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The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences
The AIAS Game Maker's Notebook
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  • Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs
    Alexa Ray Corriea chats with Josh Sawyer, Studio Design Director at Obsidian Entertainment. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback while keeping true to your creative vision; and balancing RNG to improve player experiences. This episode is supported by  Xsolla iam8bit Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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  • The Development World of RPGs with Jeff Gardiner
    Adam Orth chats with Jeff Gardiner from Something Wicked Games. Together they discuss his long history in the world of RPG development including titles in the Elder Scrolls and Fallout series; the trials and tribulations associated with starting your own studio; the perilous state of the games industry from funding to consolidation; and the lessons he learned in leading teams from some of the brightest minds in gaming. This episode is sponsored by: Xsolla Episode Host: Adam Orth Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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  • John & Brenda Romero: Shaping RPGs, Shooters, and Game Culture
    Adam Orth chats with Brenda and John Romero of Romero Games. Together they discuss their lives together in and outside of games; the challenges of working on early hardware and tool development; designing some of the most popular and influential action games of all time; using games to challenge viewpoints on difficult subject matters; and what we can do better in education to prepare the next generation of game developers. This episode is sponsored by: Xsolla Episode Host: Adam Orth Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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  • Games Writing with Lis Moberly, Creative Lead @ 20th Century Games
    Alexa Ray Corriea chats with Lis Moberly, Creative lead at 20th Century Games. Together they discuss how the path towards game development has changed over the years and the difficulties young people face with job placement; working with and helping junior writers join and stay in the games industry; the importance of institutionalized knowledge; and the value of collaborating with writers from mediums outside of games. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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  • From Used Car Salesman to Indie Game Publisher: The New Blood Story
    Trent Kusters chats with Dave Oshry of New Blood Interactive. Together they discuss how he went from games journalism to publishing; navigating the ins and outs of publishing on PC and how they landed their first deal; how nostalgia meets modern in the boomer shooter genre; their approach to the publisher/developer revenue split; how they uplift individual creators; and why their slogan of "We hate money" has led to prolonged success. This episode is sponsored by: Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Over The AIAS Game Maker's Notebook

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
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