

    Connect on:
    📍 https://www.instagram.com/cgspectrum
    📍 https://www.linkedin.com/cgspectrum
    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School
    📍 https://www.twitter.com/cgspectrum

    Alex:
    📍 https://beddowsdesign.carrd.co/
    📍 https://www.artstation.com/alexbeddows
    📍 https://www.dinustyempire.com/podcast
    📍 https://www.instagram.com/beddows.design/
    📍 https://www.linkedin.com/in/alex-beddows-2a827585/
    📍 https://twitter.com/BeddowsDesign
    Hosted on Acast. See acast.com/privacy for more information.

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Over The CG Spectrum Podcast

CG Spectrum's career-focused podcast features conversations with senior-level creatives and emerging talent in film and games. The CG Spectrum podcast is hosted by Maxine Schnepf, CG Spectrum’s Career Development Manager. Learn about different jobs, what it’s like to work at some of the biggest studios, go behind the scenes on your favorite films and games, and get career advice from the experts! We're dropping new episodes every other Wednesday. Subscribe now to get new episodes delivered straight to you. Hosted on Acast. See acast.com/privacy for more information.
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