Game Maker's Notebook
Academy of Interactive Arts & Sciences

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How A Viral Animation Turned Into a Sword-Fighting Dinosaur Game with Jean Nguyen
31-08-2026 | 1 u. 13 Min.Adam Orth chats with Jean Nguyen, the creator behind the viral hit Dinoblade. Together they discuss his early work in games through animation; the story of his viral animation featuring a Spinosaurus with a sword; deciding to expand on the concept and make it a full game; learning game development through self-study thanks to online sources like YouTube; and how to create a believable sword-wielding dinosaurs.
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Episode Host: Adam Orth
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
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Please consider supporting game dev students with: AIAS FoundationSlay the Spire 2 and Building the Deckbuilder Genre with Mega Crit's Casey Yano
24-08-2026 | 1 u. 36 Min.Karrie Shao chats with Mega Crit Games Co-Founder Casey Yano. Together they discuss developing the Slay the Spire series which helped kick off the deckbuilder genre; design pillars and an emphasis on clear information; how streamers picking it up lead to its meteoric rise; what they added to the formula in Slay the Spire II and how they implemented coop; how they parse feedback; and what happened when they upset a large portion of their Chinese audience.
This episode is supported by
Xsolla
iam8bit
Episode Host: Karrie Shao
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
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Follow us: linktr.ee/AIAS
Please consider supporting game dev students with: AIAS Foundation- Alexa Ray Corriea chats with actor Judy Alice Lee. Together they discuss how she began her career as a recording engineer before finding herself inside the acting booth; how game accents differ from real life; her fears on overexposure; landing the role of Melinoë in Hades II and its 12,000+ lines of dialogue; and her tips as a remote actor for the perfect home recording studio.
This episode is supported by
Xsolla
iam8bit
Episode Host: Alexa Ray Corriea
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
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Please consider supporting game dev students with: AIAS Foundation Yacht Club Games' Sean Velasco on Mina the Hollower, Scope Creep, and What's Next
27-07-2026 | 1 u. 12 Min.Trent Kusters chats with Yacht Club Games' Founder Sean Velasco. Together they discuss Yacht Club's follow up to the Shovel Knight series, Mina the Hollower including what they wanted to do differently from their previous titles; working within the Game Boy Color aesthetic and how that affects game design; the dangers of scope creep and importance of guiding principles; balancing combat complexity; and what's next for their studio.
This episode is supported by
Xsolla
Episode Host: Trent Kusters
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
Follow us: linktr.ee/AIAS
Please consider supporting game dev students with: AIAS Foundation- Trent Kusters chats with Hakan Abrak, CEO & Co-Owner of IO Interactive. Hakan is also the Game Director on IOI's take on the Bond legacy with 007 First Light. Together they discuss how IOI met with MGM and the Ian Fleming estate to first pitch the project; the responsibilities they felt to stay true to the Bond IP; balancing dialogue and humor and how that differs from film to games; the casting process of finding a new Bond; and what they learned from the Hitman series that informed the design of a 007 experience.
This episode is supported by
Xsolla
Episode Host: Trent Kusters
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
Follow us: linktr.ee/AIAS
Please consider supporting game dev students with: AIAS Foundation
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