Wizards of the Coast will bet on new talent for future D&D and Magic video games
This week on The Game Business Show, Chris speaks with Wizards of the Coast president John Hight and the CEO of Giant Skull Stig Asmussen to discuss D&D video games, and Wizards' plans to build out its own creative team, find new up-and-coming talent and become a major publisher of premium video games This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
--------
21:06
--------
21:06
A community game led to the reformation of Guitar Hero publisher RedOctane
In this week's episode of The Game Business Show, Chris is joined by guest host (and publishing veteran) Simon Byron to discuss the return of RedOctane, including anecdotes from the launch of the original Guitar Hero. We also discuss the challenges of indie publishing, Green Man Gaming's new charity bundle project, plus the latest financial results. This episode includes an exclusive interview with the new RedOctane, plus a chat with Green Man Gaming. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
--------
1:07:45
--------
1:07:45
Major AAA start-up ProbablyMonsters has revealed its first games… and they're not AAA
In this edition of The Game Business Show, we are joined by ProbablyMonsters CEO Harold Ryan as the company reveals its first two games after nearly nine years in business.But the games are nothing like what we'd expected from what was, at one point, one of the game's industry's most ambitious AAA start-ups.Chris speaks to Ryan about how the company has had to transform itself, undergo a series of painful layoffs, and completely rethink the games it is making. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
--------
32:57
--------
32:57
"We didn't believe Space Marine 2 could hit 7m unique players"
This week on The Game Business Show, Chris speaks to Geoffroy Sardin, the CEO of Pullup Entertainment, which is the company behind the likes of Warhammer 40,000: Space Marine 2 and A Plague's Tale. During this interview, we learn the company is working on 50 projects, and not a single one is 'AAA'. We talk about the opportunities in the AA and indie space, and why niche doesn't have to mean small. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
--------
28:22
--------
28:22
"Bringing your games to other platforms is how you’re going to win" - Circana
In today's episode of The Game Business Show, Chris speaks with the lead games analyst at Circana Mat Piscatella to discuss the latest US market results, the success of multi-platform releases, the launch of Switch 2, Xbox's U-Turn on software pricing, Ubisoft's financial results and a whole lot more This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry. www.thegamebusiness.com