Send us a textIan Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower.Check out Project Pegasus and improve your Houdini skills: https://www.sidefx.com/pegasus/ Read the article on 80.lv: https://80.lv/articles/ian-smith-on-becoming-an-artist-houdini-s-new-project-pegasus/ More gamedev & digital art news, tutorials, and interviews with experts: https://80.lv/ Ian’s socials:https://www.artstation.com/iansmithartist https://www.youtube.com/@iansmithartist/videos https://twitter.com/iansmithartist Follow 80 LEVEL on social media:https://www.facebook.com/LevelEighty https://www.instagram.com/eighty_level/https://twitter.com/80LevelWe are looking for more artists!Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
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Cooking Food in 3D - 80 Level Podcast
Send us a textDesignated digital chef Patrick Foley (PATRICK_4D) takes us to his kitchen. He shares interesting facts about a unique niche in digital art - photorealistic food renders, and delves into the importance of lighting, texture, and why choosing a specialty can supercharge your career. Patrick also discusses how he builds his brand with social media and its impact on attracting big clients. You better not watch it hungry cause this guy cooks! More from Patrick:https://www.instagram.com/patrick_4d/?hl=en https://www.tiktok.com/@patrick_4d?lang=en https://www.patrick4d.com/ More gamedev & digital art news, tutorials, and interviews with experts: https://80.lv/ Get industry-ready 3D assets designed by Patrick 4D:https://p4d.store/Follow 80 LEVEL on social media:https://www.facebook.com/LevelEighty https://www.instagram.com/eighty_level/https://twitter.com/80LevelWe are looking for more artists!Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Send us a textScott Eaton, multi-disciplinary artist & creative technologist, joins 80 Level Podcast. We discuss machine learning, its impact on human creativity, and the limitations & potentials of AI-generated content in gamedev. Scott shares his thoughts on future changes and possibilities for artists in the gaming world and tries to find a balance between art and technology.More gamedev & digital art news, tutorials, and interviews with experts: https://80.lv/ The episode was recorded at the VIEW Conference 2023: https://www.viewconference.it/ Scott’s website:https://www.scott-eaton.com/ Scott’s Twitter/X: https://twitter.com/_ScottEaton_ Check out Scott's online courses (Winter session starts in January): https://www.scott-eaton.com/courses Follow 80 LEVEL on social media:https://www.facebook.com/LevelEighty https://www.instagram.com/eighty_level/https://twitter.com/80LevelWe are looking for more artists!Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalentGet your work noticed by some of the biggest and best developers, publishers, and studios in video games today.This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
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Rules of Open World Game Design - 80 Level Podcast
Send us a textJoin 80 Level Podcast for a deep dive into game design with Jamie Smith, Principal Game Designer at People Can Fly. We discuss the core principles that make open world games stand out. Jamie shares how to design captivating gameplay mechanics, maintain player engagement, and balance form and function. If you're a game developer or simply fascinated by the world of video games, this episode uncovers the creative and technical aspects that drive the industry forward.More about Jamie: https://linktr.ee/smithstock Some examples in the video used by JamieYakuzahttps://www.youtube.com/watch?v=CKiFfCE949s https://www.youtube.com/watch?v=k71rZSh0ipM Fallout: New Vegas Maphttp://www.gamemapscout.com/falloutnewvegas_interactive.htmlThe player starts at Goodsprings (to the left of the map), meaning they can only go up, right, or downElden Ringhttps://mapgenie.io/elden-ring/maps/the-lands-between Super Mariohttps://www.youtube.com/watch?v=pLl7lbbpjig Destiny 2https://www.youtube.com/watch?v=LLpD4KH6kwI More gamedev & digital art news, tutorials, and interviews with experts: https://80.lv/ Follow 80 LEVEL on social media:https://www.facebook.com/LevelEighty https://www.instagram.com/eighty_level/https://twitter.com/80LevelWe are looking for digital artists!Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalentGet your work noticed by some of the biggest and best developers, publishers, and studios in video games today.This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
80 Level Podcast is an episodic show for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work.